3DNPC v3.06.8

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This is the eighth of ten updates before the release of 3.07 where we move The Aldmeri Prisoner to Beta and do some more prep work for the next quest.

I also removed some keywords that were attached to an unreleased cell, which may possibly conceivably perhaps could theoretically in some cases have led to the location being flagged for Radiant Quests. Maybe. And if so, you could be asked to pickpocket or rough up an NPC that is not even released yet.

3DNPC v3.06.8 (132 MB)

New Quests
• The Aldmeri Prisoner (Beta)
A Thousand Words

New NPCs
• Guard (Glen Michael Cooper)
• Steward (William Handford)
• Nair (William Handford)
• Client (Patric M. Whitstone)
• Baroness (Alice Bell)
Amras (Patric M. Whitstone)
Halcar (Matthew Dixon)
Ester (Alice Bell)
• Primei (Jessica Osborne)
Feldi (Ronja Monto)

Re-Recorded NPCs
Jade (Lindsey Lorraine) – 98%, a few lines double voiced or silent
Callen (Viridiane)
Gromash (Patrick Mahoney)

All Fixes and Tweaks from v3.06
• Removed erroneous AI package that caused vanilla necromancer to walk to the Winking Skeever from Falkreath
• Fixed instance where Marla was disabled if player returned to Jilkmar first
• Fixed instance where arriving on a day other than Morndas started Fenced In but left Swims-In-Wind disabled
• Altered prerequisites so Rose Without Thorns can be started without progressing in the main quest
• Minor typo and sound file fixes
• Added missing sound files and textures for The Aldmeri Prisoner quest
• Removed Town and City keywords from unreleased location to prevent Radiant Quests from pointing you there

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Warrior’s Life (Harp Version) by Anna Castiglioni

Here’s a harp cover of Giramor’s Warrior’s Life song, composed and performed by Anna Castiglioni. I decided to remove the requirement that Amalee listen to a previous version of the song before she learns it, because there are just way too many bards and seriously EFF that.

You do still have to finish her quest. I also noticed while testing this that one of her hellos – the nirnroot one – was set to repeat 24/7, so I’m switching it to “SayOnce.” Anna’s also pretty good with recording, so I decided to give Amalee a dozen more hellos to be added sometime in the future. If you notice any other lines from other NPCs that need the “SayOnce” treatment, let me know.

News, Notes, and NNNNNNPCs

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Viridiane, the voice of Zora Fair-Child, is working on a patch for a new set of followers (Virtut and Chaine) complete with personal quest and marriage options. You can check the progress of all user scripts and collaborations here. Also, it looks like the Skjel marriage patch has been greenlighted.

Katie Votapka and Ronja Monto are working on their own NPCs, but they’ve decided to learn the CK to do it. This is probably the best way to go about, because no one will be as passionate about your project as you. However, if the learning curve is steep or if you just don’t have the time (re: lazy like me), then having the community here make your NPCs a reality is another way to go about it.

Finished patches can be found by clicking the Fan Patches link in the sidebar.

Lastly, here’s the first episode of Strings Attached, a music based podcast hosted by Anna Castiglioni (Amalee, Morndas) and Ronja Monto (Alassea, Mithril).

It’s much more chill than the previous show, something comfy to listen to as you go about your day. Hopefully it will give you a little more insight into the whole composition process.

Edit: Forgot the download link again, you can get it here.
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Character Profile – Erevan

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“Freedom’s just another word for nothin’ left to lose, And nothin’ was all that Bobby left me.”

It’s my favorite line in a Joplin song, and not just because it was written by Kris Kristofferson, the Krissiest Kris who ever did Kris (with apologies to Kris Kross).

I like it because it’s about the paradox of freedom. Having nothing to tie you down – whether it be worldly possessions, responsibilities, or a reputation to live up to – is something that is indeed liberating. Hell, the very concept of “freedom,” regardless of the context, is a state we generally consider positive. Freedom? Why yes, I’ll have some of that.  What do you mean there’s a catch?

