Dialogue Overhaul Bug Testing

2013-07-04_00009

Heyo! I’ve added a torrent of what I have right now. It’s not exactly a playable release, it’s basically to bug test the dialogue overhaul, which has seen nearly every NPC’s dialogue tree re-organized for better gameplay. Make sure to download the Hearthfire patch if you own the DLC.

About 10 quests are included as well, but most are still in the experimental testing phase. You can try them at your own risk, but most are connected to Darkened Steel which starts at Orphan’s Tear if you’ve met the prereqs. Idle Dreams is probably an easy one to test though, just head to Haelga’s Bunkhouse and talk to Amicus. With the exception of 1 song for Alassea, no new bard songs are included as they’re still being made.

For those intrepid souls who want to help test this thing and get it working, here are some things to look out for when talking to folks:

Getting kicked out a conversation for no reason – This is not to be confused with going back to the top level. I mean a random, forced goodbye, which is either a symptom of dialogue not being connected properly or the NPC is a jerk.

Stuck in a dialogue loop – A symptom of things connected when they shouldn’t be. For instance, if a bard asks you “What would you like me to play?” and the choice is “Can I make a request?” That’s not a catchy new song title, it’s a bug.

Questions not matching answers or just out of place – Example: If an NPC tells you bandits killed her brother, and  the only available response is “Does this dress make me look fat?” then that’s a bug.

Top-level questions showing up prematurely – For instance, you meet an NPC, and right away a question about his/her choice of lube is at the top before the topic of masturbation has even been broached. Also a bug.

Missed Stuff and Other Dialogue Tweaks – I may have missed a tweak here and there, so if you see anything else that needs fiddling with let me know. Even if none of the above things show up, you may notice a conversation seems halfway finished, or perhaps you’ve spoken to an NPC before and certain stories are unavailable. Stuff like that.

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3 thoughts on “Dialogue Overhaul Bug Testing

  1. So I’ve done a tiny bit of testing on the new Darksteel quest and so far, I’ve noticed a few bugs with Tikrid. Firstly, after leaving Dawnstar’s inn after talking with the old guy, her line “something something alchemist, could a woman with bonebreak fever do this?” fires too early. I left the inn and immediately followed the voice, but I could only catch the last few words and the rest I glanced at the subtitles. A couple of seconds of delay would definitely do the trick here.

    Then, right after the first bug, when you talk to her about the quest, the first moment you can exit out of the conversation (“out for some fresh air?”) when you leave the conversation via Tab, then talk to her, she doesn’t resume the conversation and instead fires the dialogue for when you meet her after saving her. I talked to her multiple times and exhausted all of the dialogue I could, still no option to go back to talking about the quest.

    Finally, a pet peeve I remember from previous playthroughs is that Tikrid has pretty much all of the warpaints in the game set to barely visible white, but at a distance she looks like someone spilled acid on her face. Not sure if that was deliberate or not, but I just thought I’d mention it.

    So far I’ve just scratched the first few minutes of the newest quest and it seems like an awesome one. I’ll make a note of any bugs I come across.

  2. So I’ve done a tiny bit of testing on the new Darksteel quest and so far, I’ve noticed a few bugs with Tikrid. Firstly, after leaving Dawnstar’s inn after talking with the old guy, her line “something something alchemist, could a woman with bonebreak fever do this?” fires too early. I left the inn and immediately followed the voice, but I could only catch the last few words and the rest I glanced at the subtitles. A couple of seconds of delay would definitely do the trick here.

    Then, right after the first bug, when you talk to her about the quest, the first moment you can exit out of the conversation (“out for some fresh air?”) when you leave the conversation via Tab, then talk to her, she doesn’t resume the conversation and instead fires the dialogue for when you meet her after saving her. I talked to her multiple times and exhausted all of the dialogue I could, still no option to go back to talking about the quest.

    Finally, a pet peeve I remember from previous playthroughs is that Tikrid has pretty much all of the warpaints in the game set to barely visible white, but at a distance she looks like someone spilled acid on her face. Not sure if that was deliberate or not, but I just thought I’d mention it.

    So far I’ve just scratched the first few minutes of the newest quest and it seems like an awesome one. I’ll make a note of any bugs I come across.

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