Time for another mailbag. I think I’ll be sticking with this title from now on, since there’s only so many things the couriers in Skyrim say, and it makes the most sense.
After all, we have no idea who these letters are from, but the courier keeps delivering. So we answer them, tirelessly, until the candles are pushed to wick’s end – and the last ember of flame surrenders to the night. In other words, I’ve got nothing better to do than to answer my own letters.
price of flagyl asks:
What are your thoughts on Kickstarter and crowdfunding to develop games?
I really don’t have any. This may surprise you, but I’m completely uninformed on a lot of things. When I am asked a question that falls out of my purview, my gut reaction is to find out what a celebrity, beauty queen, or professional athlete thinks on the matter so I can mirror their response.
Hell, I sometimes even struggle to answer questions about Interesting NPCs, because much of it was written years ago. 2012 me is a different person than 2015 me, for better or for worse. Probably worse.
Christian Louboutin nuptiale asks:
Sports are littered with anecdotes of great players failing in the clutch. In RPGs, however, everyone is like an atomic clock, precise and predictable. I don’t like this. Can we make it so certain NPCs are more clutch than others?
Well, in turn based RPGs, you do have special moves that have a random hit percentage, so if an NPC misses 3x in a row you can definitely get the impression they are chokers. Others will spam useless spells despite your party being in desperate need of healing (I’m looking at you, Mitsuru Kirijo), which also gives the impression of a choke job. Many RPGs also have perks that allow you to boost your stats when your health is low, which would imply a degree of clutchness or performing under pressure.
One idea I’ve always wanted to implement though is NPCs having a clutch meter similar to what you find in basketball games. In Fallout, the luck attribute has some element of clutchness, but that applies to all situations. What I’d like to see is a hidden variable that accounts for the pressure of the situation, whether it’s health, stakes, boss level, or personal fear that alters their combat ability for good or ill.
As an aside, I have a personal fondness for athletes who fail when the lights are brightest, because it’s a reminder that even the most otherworldly, genetic anomaly among us is invariably human. Except for Madison Bumgarner, that guy is a horse.
In Final Fantasy Tactics, there is an Arithmetician class. They literally use math skill to defeat their opponents. Are math geeks sorcerers in training? Are calculators the modern day equivalent of a wand?
Technically it’s mathemagics, where algorithms are used to determine an opponent’s weak point, which is then bombarded with traditional sorcery. Just like in real war.
real viagra online asks:
You can pretty much substitute Griffith for any NPC’s name and it will apply to someone. I made the Skjel marriage patch as an example of how a fan made patch would work, and yet there are definitely people who have taken him to the altar. I don’t have any plans personally to make any more marriageable NPCs, but now that the mod is more or less complete, anyone is welcome to expand on the characters, whether it be via writing or modding. A good idea would be to try and organize a group project on the forums. And If you need contact info for the actors, just ask and I’ll provide.
ray ban meteor celeberty asks:
You need to fill in those quest descriptions.
Guilty as charged. There really is no excuse. Well, except for the one I’m about to make.
See, in my defense, making quests is a lot like riding a motorcycle, high on coke. When you’re building it, things are intense. Your eyes are bulging, your jaw is clenched. A storm of ideas is coming at you at a hundred miles per hour and your skin is flapping in its wake.
Meanwhile you are passing signs on the highway. You feel like you should write them down so others won’t get lost, but the last thing you want to do is take your eyes off the road. Partly because you aren’t wearing a helmet, but also because you have snorted a Schedule II narcotic and have little regard for your own safety. You think you just passed Carlsbad but it’s too late to care. The only thing that matters is the border.
By the time you reach Tijuana, the euphoria is all but gone. Your jaw is slack, and your eyes are now firmly ensconced in their sockets. You feel a lack, but not one that can be filled with detailed descriptions of your quest. No, to reach Mexican Shangri-La you must pour the sweet powder on the handlebar, rev up the brain and drive further south until you fall into the ocean.
So yeah, I’m having a hard time writing those quest descriptions. But on the bright side, I’m having a much easier time making more quests.