This is a project to add color and life to Skyrim through three-dimensional NPCs. Each character is integrated into the world, with a backstory and an extensive dialogue tree to explore. Many of these characters are fully voiced by a talented team of over 50 voice actors. The dialogue choices allow you to role-play, providing humor and depth to each conversation. You can be a jerk or a jester, a white knight or an assassin, as the most important character is you.
With version 3, the mod is officially out of its beta stage. Most of the quests have been played and tested for months, but given the size of the mod, it’s possible there are minor needles in the haystack, such as a missing audio file or typo. Any and all bugs should be reported in the separate discussion thread.
As the mod will likely continue to make future additions and improvements, it can still be classified as a WIP, but the existing content should see very little change.
Special thanks to Nicole Burns (blauwvis) for testing the main questline and helping me build the wiki. Sifka, who handles the Japanese translation of the mod, has also signed on as an editor to help. Anyone who wishes to contribute can send me an email at email@example.com
F E A T U R E S
• More than 150 Voiced NPCs
• Over 25,000 lines and over 500,000 words of Player and NPC Dialogue
• 45 Quests – 7-Part Main Questline, 6-part Miscellaneous Questline plus 18 Full and 14 Miscellaneous (Target Goal is 100 Quests so long as quality is maintained)
• Over 25 Followers with Location Based Commentary
• 10 Marriage NPCs
Originally, the goal was to expand 8 followers to include commentary on every quest and location in the game, including bonus conversations during or after major questlines. Currently, these followers, whom I have dubbed “Super Followers” because they fly and wear capes, have approximately 1000+ lines each. It may be unrealistic to meet this goal, however, as actor interest in performing slave labor can ebb and flow, and even a dozen new lines can often take months to get recorded.
The size of the mod is over 2GB, but 1.6GB compressed. Nexus has a 2GB limit, so after version 3 the mod will be available via torrent and fileshare sites only unless the limit is raised.
T R A I L E R
This video highlights just a small portion of the features in this mod, including voice acting, followers with unique commentary, interconnected NPCs, unexpected encounters, bard music, and player role playing choices. This represents just a fraction of the overall content in Interesting NPCs.
V O I C E A C T O R S
The roster of voice actors have been amazing. There’s too many to single out, but without them this mod would be like one of the silent movies which everyone thinks is so awesome now because they can be used as a functioning sleep aid.
Aaron Kelley - Signus, Reunald
Adamm Khuevrr - Fa’nar
Adoxographist - Ureni, Iria
Alex721 - Glathriel
Alice Bell - Fjona
Alienslikechocolate - Fironet
Anduniel (Anna Castiglioni) - Bette, Fig, Kyra, Isis, Renni, Darksteel Ghosts, Morndas, Isobel, Amalee, Tikrid, Joselyn, Gwyvane, Anja, Ulrund, Grotta,Henna and Frenna, Aldi and Camaron
Aricole - Melea
Arisen1 - Beatrice, Morrigan, Henrietta, Fjona, Thorolf, Olette
Avery Smithhart - Sonja
Barrett Leddy – Eldritch, Yarbrough, Parellius
Brian Wood - Al’Hassan
Brittany Otero - Lamki, Sahlene, Alendriel
Cain Manoli - Bodan, Clario, Larkspur
Cassandra Wladyslava - Dirassi
Christian Gaughf - Jeerah-Nur, Jaspar Gaerston, Griffith, Valgus
Christine Slagman (finalCrystine) - Misha, Wench, Ange
Churchill McLean - Uldvar, Olfrim, Cyrus
Colin James Fuller (Rhinjavar) - Erevan
Corey Hall - Leifan, Karras, Drelas, Gabania, Krillo, Sven, J’Sharr
Damien Lacambra - Orenius, Synod Mages, Puck, Lorne
David Bodtcher - Lundvar, Gerrod, Hrongar, Devran, Jonas, Farmer, Horker, Vartheim, Pelgurt Gancielo, Brother Renmar
