Radio Raiders

Revision for “Radio Raiders” created on September 16, 2016 @ 12:54:15

Title
Radio Raiders
Content
<table> <tbody> <tr> <th style="text-align: center;" colspan="6">Radio Raiders</th> </tr> <tr> <th>VERSION</th> <td colspan="5"></td> </tr> <tr> <th>QUEST GIVER</th> <td colspan="5">Radio Distress Signal, Black Eye Bobby</td> </tr> <tr> <th>LOCATIONS</th> <td colspan="5">Belcher's Cave</td> </tr> <tr> <th>ENEMY LEVEL</th> <td colspan="2">N/A</td> <th>CLASS</th> <td colspan="2">N/A</td> </tr> <tr> <th>QUEST ID</th> <td colspan="2">f3DNPC_RaiderRadio f3dnpc_RaiderQuest f3dnpc_RaiderMiscquest f3dnpc_RaiderBoxingquest</td> <th>FORM ID</th> <td colspan="2"></td> </tr> <tr> <th>NPCS</th> <td colspan="5">Black-Eye Bobby – Will Handford Dutch – Mike Foble Spitball – Ivy Dupler Bad-X – Kyle Brannan Gran - Ginger Roll Cain – William Whipple – Brojack</td> </tr> <tr> <th>REFID/BASEID</th> <td colspan="5">Full list of Form IDs here – RefIDs on left, Base IDs are on the right. Replace first two numbers with the mod's place in your load order</td> </tr> <tr> <th>REWARD</th> <td colspan="5">Caps, Zynx's Shotgun</td> </tr> </tbody> </table> <strong>Notes:</strong> <ul> <li>To stick up Solomon and Fred Allen, simply click on them with the appropriate armor on</li> <li>In order to stick up Solomon, the player must be wearing one of the vanilla DC Guard helmets (000AF0F6, 000AF0F7) and the DC Guard torso (000AF0EE). Other armor parts are not necessary.</li> </ul> <table> <tbody> <tr> <th colspan="8">Radio Distress Signal [f3DNPC_RaiderRadio]</th> </tr> <tr> <th>STAGE</th> <th colspan="7">INFORMATION</th> </tr> <tr> <td>5</td> <td colspan="7">Get objective to listen to the signal</td> </tr> <tr> <td>10</td> <td colspan="7">Enter trigger box, scene starts where Dutch tells you to follow him</td> </tr> <tr> <td>30</td> <td colspan="7">Enter trigger box, scene with Black Eye Bobby, quest completes</td> </tr> </tbody> </table> Notes: <table> <tbody> <tr> <th colspan="8">Radio Raiders [f3dnpc_raiderquest]</th> </tr> <tr> <th>STAGE</th> <th colspan="7">INFORMATION</th> </tr> <tr> <td>10</td> <td colspan="7">Scene with Black Eye Bobby</td> </tr> <tr> <td>20</td> <td colspan="7">Get objective to take care of Cain</td> </tr> <tr> <td>30</td> <td colspan="7">Player opts to fight Cain</td> </tr> <tr> <td>40</td> <td colspan="7">Cain dies</td> </tr> <tr> <td>50</td> <td colspan="7">Player frees Cain</td> </tr> <tr> <td>60</td> <td colspan="7">Return to Bobby</td> </tr> <tr> <td>70</td> <td colspan="7">Enter hideout, see scene with Bobby and Raider</td> </tr> <tr> <td>100</td> <td colspan="7">Quest Complete</td> </tr> </tbody> </table> <strong>Notes: </strong> For the chem robberies, simply clicking on Fred Allen and Solomon as if you were going to talk to them will initiate the "stick-up," provided you are wearing the correct disguise - the ghoul mask for Fred Allen, and the Diamond City guard uniform for Solomon. <table> <tbody> <tr> <th colspan="8">Chem Robberies [f3dnpc_RaiderMiscquest]</th> </tr> <tr> <th>STAGE</th> <th colspan="7">INFORMATION</th> </tr> <tr> <td>10</td> <td