2013-05-20_00003

I have finished the first half of the next questline, Darkened Steel. I probably won’t release it until it’s fully voiced and bug tested, which will likely be the protocol for quests going forward, simply because we are so close to getting a fully voiced mod.

However, if you want to test the first 3 quests of the new questline, you can do so through the console via “Setstage 3DMCue 5″ then reading the journal at Orphan’s Tear. Note that some aspects won’t work properly if you haven’t visited Solitude or Markarth previously or killed Nimhe the Spider.

NOTE: These links are for the smaller updates. For the full torrent file, see the sidebar.

Download 3DNPC v2.43.2 – Main
Download 3DNPC v2.43.2 – FMC

New Voices
• Valla – Shannon Woodrow

Bug Fixes from 2.43.1:
• Brother and Keeper – Fixed repeated Griffith line
• Stopped Idle Follower Commentary from triggering if not in follower faction
• Mogo’s Mead – Disabled PC movement during penultimate scene to keep from breaking quest, accounted for death of partygoers

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Here is Shannon Woodrow voicing the mod’s resident brawler, Valla. She did a really good job capturing Valla’s unique brand of grit and innocence. As for her look, it’s your form letter brute. She’s got some badass warpaint and a pair of knuckle sandwiches that will take a bite out of your face.

Technically, she only has the Fists of Steel perk, which I’m not entirely sure works with her bloody bandages. I may have to make her special bandages that have the heavy armor keyword attached to it.

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he Bosmer was late, as was her reputation.  She never considered taking a ship to Valenwood, nor did she see any reason to avoid crossing through Elsweyr.

The wood near the Xylo River was much calmer than the jungles of Falinesti. There were no wild hoarvors feeding on drunks, no glittering snakes blending into the soup of decaying leaves.  Still, whether she was in the jungles or the forest, Indrel was like a spider crawling through the web of trees. Even as she slept, she dreamt she was awake. She could feel the breeze wading through the bark, the creatures slithering up the vines, and the birds nesting on the boughs. When the Bosmer was in her element, no assassin could ever take her by surprise.

The Khajiit may have claimed this land, but the trees belonged to her.

The trees in Black Marsh were hers too, but there was often little to be had. Arnwulf used to say they were upside down, the way the branches looked like roots. In Valenwood, even the smallest of oaks touched the sky, their heavy crowns drinking in the sun. The trees were so large and so voluminous that the entire province could easily be shrouded in darkness, yet the path was always lit by thin blades of light.

In Valenwood, you could stop at any that moment, and find yourself woven into a living tapestry. Yet those moments never lasted for long. And when the trees shook Indrel from her slumber, she knew this day was no exception.

The Bosmer reached for her knife. Something was approaching from behind her, and moving fast. In fact, she had barely unsheathed the blade when the figure continued to move right past her, darting swiftly from branch to branch, stopping only briefly when his eyes caught the glint of Indrel’s knife.  Their eyes met for a moment before he continued on, maneuvering deftly through the chamber of trees.  He was a Wood Elf, like her. He was also in a hurry. Seconds later, she knew why.

A pride of Cathay-Raht followed suit, at least a dozen by her count, trembling the forest in their wake. Indrel put away the knife and reached for her bow. Two of the great beasts caught sight of her, but she saw them first. The Cathay-Raht were incredibly fast, but her arrows were faster.  She trained a third on another, but it only hissed its displeasure before continuing its pursuit.

The remainder of her journey to Silvenar was uneventful. She hitched a ride with a local caravan in exchange for a handful of gold, nearly a quarter of what the stranger had sent her, but for her legs it was worth every septim. As she lay in that wagon, her thoughts occasionally drifted to her friends in Skyrim, the scent of Jagga, and the prospect of home. She even had a dream about the Bosmer in the trees, and the curious eyes that met her own.

As fate would have it, they would soon meet again.

2013-05-15_00009The male bards are coming along slowly, and I’ll likely release them into the wild as soon as they have a decent amount of songs. In other news, Thynar/Tan has offered to help with the quest pages, which should speed along the creation of the wiki.

Here is Aaron Kelley singing Giramor’s version of Dragonborn Comes:


This is Barrett Leddy doing Arisen1‘s Dusk on Anvil Harbor:


2013-05-14_00009

So I figured I should add an occasional story just so I’m not constantly writing dialogue. These tales will focus on characters who for whatever reason will not be included in Interesting NPCs, nor can they be included as books as they are involved in current events.

I realize it is Monday and I don’t have an update this week, although I did finish another quest. As it’s part of a questline, there’s no point releasing it until all the parts are finished. Hopefully 2.43 will be fully voiced before then, depending on the availability of the voice actors, but they are a capricious lot. In any case, here is the first volume of a series on Anum-La’s companion, Indrel, I hope to make this a thing.

