Atomic Radio v2


Download v2.01

Changelog from v1:
-Added craftable workshop radio
-Added 2 additional music phases

Changelog from v2
– Forgot the transitions so re-added them

By request, added 2 additional phases of music to space out the talk radio content further. Also added a craftable radio station to the workshop. Turns out it takes all of ten seconds to do.

There’s also a way to replace the music if you’re on PC, which of course you are unless you’re a time traveler.

  1. Enable loading loose files.
  2. Create a folder Data/Sound/fx/mus/radio/atomicradio/FM/
  3. Inside said folder, add your music, labeling it 1.wav, 2.wav, 3.wav and so on, up to 44.wav. XWM is an acceptable format as well if you want to compress it.

Lastly, if you weren’t aware of this, if you hear a long program that you’ve heard before, or a song you don’t like, you can change it by turning the radio on/off.

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Fallout 4 Project – A First Look

With the CK in public beta and a lip sync tool available, I can finally show some of the stuff I’ve been working on since I got my hands on the sucker last week. I’ve basically finished two quests, albeit the second one is made up of three parts, so technically it’s four quests, with a fifth that should be ready in three days. Of course ready to play and ready for public consumption are two different things, mostly because there are still some things with the CK that need fixing on Bethesda’s side.

Mainly, NPC face sliders aren’t functioning, and the same whitewashing bug that cropped up in Fallout 3 and New Vegas has returned for Fallout 4. The file will likely have to be done as an ESM, although that should make patches a lot easier to do. Anyways, I’m still looking for testers and (possibly) lip syncers, so if interested reply to the forum post in the sidebar.

Atomic Radio v1.00


– v1.01 – Added radio bumpers

Atomic Radio v1.01

All right, version 1.00 1.01 Atomic Radio is now available for downloading. I would’ve released it earlier, but I was using the old naming convention for archives and I couldn’t figure out what the hell I was doing wrong. Apparently, for Fallout 4 you have to name your file (pluginname – main.ba2) for it to work, and keep a separate ba2 for textures.