colspan="7">Get Objective to rob chem dealers</td> </tr> <tr> <td>20</td> <td colspan="7">Pickup Ghoul Mask</td> </tr> <tr> <td>30</td> <td colspan="7">Fail to rob Solomon</td> </tr> <tr> <td>40</td> <td colspan="7">Successful robbery of Solomon</td> </tr> <tr> <td>70</td> <td colspan="7">Fail to rob Fred</td> </tr> <tr> <td>80</td> <td colspan="7">Successful robbery of Fred</td> </tr> <tr> <td>90</td> <td colspan="7">Return to Bobby</td> </tr> <tr> <td>110</td> <td colspan="7">Return to Bobby after failing</td> </tr> <tr> <td>100</td> <td colspan="7">Quest Complete</td> </tr> <tr> <td>160</td> <td colspan="7">Pay 400 caps</td> </tr> <tr> <td>170</td> <td colspan="7">Pay 600 caps</td> </tr> <tr> <td>180</td> <td colspan="7">Pay 1000 caps</td> </tr> <tr> <td>190</td> <td colspan="7">Start Aggression Scene</td> </tr> <tr> <td> 200</td> <td colspan="7"> Quest Failed</td> </tr> </tbody> </table> Notes: <table> <tbody> <tr> <th colspan="8">Boxing Quest [f3dnpc_RaiderBoxingquest]</th> </tr> <tr> <th>STAGE</th> <th colspan="7">INFORMATION</th> </tr> <tr> <td>10</td> <td colspan="7">Talk to Spitball</td> </tr> <tr> <td>30</td> <td colspan="7">Meet William Whipple and Spitball at the Boxing Ring</td> </tr> <tr> <td>40</td> <td colspan="7">Initial fight</td> </tr> <tr> <td>54</td> <td colspan="7">(Optional) Brass Joe turned frenzied</td> </tr> <tr> <td>45</td> <td colspan="7">(Optional) Brass Joe sabotaged</td> </tr> <tr> <td>50</td> <td colspan="7">Objective to give Whipple Command</td> </tr> <tr> <td>70</td> <td colspan="7">Player gives William Whipple correct command</td> </tr> <tr> <td>1</td> <td colspan="7">Brass Joe dead, quest continues</td> </tr> <tr> <td>80</td> <td colspan="7">Player gives William Whipple wrong command</td> </tr> <tr> <td>90</td> <td colspan="7">Objective to give William Whipple command</td> </tr> <tr> <td>104</td> <td colspan="7">(Optional) Sandman turned frenzied</td> </tr> <tr> <td>95</td> <td colspan="7">(Optional) Sandman sabotaged</td> </tr> <tr> <td>100</td> <td colspan="7">Player gives William Whipple wrong command</td> </tr> <tr> <td>110</td> <td colspan="7">Player gives William Whipple correct command</td> </tr> <tr> <td>2</td> <td colspan="7">Sandman dead, quest continues</td> </tr> <tr> <td>120</td> <td colspan="7">Begin final fight</td> </tr> <tr> <td>150</td> <td colspan="7">Willie dies</td> </tr> <tr> <td></td> <td colspan="7"></td> </tr> <tr> <td></td> <td colspan="7"></td> </tr> <tr> <td></td> <td colspan="7"></td> </tr> <tr> <td>300</td> <td colspan="7">Willie give command to surrender or killed in battle</td> </tr> <tr> <td>350</td> <td colspan="7">Player interfered with match or attacked bots</td> </tr> <tr> <td>400</td> <td colspan="7">Willie told to get back to base</td> </tr> <tr> <td>200</td> <td colspan="7">Quest successfully complete</td> </tr> <tr> <td>490</td> <td colspan="7">Raiders hostile</td> </tr> <tr> <td>500</td> <td colspan="7">Quest complete via settling accounts with Bobby</td> </tr> </tbody> </table>
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