David Jansen – Alchemist
Deedee Harwood - Gilsi
DOPR5 - Moris the Draugr, Salty-Throat
Draginite - Okapi, Dog
DutchDude - Peragorn
Ed Waldorph - Fareloth
Elijah Lucian - Vaughn
Edward Schreiber (Doktor Haus) - Amicus, Drunken Bandit, Vawkes, Roggstad
Elisabeth Hunter – Inari, Caylene, Falatild, Valencia, Iorel, Merissa, Meresine
Euther - Haakon Iron-Fist, Fontaine
FedoraAndRapier - Among-The-Hist, Juryk, Ralothi, Spirit Wolf
Giramor - Zarlak, Rongeir, Skjarn, S’vashni, Kjen, Gren, Jadro’Ra
Grace Darkling - Sylphiron
Incoherencel - Whig
J. Guerra aka Guinolas - Norgrof Oak-Heart, Fjord
Isaac Silbernberg aka MagnusDux - Herran
Jacob McAuliffe - Brakh
James “Biggs” Highfield - Eldar Voreyn
James Hogg – Hag, Bilbus
Jay Appleyard - Frygg, Helcyon, Amsien, Vardath, Lurgok, Sergius, Fassius
Jay33721 - Garrett, Jaysen, Sadrin, Iorel, Skjel, Dar’Rakki, Orondil, Fjona’s Familiar, Dagri’Lon, Relic, Averna, Rumarin, Edwayne, Bandits
jezdamayel - Carmella, Viranya, Rinori
Jonathan Murphy (jonincharacter.com) - Godrod the Hammer
Joseph P. Bracken - Nasrin
J.T. Decker - Zajhirra, Hagravi, Mannequin
Julian Shanahan (night_ranger26) - Vigram, Gormleif, Soren
Julian Tierney - Vinnius
Kaitlyn Harwood - Yseld, Helsig
Kasia Skarzynski – Maren
Kelly Camelio - Olivia, Asteria, Felena
Kelly Parrish - Kianna
Lewis Davie – Grenier
Lila Paws - Iris, Tellevi, Ingarte, Wander-Lust, Nythriel, Morviah Hlaalu, Anum-La, Marigoth, The Fair Lady, Ynvar, Bandits
Lindsey Lloyd - Marla, Y’tharil
Lunivere - Lyrik, Ignatius
MalevolentMC - Raynes
Marc GP Cholette - Gnives
Marcy Edwards - Jolene,Jerulith, Jade, Veralene, Benild, Elenthil
Matthew Dixon - Mojin, Skeever,Fenrald, Jilkmar
Matthew Simmons (MegapiemanPHD) - Batheru
Matthew Wade - Frik
Natalie Loftus - Eldawyn, Mugnor
Nextmastermind - Gromash, Dravos, Kjoli
Nile Zam Jones (Zammuel) - Berg, Qa’Dojo, Gorr, Two-Tails, Urzub
Paul Kilmer – Foromir
Paxson Helgesen (@thatpaxguy) - Hjoromir
Randy Westbrook - Theron, Efram, Mallon, Skrag, Bandits, Noble, The Captain, Hjolm
Robert Ducat – Mercs and Guardsman
Ronja Monto (Merrigan) - Rosalind, Alassea
Ryan Cooper - Lattimore
SageHalo – Wolf, Moth Priest, Food Critic, Breton, Sixby
Serithi – Krog, Ortheim, Mowgrol, Ignar the Lucky
Shannon Woodrow - Valla, Deirdre
Sirena Mesa – Bettany
Stig ‘DragonNOR’ Sydtangen - Valenor, Larsdon
Stormbringer246 - Eleanor Book-Worm
Timothy Kohler (Orpheus2012) – Rothvine Manor Guard
Tom Shortridge - Nitter
Tommy Fullerton – Deneris
Trent “Stellarcirclefive” Martin - Florentus, Sunken Roots, Dalum-Ei, Hiram, Bandits, Pilgrim, Prompt, Boot
Viridiane - Zora Fair-Child, Callen, Lleyara
Vulon – Bodyguard
Zaf - Offryn, Flin, K’avald, Hrokkar, Miros, Frodmar, Darksteel Ghosts
W R I T E R S
Most of the writing and song lyrics were written by an army of primates on Sholes and Glidden Typewriters then fed through a monkey translation software. It’s an inexact science, but I have no problem taking credit for all of it. After all, who’s the one who cares and feeds for them, all while adjudicating the occasional “Feces War?” —>This Guy.<— Of course, there have also been excellent contributions from higher primates as well, whom I have credited below.
Christian Gaughf – Griffith, Morrigan
Jay33721 – Averna, Iorel
Progressive_Stupidity – Olette
Roarian – Relic (Dialogue and Quest)
Additional credit to Jay33721 for the inspiration behind Relic, Dagri’Lon, and Fjona’s Familiar, Progressive Stupidity for contributing some random NPC commentary, and DOPR5 for writing the TES variation on the old “Knock the Timbers” pirate shanty.
M O D D E R S
Roarian scripted the first 3 quests and did all the programming voodoo while I twiddled my thumbs and played with dolls. Somehow, I managed to learn a bit of scripting on my own, so we will see how that develops over the coming months.
