After Their quests Audrey, more so R2(name escapes me) is there no change to how they act? 1. Audrey forever just act casual no matter how long she travels with you and say “not what you do, but how long we travel”? -which I read is how they primarily gain affinity so I understand what she saying- 2. More important; does R2 just have the 1x conversation of how she is after her 1xRomance option picked then nothing -Made me think it was a bug/glitch or maybe the crazy scientist was right lol SCary either way..? (I was expecting semi similar to the vanillas pipper/cait/curie etc)============================ They are great either way, not trying to sound bad in any way. Though am Very confused on the romance one +++++++ didn’t want to start a new post for tiny question, Where is Baseball field of druggies went far north never found it, now with no marker idk where it even started(quest just says look for clue, was I not suppose to grab note b4 it was tagged to do so?)+++++++ THanks again. • typed this on xbox, tried keeping it neat
The baseball field is right in front of the house. Right next to BADTFL.
I don’t understand the companion criticism, to be honest. As far as I know, neither Piper, Cait, nor Curie have a post-romance conversation, so I’m not sure what you mean when you thought it was going to be “semi-similar” to them.
Piper/Curie/Cait just say “i’m alive and i’m in love” or “Blue I’m on cloud nine” over and over again; R4-04 has one too (“We’re together. You and me. Here and now….”), but she also has a conversation. So R4 having an extra conversation is 1 more than vanilla.
In total both Audrey and R4 have over 1000 lines. They have lines for post main quest, post romance in R4-04’s case, and affinity perks. Audrey’s affinity is tied to her quest, and your choices during the quest determine what perk you get. It literally changes the type of influence she has on you the player.
But as far as “changing how they act,” I’m not sure what you mean either, unless you want more “How’s our relationship?” dialogue, which is slowly being added. But I’d argue they do grow and change based on the quest outcomes. Audrey becomes less cynical or more so as a result of whether you spare Margaret, for instance, and that change is reflected in the perk you get. R4 realizes she isn’t the person they say she is, and her growth is in staying true to who she is.
On top of the quest stuff, they are both vanilla quest aware and location aware, and comment on a lot more locations than vanilla companions. Even places as remote as the lonely chapel.
And all of this was accomplished while having to repurpose vanilla player lines, so I couldn’t make new player questions, with a budget of zero dollars.
And that’s not enough? I mean, these are the 3 most complete modded companions ever made. If you want more, you’re asking for a holodeck, and I’m sorry, but I can’t make one for you.
WOOOOOO Sorry! Like I said I love the companions and all they have which is a ToN. ======= I never noticed Audrey change after quest (which I did soon after getting her and choose not to kill so maybe those 2 why) Also have had her with me long time(I assume she has invisible affinity time based) and was just wondering if maybe a trigger was not happening or if she just ment as a more casual great witty lines follower. –>which is 100% fine ===== As for the importanter romance part the vanillas (3 girls any way) have like at Least 20 lines added, sleeping with them included, greets, how is our relationship, just walking around, night time, sleepy, trade; and no longer use their “o hey whats up” etc… as if your not togethor/romance —- I just found it odd very moment after saying you know why(love), and she all happy and then the NICE bonus romance talk she immeditely reverts to basically like o hey what up? etc… Iike she a player//baller ;( (as in used you then all like ya w/e) and maybe mad scientist right or more worrysome a trigger or something failed. They are fanominal, I was 1 asking for lite version as they are best console mod (other then maybe saving on survival, but come on lol) that all should have. ||||||| Baseball field is closeby?? must be realllly tiny(though i’m sure looking for it at dead of night might not have helped) spent a good while looking for it, thanks i’ll try finding it again later ||||||||| Seriously sorry, did not mean anything bad was not being sarcastic, just most so the romance part caught me off guard felt like she used me (which fits nicely actually lol) and was hoping for more as she only 1 that adds SOOO much greatness unllike most mods that at best have combat dialouge and greeting only.. [other then maybe Casey of WRVR but she focused on radio a lot more then companion and has still yet to work in how to make companion downable(stimpack req.) which makes me not use her] and again was also thinking maybe a fail trigger or a later one. *THanks for your hard work and fanominal mod* ps. I guess she your competition and all, but if it is easy to program down//stimpack state on companions can you pleasse tell WRVR though 100% fine if you don’t she will probably figure it eventually and all that.
No worries, sorry if I was a bit rude, long day answering questions.
I can definitely add more relationship dialogue, R4 does have pillow talk already, but probably needs a few more unique greets in version 1.8, so thanks for the feedback, I can beat 20 lines no problem.
np, your mod GREAT best 1(besides saving) on console and feels like a proper dlc even. So far only have 4 tiny nit picks. In order: 1. The “brothel” had Great potential, love the manequins, quests, even the skeleton in private room (though that seemd accidental and coulda been funnier), how you can pretend/rp your very nearby settlement uses it, and ok with shop being basic, but the umm escorts are horribly done there are more believable outfits and sleeping with them if possible should provide lovers embrace–> it alone would make re-visiting it regulary a thing, even has a great location to do so. 2. kinda a continue of 1st, but no reason to re-visit a location at all which make them feel uneeded after beating them, something like 1. or even better basic “bounty” quests would really help–> like what factions have. Like maybe defend a place, Brawl a bad drunk at brothel, clean up the brothel, deliver mail to a mail box, sell excess drugs (or somethhing weird etc), get supplies for the shops, etc 3. During R2’s quest she only says something on 1st tape picked up, think it may have been better if she just said basic uhh… untiil last tape so it not leaving you feeling dot awkward listening to rest 4. biggest no big deal, as all video games do it, during Audrey quest, she talks when you grab/play tape in her room missing out on some-all she says, for me was even worse as she stayed down stairs… ==========Would be 3 more nit picks, but they all make sense: floating bolleying alley (Love R2s new comment on its removal). Your guy doesn’t say LOVE just you know why, yet she responds as if you did. (not faulted on what’s available + any rper can imagine that word added), The Attackers on the Brothel never turn hostile to you (fits the fact they have no reason to attack you, and even when you attack them, well they got priorties). THank you again for a FANominal console mod, bad enough many modders either middle finger us or went crazy mad, so THank you, even like this website.
Thanks for the feedback, I’ll take these into consideration. I do believe you get the lover’s embrace perk in the brothel though. Outfits are just vanilla, not sure which ones you’d prefer, but I’m open to suggestions.
As for added bits, I’m not really big on radiant quests and stuff. I do try to connect all the quests and give you a reason to go back at times, for example the brothel is where you start the Indecent Exposure quest, and the auction house is tied to the Great Green Jewel and Indecent Exposure.
These locations are also a place you’ll see NPCs you’ve previously helped, although the brothel isn’t for everyone.
Bowling alley is gone, right? Or did you find another one?