I was working the Gulf of Mexico on oil rigs, flying helicopters. I’d lost my family to my years of failing as a songwriter. All I had were bills, child support, and grief. And I was about to get fired for not letting 24 hours go between the throttle and the bottle. It looked like I’d trashed my act. But there was something liberating about it. By not having to live up to people’s expectations, I was somehow free.

Sure, freedom’s cool, but you know what’s better? Having something to lose. Not acting like an irresponsible shitbird because you actually care if things go wrong. In life, whether it’s true love or a closet full of limited edition Pokemon figurines, there are things you fought to build and things you’ll die to keep. Nothing to lose? Fuck that shit.  I’ll trade you a thousand free tomorrows for one more day with a ball and chain.

Of course, there’s a balance that needs to be struck. Having everything to lose – living a life full of pressure and expectation – isn’t something that I’d consider ideal either. The fishbowl life that celebrities live would be nothing short of a nightmare. When your entire life’s work can be blown up by a single, unsubstantiated rumor, it makes you wonder if you’re better off having nothing and being no one.

And that makes me think of Erevan. His story is not unlike that of a modern day celebrity, wrongly accused but casually convicted by millions of jurors making small talk at the coffee house, the barbershop, the tavern and the dinner table. He was a knight who lived to be perfect and welcomed all the expectations that came with.

And like the old songwriter, when he lost everything he gained his freedom. He’s no longer a prisoner to perfection. As a nameless, wandering knight, he has an opportunity to be the architect of his future. But is that something he considers a positive change? Tomorrow may seem boundless, but part of me wonders if he longs for one more yesterday.

3DNPC v3.06.7

This is the seventh of ten updates before the release of 3.07 (By the way, I’m clearly too lazy to make new screenshots so I’m just going to post random images). Anyhow, on the news front, I think it’s best to keep The Aldmeri Prisoner in Alpha for another week.

In the last version, there were some minor hiccups like missing face textures and major fuckups like missing sound files that I think I’ve gotten straightened out, but better to approach it cautiously given the myriad of things that can go wrong. Also, I’m still waiting on some re-takes as well.

There’s also another miscellaneous quest that’s almost cast, so it’ll probably be included in the coming weeks. At this point in the game, I’m taking a more surgical approach to adding new NPCs, just minor incisions here and there as opposed to getting crazy with the hatchet. Although really, it’s been that way since the beginning, there’s just less room to make cuts.

3DNPC v3.06.7 (128 MB)

New Quests
• The Aldmeri Prisoner (Alpha)
A Thousand Words

New NPCs
• Guard (Glen Michael Cooper)
• Steward (William Handford)
• Nair (William Handford)
• Client (Patric M. Whitstone)
• Baroness (Alice Bell)
Amras (Patric M. Whitstone)
Halcar (Matthew Dixon)
Ester (Alice Bell)
• Primei (Jessica Osborne)
Feldi (Ronja Monto)

Re-Recorded NPCs
Jade (Lindsey Lorraine) – 98%, a few lines double voiced or silent
Callen (Viridiane) – Remaining 20%
Gromash (Patrick Mahoney)

All Fixes and Tweaks from v3.06
• Removed erroneous AI package that caused vanilla necromancer to walk to the Winking Skeever from Falkreath
• Fixed instance where Marla was disabled if player returned to Jilkmar first
• Fixed instance where arriving on a day other than Morndas started Fenced In but left Swims-In-Wind disabled
• Altered prerequisites so Rose Without Thorns can be started without progressing in the main quest
• Minor typo and sound file fixes
• Added missing sound files and textures for The Aldmeri Prisoner quest

On the Podcast

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So it seems one of the Youtube managers published the first episode of the podcast prematurely – those buttons are confusing so we’ll chalk it up to oversized thumbs – but whatever the reason, it’s out there, so I guess I better talk about it.  The podcasts will focus on specific subjects – gameplay, voice acting, music, mods, writing, and very niche shows like lore and history.

