| DOT’S DINER | |||
|---|---|---|---|
| Version | 1 | ||
| Quest Start | Dot’s Diner – North of the Dunwich Building | ||
| Locations | Dot’s Diner | ||
| Enemy Level | 9 | Class | N/A |
| Quest ID | x3dnpcdotsdiner | Editor ID | xx000EB9 |
| NPCs | Dot – Marion Toro Carnegie – Elijah Lucien Vernon – James Highfield |
||
| Music | Human Heartbeat Sample | ||
| RefID/BaseID | Full list of Form IDs here – RefIDs on left, Base IDs are on the right. Replace first two numbers with the mod’s place in your load order | ||
| Reward | Caps, Food, Supplies | ||
Notes:
– Tension music is a sample of actual human heartbeat
– Jessica’s “Wilhelm” scream is a random sample taken from the internet
– Ghouls may sometimes spawn inside campers or get stuck in the air
https://www.youtube.com/watch?v=ljJAcfwoetY
| Dot’s Diner [x3dnpcdotsdiner] | |||||||
|---|---|---|---|---|---|---|---|
| Stage | Information | ||||||
| 10 | Vernon tells player about the phone | ||||||
| 20 | Player enters trigger box around phone between 2am and 3am causing it to ring | ||||||
| 30 | Dot asks Carnegie about scream | ||||||
| 40 | Carnegie and Dot run to Jessica’s camper | ||||||
| 50 | Player gets optional objective to talk to Carnegie and Dot in the morning and objective to wait for the next phone call | ||||||
| 55 | Dot has AI package to walk to Carnegie at 1am, upon entering a trigger box she will start a conversation | ||||||
| 60 | Phone rings interrupting conversation, tense music added, Carnegie and Vernon approach phone | ||||||
| 80 | Carnegie picks up phone, conversation with Dot ensues | ||||||
| 90 | Carnegie asks player to lead group to the diner | ||||||
| 95 | Player asks Carnegie to take lead | ||||||
| 100 | Player hits trigger box in diner, Dot and Vernon comment, Carnegie warns of incoming attack | ||||||
| 110 | Ghouls are enabled, Dot and Vernon restrained and added to ghoul faction to prevent getting attacked | ||||||
| 111-120 | One stage per ghoul death, upon all deaths, stage set to 120 | ||||||
| 130 | Carnegie walks back to diner | ||||||
| 135 | Player finds Dot and Vernon discussing message written in blood | ||||||
| 140 | Group decides to stay, objective to check dumpster added | ||||||
| 150 | Player steals Dot’s key and opens dumpster, finds corpse, Carnegie teleported to player and forcegreets | ||||||
| 155 | Check dumpster objective completed | ||||||
| 160 | Objective to talk to or kill Dot added | ||||||
| 165 | Player threatens Dot, Carnegie and Dot turned hostile | ||||||
| 170 | Speak to Dot objective complete | ||||||
| 180 | Dot or Carnegie killed, player added to enemy faction | ||||||
| 190 | Both Dot and Carnegie killed, phone rings | ||||||
| 195 | Player picks up phone, quest completes | ||||||
| 200 | Player speaks to Dot and resolves the quest, or player has killed Dot and speaks to Vernon | ||||||
