Here’s some more stuff for the mannequin. There’s still the occasional weirdness where it doesn’t load in (read: teleport to) the right place, and I’m not entirely sure how it picks what to wear, but I suppose the vanilla mannequins were equally finicky. One thing I think I’ve gotten figured out is how to get the poses to load when you enter the cell, based on your previous selection.
Another thing featured in the video I will likely have to axe is the kill move, as it causes the NPC to get stuck in a drawn weapon stance, which prevents other idles from being played. In any event, it’s coming along nicely.