BarbasTheDog has also contributed a script for versions after 2.43.3 that will effectively remove follower commentary when engaged in a conversation with another NPC. In this video, you can see the follower quest disable when Avulstein is babbling, and return as soon as he is done.
Interesting NPCs began as a project to bring color and life to Skyrim. However, the early characters were rather modest creations – a direct result of my own limitations with the CK. Over time, as my modding skills have improved, those NPCs have evolved into companions, spouses, and quest givers. Yet as a product of this unusual development cycle, any quest that involves an older NPC may require having met them previously. As I am still unable to create new lands, it may require clearing vanilla obstacles to prevent the possibility of conflicts.
To help rectify this, many of the innkeepers will provide notes directing you to Quest NPCs that are harder to find. Meeting them will ensure you can meet the prerequisites organically. This will result in many small quests whose only goal is to meet the NPC.
The Children Fair
The Loudest Whisper
The Raven of Anvil
The Way to a Big Oaf’s Heart
Vigilance and Virtue
A Rose Without Thorns
The Radiant Dark
Brother and Keeper
Bards, Beasts, and Beauties
Blood of Kings(7-Part Questline)
The Way of the Nine
To Warm Sands – Beta
Pit Dogs – Alpha
The Sleeping Giant
Darkened Steel Questline
The Law Always Wins
The Conspiracy of the 7000 Steps
A Spell for Rumarin
The Elven Sword
The Paper Mirror
The Teleportation Machine
The Carver and The Collector
Bite the Hand that Feeds You
Birds of a Feather
The House on the Hill
Wolves of Jorrvaskr
Composed by Giramor
Performed by Giramor and Arisen1
Tears of the Hist
Composed by Arisen1
Performed by Arisen1
Composed by Arisen1
Lyrics by Arisen1
Performed by Arisen1
Amalee’s Music Composed and Performed by Anduniel(Anna Castiglioni)
Lunar Lake Seranada
Dragonborn Comes (Harp Version)
Composed by Giramor
Eyldi the Bear
Alassea’s Version Composed by Ronja Monto (Merrigan)
VST Version Composed by Giramor
With Bells On
Alassea’s Version Composed by Ronja Monto (Merrigan)
VST Version Composed by Giramor
Gone with the Snow
Composed by Ronja Monto (Merrigan)
AMBIENT MUSIC AND COMPOSITIONS
Sebastian Schneider – Blood of Kings
Arisen 1 – Peril, Sokhi Munaumi Remas, Muirin’s Dream, Honor
Giramor – Miserere Mei Meus Amicus, We Built this World, The Drums of Arkay
Anduniel – First Dawn
Mastering7 Studios, LaptopRocker – Godrod, Carmella, Rinori, K’avald
Christian Gaughf – Moris, Salty-Throat, Melea
Jay33721 – Eleanor Book-Worm
Roarian – Melea Retakes and Fixes
T E X T U R E S
Arisen1 - Mogo’s Mead Bottles – Check out her Stand-Alone Mod Here
T E S T E R S
We’ve recently added a couple testers to help make sure the new quests are free of bugs and typos and the occasional chupacabra.
Jen Guerin (Scary Monster) – General testing
Nicole Burns (blauwvis) – General testing and Blog writing
Nonoodles – Dialogue Overhaul
I N S T A L L A T I O N
Manual installation is simple. Download the main version and drag and drop the contents into your Data folder. If your download interrupts, try the mirror links in the triangle looking tab above.
* BSA - This is the file that has all the textures, meshes, scripts and voice assets. If you don’t have this, everyone will be mutes and have zombie skin and be generally unpleasant to talk to.
* SEQ file – This is to bypass the dialogue bug introduced by Bethesda’s 1.77 patch. IF NPCs ARE REPEATING THEIR INTRO DIALOGUE, IT MIGHT BE BECAUSE YOU DELETED THIS FILE. DON’T DO THAT.
* ESP - The mod itself.
For most, this is the end of your installation odyssey. If you dislike silent NPCs, overwrite the main with the voiced only patch.
NOTE: Some lines/conversations in the voiced only patch are silent. These are either re-takes or new dialogue that hasn’t been recorded. Most prefer to have these NPCs included given almost all the dialogue is voiced.
I have decided against using loose file updates simply because they always overwrite the BSA. So, future updates simply require overwriting the existing BSA and ESP with the new one. Drag and drop.
NOTE: NMM may not work well with larger mods, so Christian Gaughf has kindly provided some detailed instructions for how to download this mod manually and still use NMM to install:
- Download the mod manually if NMM doesn’t work.
