Trailers and Teasers – New Valgus

MINOR VALGUS SPOILERS IN VIDEO

Here’s the revised cemetery scene for Valgus, with some added panache. The base dialogue’s been cleaned up a little and altered to suit Aranas‘ cadence, with some added tricks to enhance the drama. You might also notice the audio quality has improved, which is awesome but does have the drawback of making the older dialogue seem hilariously bad and out of place, especially when a bunch of the idles have been turned up to ELEVEN. Man, poor dude’s all over the place.

Oh well, we’ll get this thing straightened out. All in due time, all in due time. 

6 thoughts on “Trailers and Teasers – New Valgus

    1. it helps when you’re doing so much of it, I suppose. sometimes though I just want to make a character that goes “ooga booga me club you” although I guess Berg would qualify. Brakh also.

      The thing is the interface isn’t designed for long player responses(extending the 80 character limit kind of breaks it), nor is it ideal in games for the player to talk much, so those NPCs are harder to make fun conversations with since they depend on the player to move it along.

      1. I think that’s where the player’s imagination picks up a bit and helps make up for the limitations of the system. I thoroughly enjoy my interactions in Skyrim, even with vanilla NPCs in some cases, because I can imagine how my character might react to a given statement or situation even if that exact reaction isn’t available in the game.

        What really helps is the excellent narrative you have built for your characters. It gives me so much more to think on as I journey with my Dovahkiin and helps pen an incredible story with my own character as the player, which I don’t think would be as easily done were it not for the characters in your mod.

        That being said though, the moment Berg asserts he has “needs” my Dovahkiin can do nothing beyond offer a weak smile before running away as fast as her little Breton legs can carry her.

    1. I turned it up about 2 or 3 decibels I think. It might be a tad softer than vanilla still, but it should be softer because he’s talking softly. Meaning, raise it to high and it sounds artificial. You can use this to compare, although vanilla audio fluctuates as well.


      Although I can probably amp it up a little more, I’ll just need to drop the spikes to make sure they don’t clip – scalpel instead of a hatchet, as it were.

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