DOT’S DINER | |||
---|---|---|---|
Version | 1 | ||
Quest Start | Dot’s Diner – North of the Dunwich Building | ||
Locations | Dot’s Diner | ||
Enemy Level | 9 | Class | N/A |
Quest ID | x3dnpcdotsdiner | Editor ID | xx000EB9 |
NPCs | Dot – Marion Toro Carnegie – Elijah Lucien Vernon – James Highfield |
||
Music | Human Heartbeat Sample | ||
RefID/BaseID | Full list of Form IDs here – RefIDs on left, Base IDs are on the right. Replace first two numbers with the mod’s place in your load order | ||
Reward | Caps, Food, Supplies |
Notes:
– Tension music is a sample of actual human heartbeat
– Jessica’s “Wilhelm” scream is a random sample taken from the internet
– Ghouls may sometimes spawn inside campers or get stuck in the air
https://www.youtube.com/watch?v=ljJAcfwoetY
Dot’s Diner [x3dnpcdotsdiner] | |||||||
---|---|---|---|---|---|---|---|
Stage | Information | ||||||
10 | Vernon tells player about the phone | ||||||
20 | Player enters trigger box around phone between 2am and 3am causing it to ring | ||||||
30 | Dot asks Carnegie about scream | ||||||
40 | Carnegie and Dot run to Jessica’s camper | ||||||
50 | Player gets optional objective to talk to Carnegie and Dot in the morning and objective to wait for the next phone call | ||||||
55 | Dot has AI package to walk to Carnegie at 1am, upon entering a trigger box she will start a conversation | ||||||
60 | Phone rings interrupting conversation, tense music added, Carnegie and Vernon approach phone | ||||||
80 | Carnegie picks up phone, conversation with Dot ensues | ||||||
90 | Carnegie asks player to lead group to the diner | ||||||
95 | Player asks Carnegie to take lead | ||||||
100 | Player hits trigger box in diner, Dot and Vernon comment, Carnegie warns of incoming attack | ||||||
110 | Ghouls are enabled, Dot and Vernon restrained and added to ghoul faction to prevent getting attacked | ||||||
111-120 | One stage per ghoul death, upon all deaths, stage set to 120 | ||||||
130 | Carnegie walks back to diner | ||||||
135 | Player finds Dot and Vernon discussing message written in blood | ||||||
140 | Group decides to stay, objective to check dumpster added | ||||||
150 | Player steals Dot’s key and opens dumpster, finds corpse, Carnegie teleported to player and forcegreets | ||||||
155 | Check dumpster objective completed | ||||||
160 | Objective to talk to or kill Dot added | ||||||
165 | Player threatens Dot, Carnegie and Dot turned hostile | ||||||
170 | Speak to Dot objective complete | ||||||
180 | Dot or Carnegie killed, player added to enemy faction | ||||||
190 | Both Dot and Carnegie killed, phone rings | ||||||
195 | Player picks up phone, quest completes | ||||||
200 | Player speaks to Dot and resolves the quest, or player has killed Dot and speaks to Vernon |