Tales From the Commonwealth – DOWNLOAD v1.4
Due to the size of the mod, I wasn’t planning on making another update for a while but I felt like some of these fixes needed to be implemented right away, so here’s a hotfix. It adds a new companion quest and fixes the 1000 level affinity of another, so the romances should work all the way through for both characters.
I have no idea why Bethesda.net’s patch notes are limited to 160 characters, but that’s how it is so not all the changes are documented there. Fortunately, there are no such limitations here, so this is the one true changelog from v1.
Changelog from v1.3:
- Added 29 new generic idles for Birdie
- Fixed bad condition on Birdie’s post-romance “How’s our relationship” dialogue
- Another bowling alley was found west of Libertalia. I must’ve been drunk with the CTRL+V button when I copy/pasted the one in East City Downs. This time I combed through FO4edit and didn’t find another one, but I’ll likely be seeing them in my sleep. If you see any in your travels, let me know.
Changelog from v1.2:
- One of the greets for R4-04 used to clear the affinity forcegreet referenced the wrong stage and as a result never cleared, thus blocking the greet for her companion quest
Changelog from v1.1:
- When I “fixed” Birdie’s Affinity conversation, I messed up the condition. So instead of not firing, it fired right away. Fixed to only fire if stage 500 of f3DNPC_ComBirdie is done (stage is triggered at 1000 max affinity)
Changelog from v1:
- New R4-04 companion quest “Human Nature“
- Removed duplicated Bowling Alley near the USS Constitution
- Fixed Birdie’s final 1000 affinity conversation to properly trigger (he was forcegreeting endlessly but the dialogue was improperly conditioned)
- Fixed an instance where neutral question led to negative response and vice versa in Three Little Wastelanders
- Fixed Birdie generic idles to have higher priority than base idles
- Fixed Birdie’s “Travel with me?” responses so they don’t loop to his initial conversation
- Fixed a handful of Audrey‘s action-based commentary that was in the wrong section
- Added failsafe to stop affinity based forcegreets
Full Cast and Credits:
Nice! I can feel the awesomeness growing already :)
Interesting Commonwealth ;)
Fuck I added a bad condition to Birdie‘s final affinity, now instead of never playing, it runs right when you meet him.
Gotta re-upload sorry
But thanks, yeah, hopefully will get better with time
Damn, caught another stupid bug.
It appears the new companion quest is blocked off by another dialogue conditioned to the wrong stage. Didn’t catch in testing because the save I was using had already passed that affinity. So, time for 1.3. Hopefully this should be the last major thing I missed.
Don’t worry about it. Releases are pesky like that. Time to have a coffee with Audrey :)
FO4Edit shows some conflicts with DLC’s and Unofficial FO4 patch, could you please for future versions include (not as needed mods ofc) fixes/edits from them?
Thank you for awesome mod!
P.S. I also hope you will make more gender neutral brothels.. Vanilla FO4 lack that so much that it’s so unrealistic and not immersive, not like in real life or glorious New Vegas ;D
My Fallout 4 crashes when either Tales From the Commonwealth or Atomic Radio is installed. I assumed I had a mod conflict, so I ran loot, but it still crashes. When I checked FO4Edit, they both had numerous errors to them. I had an earlier version of Atomic Radio and it worked perfectly, before I upgraded.
Instead of running LOOT, I would try altering my load order manually, or disabling combinations of mods to see if a combination of 2 cause the CTD instead of one.
If the issue were caused by TFTC or Atomic Radio alone, then I would CTD and so would the testers and everyone else who downloaded the respective mods. Since I(we) don’t, that means it’s caused by a variable or set of variables unique to your situation.
As for FO4edit errors, if you look at what they are, they refer to dialogue topics that were all made in the CK. Unless Bethesda’s tool is broken, I imagine FO4edit is flagging them as a false positive. Might be because they’re copied from other dialogue, you’d have to ask Sharlikan though.
Any idea where they would go in load order? None of my installed mods seem like it would conflict with your mods. I’m not very saavy, so far I’ve only put the two mods near the top or bottom.
No clue, you can try putting them at the bottom so they have priority, or like I said, try starting a game with just TFTC or Atomic Radio, enable half your other mods, and keep going until you CTD or narrow it down. Just basic troubleshooting techniques.
Of course, it could also be caused simply by overtaxing your machine (another variable that differs from player to player), in which case it’s not the load order that’s the problem, but simply finding more efficient mods in terms of textures/ENB etcetera, memory enhancers if they exist, or just not using TFTC or AR if you prefer other mods.
Hello!
First of all this mod is awesome and I really like it, keep up the good work. However I have a little problem with the quest, like a goodneighbor, if I speak to Fred he only wants to sell me chems and nothing other happens. I tried with the mask on but it didn’t work. Can someone help me with that?
All you have to do is be wearing the feral ghoul mask or the regular ghoul mask, if one isn’t working for you try the other. See 1:25 of this video
Also in the future please use the bug report/troubleshooting header at the top so your issue gets logged into the database.
Actually, went ahead and started a thread in the bug report section for you with some additional troubleshooting info
Playing on Xbone and gotta say, this mod is amazing. I’m having an issue though, may be a glitch. During the “Like a Goodneighbor” quest, I go to the dungeon to pick up a mask and the pile of bodies isn’t there. Has anyone experienced this? Is there a workaround?