The goal is to get an episode out each week, and by having a number of shows on a variety of different topics, it’ll keep the workload low and the content fresh.

You’ll notice the main theme of the podcast network is retro, old timey radio. As I mentioned previously, I’m trying to transition the blog away from Skyrim toward Fallout, and when one of the podcasters suggested silent film cards, it was as if the heavens opened up and light bulbs fell from the sky, or something like that.

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Here’s a graphic Jessica Osborne came up with. The whole goal is something retro but at the same time tongue-in-cheek. Of course, it’s not entirely easy to transition this kind of theme given the diverse personalities involved in this project, so here are a few examples of how we plan to make it work.

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The episode that was made public is Non-Player Characters, which is hosted by Matthew Dixon and J.T. Decker. You’ll notice the cheesy horror movie font (Gill Man font) and Mystery Science Theater vibe. I think it goes well with the tone of the show.

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Most podcasts won’t feature gameplay, and will just have buttons to allow the conversation to proceed. Here is a sample and tentative graphic for Strings Attached, a music and composition show run by Anna Castiglioni and Ronja Monto.

These are some promo shots I was planning on displaying as a preview before launch to help set the tone for the network. This is a spoof of a vintage ad that talked about the virtues of feeding babies cola. But why drink cola when you can get the same nutrients and personality by teaching them to be professional voice actors?

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I’ve also been working on the following graphic for myself and Alice Bell. We’re planning on recording something next Saturday, and about once a month thereafter.

lorefriendlyYou’ll also notice that each podcast has a distinct color pattern, which should help distinguish each show while still keeping it under the same brand. I don’t know how “vintage” you can call this graphic, but it has Batman fighting a dragon with a lightsaber, so to be perfectly honest I don’t care if it is. It’s close enough.

Lastly, you’ll notice the end screens will feature the one and only Viridiane. I’m considering having multiple actors do the subscribe shilling in either their normal voice or in their various roles, but given how much work that would be I’m also okay with just using Vi.

This one, for instance, is a sample I whipped up using music and imagery from Bioshock, which are set in the same period, albeit without the satire and irony. In the actual episodes, the end screen and accompanying music will be tailored to the main topic/subject of discussion or the podcast itself.

For instance, for Anna Castiglioni and Ronja Monto‘s podcast, I’m thinking of using a harp version of Fly Me to the Moon for the end credits. Since we went with the horror movie shtick for Non-Player Characters, the first episode features music from Creature from the Black Lagoon for both the OP and ED.

Anyhow, that pretty much sums up how we’re going to dress the channel. As for the actual content, I’m basically leaving that up to the individual pairings. Matt and JT’s podcast will vary drastically from Anna and Ronja‘s show because their personalities are completely different. But like the NPCs in the mod, hopefully they’ll all be interesting in their own way.

And lastly, while I’m in charge of editing, keep in mind the opinions expressed in the shows are the opinions of the hosts. I, for one, love Oblivion, so don’t send your hate mail to me.

Quick Patch for Missing Voice Files

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This is a quick patch to 3.06.6 for those doing the Aldmeri Prisoner quest. MayPonce pointed out that Daenlyn is missing some audio files for the last quest, which seriously mucks up the scenes. I wasn’t sure which files I forgot to include, so I added everything since March to this folder.

https://3dnpc.files.wordpress.com/2014/07/daenlynvoicefiles.zip

It’ll be included in the 3.06.7 update on Monday, let me know if there are any other hiccups, and thanks for testing.

Fan Art – Jerulith by 324b21

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A product of procrastination. I love Jerulith. This woman has spunk.

Woohoo, this stuff never gets old. It will never, ever be at the age where it is playing lawn politics with the neighborhood children, or mis-remembering the amount of snow, incline, and distance to their local school.

It will not be asking you to turn that blasted music down, or complain about its trick back or male pattern baldness. Old, your artistic contributions will not get.

So with that said, here’s another great piece from 324b21, the hardest working artist in show business. And it’s of Jerulith, which is both timely and brand spanking new.

A Mod and a Blog