Hey, will you look at that. It’s our old friend, CloudTop or something or other. Anyways, here’s something I’m trying to get out by month’s end. It’s an old vaporware quest for Interesting NPCs. I scrapped it for a number of reasons, but the other day when digging through the garage for spare parts, I brushed off the Creation Kit and decided to give her another go. Of course, having to revamp the lines meant having to recast the actress for Carmella with my old pal Alice Bell, but she came through as she always does.
The other thing I hope to include in the update is a re-recording of Batheru by MegapiemanHD. Not related to the quest, but he needed a re-record. And if all goes well, I might take a crack at that other vaporwared quest, the much bigger one, the Ylgyne goes to the lost city one, but we’ll see.
Here’s a preview of the companion commentary patch that’s in the works. I don’t have a timetable for release at the moment, as I’m not sure when I’ll get all the voicing in. Lines are written, it’s just a matter of recording and adding to the patch.
This is a concept mod James McLauchlan and I have been messing around with for the past week. Obviously James is not going to replace all 20,000 player lines for both the vanilla game, DLCs, and big quest mods without some kind of financial incentive. Perhaps if there’s enough interest we might consider crowdfunding it, but in the end we decided to start with a trailer and go from there.
There’s plenty of reasons why I didn’t make a DLC patch for Interesting NPCs, mostly because I hadn’t played them. In fact, I have a hard time playing much of anything when I can mod stuff instead. I was, however, due to testing reasons, forced to play Nuka World, and I figured I might as well scribble some lines for the companions along the way.
It’s also easier when you only have three companions to deal with as opposed to seven, and even more so when the actors are committed to voicing them. The DLC doesn’t appear to be too long, so the writing should get done rather quickly, but a release depends on how long it takes to get recorded.
I might as well do Far Harbor and Automatron too, but we’ll see how it goes.
Here’s an example of the Patreon only content I’ve been putting out the past week, sneak peeks and trailers as well as general CK stuff. I’m going to try and market the page more in general, so I can remove ads from this site as well as get funding for other mod related stuff.
For the 12 or 13 people that played the Fallout 3 bundle, there were a handful of bonus conversations you might not have caught. For example, with one of the companions, taking her to one of the two vanilla grocer buildings would start a little scene where she’d pretend to be the a cashier as the Lone Wanderer bought some groceries.
I plan on doing the same with the Fallout 4 companions, and one obvious place to take advantage of is Amelia’s Espresso. Here’s a little teaser for the next update.
Just put this teaser up as a reminder I still need actors for the next quest, Paradise Bay, although oddly enough I just filled 2 spots before I published this blog post. Anyways, without getting too spoilery, just click the casting call button at the top and look for the appropriate link. If you like using the Casting Club Call website, I’ve also made a project there.
Now that most of the planned quests are done – with 3 notable exceptions – I’m going to start adding a few more random NPC encounters to the Commonwealth. Here’s a crew that’s a callback to the Fallout 3 follower Mortar, complete with Army cadences as they patrol the Wasteland.
The scenes are thankfully a lot more robust in Fallout 4, and the engine is fast enough to where all the voices fire at the same time. With Skyrim, you’d have to tweak the timing to account for lag, and even then you were never sure if it varied from machine to machine. It seems like with Fallout 4 everything fires at the same time.