- Open NMM and click the “Add Mod from File” button located in your Mods tab.
- Select the 3DNPC 7zip file and click open. This may take some time.
- Once the load is complete, simply activate 3DNPC. This too may take some time.
The mod should be safe to uninstall via NMM or simple deletion of the esp and BSA. The mod is at its heart extremely simple, the size is mostly due to audio files. However, as with all mods, some things may linger in your save. Be sure to also delete the loose files such as the sound folders and textures such as the Mogo’s Mead labels.
Starfis has also provided this handy list of things to do when uninstalling:
1. Dismiss all followers from this mod if you have any
2. Go to the location without any NPCs
3. Make a save to the new slot (just for sure, if something goes wrong), and uninstall the mod through NMM.
4. Possibly recreate all your patches like Bashed patch, Dual Sheath Redux patch, Merged patch, ReProcer patch… so any of these esps which could be dependent on this file can’t cause any problems, or CTDs.
FOLLOWER MOD COMPATIBILITY
The Follower Mod Compatible Version is designed to work with all follower mods by making your companions function like vanilla followers. Use it IF AND ONLY IF you are having issues with the Main. The FMC replaces many of the commands with vanilla voices, so obviously you only want to use it if the main version is not compatible with your setup. For some mods, the main version is already compatible via an optional patch or support for my custom quest placed into their scripts.
Mitchalek, the author of Convenient Horses has also stated he will add compatibility when the mod goes out of beta.
Be sure to DISMISS ALL FOLLOWERS BEFORE CHANGING FROM THE MAIN TO THE FMC OR VICE VERSA.
R E V I E W S
Reviews are important when trying to decide whether to spend your money. It allows you to thin-slice a product and make a decision based on another’s experience. This mod, on the other hand, is free to play, and I’m rather conflicted about putting stuff like this on the description page as it seems self-aggrandizing, and I rather people form their own opinion. Still, I also want to thank all the kind media people who helped promote the mod. Without their aid, it would be like all the other things I’ve ever done, just a bunch of trees on the ground that never made a sound.
1UP - Unlike some of the other posts which felt like drive-by blogging, Chris Pereira at 1UP took the time to play the mod and relay his thoughts. That was kind of cool.
Kotaku - This blog post was the one that brought the mod to the attention of many major media outlets, so that was much appreciated.
Rock, Paper, Shotgun - RPS has great writers and is always an excellent read.
Featured on the mod at Strategy Informer
Naturally, major media outlets are great, but mod reviewers are the couriers of the modding community, as they take the time to volunteer and spread the word. SaioTV was the first to spread the word, then MMOXReview, and now Insan0hflex, the latter of which spent the entire video on the mod, for which he has my gratitude.
A Note on the Development Cycle of this Mod:
For those who are unaware, I began with zero modding experience. There are New Year’s resolutions older than my scripting powers. This has profoundly altered many aspects of the mod in the following ways:
Many quests expand on existing NPCs, and work under the presumption that you have met them. If I knew how to make quests from the beginning, I obviously would have tried to introduce more NPCs as part of a quest.
Nevertheless, even now there are factors that force me to use prerequisites. Often times vanilla dungeons or quests have to be cleared to ensure no conflicts. The Readme lists the requirement to start each quest.
The dialogue structure in the Beta Version is a product of my modding limitations. I could not make quests. I had no idea how to tell the game if a conversation was accessed previously. Thus, to access backstories and other content, the only way to play was to exhaust all dialogue upon meeting the NPC, or risk having to start over if you tabbed out.
However, unlike quests, this will be rectified once the mod goes out of beta. For a while now, I have been working on adding simple stage setting scripts that essentially bookmark longer conversations. The backstories, which often were given in monologues, will now be split via a neutral question to provide a break and something to click on.
LOOKING FOR HELP
1. Voiceover Work – Script with open roles is at the bottom of the files tab. Send samples for any role you wish to voice. Acting and sound quality is important. Please read this if you have questions about proper recording.
2. Testers – Now that I’m building quests, we are in need of testers, as it’s not something I can really do extensively on my own. Experience with the CK is ideal(to be able to quickly identify the reason for the bug) but not necessary. Email me at firstname.lastname@example.org
DOMO ARIGATOS FOR THE MR. ROBOTOS
Everyone who has helped raise this project from skeleton to zombie to the fleshy blob it is now. Every referred actor, every bug report, every audio or writing sample(even the ones that didn’t pan out), every encouraging word and funny email and space-ward pointed thumb has helped make this a better mod and a joy to make. You know who you are, and thanks.