This story contains minor spoilers for the quest Honor’s Calling:

The Chronicles of Indrel, Vol. 1

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ndrel should have been a thief the way the shadows fit her like a glove. Moon-Tail once called her a compass, because when she napped in the trees that gnarled out of the swamp, her feet always managed to point north.

North is where the others were, at the end of the world, and it couldn’t have been far enough. Indrel was never good with numbers, but she understood the arithmetic. The Honorable Eight had been whittled down to five. Speaking with Dalum-Ei did little to assuage her suspicions that it would eventually stop at one.

Yet for all her suspicions, the Bosmer was incapable of worry. Or rather, she was unable to put forth the effort. So long as they knew to suspect the bard, Elia, Dalum-Ei, and the Swamp Knight could take care of themselves. Satisfied, she crumpled into the shade and stopped short of breathing a deep sigh, before reminding herself she wasn’t in Black Marsh anymore. Three days beyond the border, and the air no longer felt like syrup in her lungs. It felt good to breathe.

Two birds circled overhead, wings spread, gliding weightlessly over the trees. Licking her fingers, the Bosmer silently drew an arrow from her quiver. She never liked to wear gloves. Even in the winter, she preferred to keep her hands naked. If the bow was an extension of her body, then she wanted it touching her flesh like a bone.

The arrow dropped the bird like a lump of iron. Indrel sighed again. Her eyes could count the spears of a nightshade fifty paces away, but her mind was always failing to look ahead. Here was another example. She had slain her breakfast, only to realize she was too lazy to climb down and retrieve it.

The Bosmer yawned as a pack of wolves sniffed out her kill. If Dalum-Ei were here, he would laugh and shake his head. With the Honorable Eight, everything was planned, mapped out, and accounted for.  By herself, Indrel traveled the road with her eyes half closed. This journey was no different. All she knew was that someone had sent her a purse of gold, and a promise of more.

Somewhere in Silvenar, there was a man waiting with a job.

 

2013-05-12_00007Sometimes I like to whittle the world down to a set of attribute points. I’m drinking coffee over tea this morning for the +2 constitution. I’m wearing sneakers over skate shoes for the +1 speed, and the jacket for the +7 style. In most cases, especially when it comes to fashion, whatever enchantments you’re wearing are an expression of self. The clothes don’t give you style. It’s your style that picks the clothes. For better or for worse, when you dress, you’re trying to be you.

The same logic doesn’t apply to something like a hairpiece. Even though it’s fundamentally an article of clothing, like a hat made out of human fur, wearing one is perceived as being fake. You’re not being yourself. You’re hiding who you are.

I wonder if people in Skyrim wear speechcraft amulets to parties. I wonder if partygoers roll their eyes if some douchebard is trying to make moves with what is clearly an Amulet of Dibella around his neck. Perhaps this douchebard tries to conceal it by wearing enchanted rings, or painting his amulet black to hide the glow.  Or maybe in the world of Elder Scrolls, it’s simply part of the standard rules of engagement, like makeup, hair gel, and cologne. Maybe it’s like an Italian sports car, and the fact that some dude can afford a +30 speechcraft amulet overrides the fact that he’s literally compensating.

Still, I don’t think such behavior would go unnoticed in your average sewing circle. Unless the reason is purely medical, I can’t imagine people wearing performance enhancers in plain sight and not being the subject of ridicule. In a world with magical amulets and face surgeons, identity doesn’t have to be static, but changing it still has to be weird.

All of this is to say, I don’t know if anyone knows the real Beatrice. It’s possible the amulet she wears allows her to express who she really is. You could make an argument that poorly educated people have their identities forced on them like male pattern baldness, and hair plugs and speechcraft necklaces level the playing field.  Still, there’s a difference between who she was supposed to be and who she is. And as language is the basis for exposing yourself to new thoughts, revelations, and ideas, it’s not absurd to suggest wearing such an amulet can alter your very makeup. When Beatrice reads a book, I imagine it’s like reading a webpage translated from French. I haven’t learned a word of the language, but the knowledge is still conveyed. Yet for someone of her background, if she did manage to maintain the knowledge, it would happen in a way so sudden and drastic that it would almost seem unreal.

So when it comes to Beatrice’s identity, there really isn’t a definitive answer. Yet despite all her changes, real and artificial, there is one thing that has been a constant in her life.  Whether she was loquacious or unintelligible, the girl has always loved skooma.

Beatrice could someday lose her amulet, and the effects will be unpredictable. It’s possible she’ll transform into a less articulate version of herself.  She could retain some of her previous knowledge, or become a completely different person. And yet, regardless of what does or doesn’t happen, one thing is for certain. When she has that sweet, sweet bottle of refreshment in her hand, you know exactly who she is, and it’s hard to picture her as anyone else.

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