Okay, just added a fix to the bard play. Previously, you had to draw your weapon to exit out of player bard mode. However, nonoodles pointed me to the IdlePlayerStop animation which you can run via the following script:
Game.GetPlayer().PlayIdle(IdlePlayerStop)
Unfortunately, if you look at Gameplay–>Animations in the CK, the vanilla IdlePlayerStop animation is set up incorrectly. It’s set to run IdlePlayer, which is ostensibly useless, at least when I tested it.
Similarly, the IdleStop animation is useless because it’s conditioned not to run on the player.
Technically, we can “fix” either of these animations by altering the Anim Event or the conditions, but you never really want to fuck with the vanilla settings. Thus, using the copy/paste feature, we make an additional idle with the name IdlePlayerStop3DNPC.
As you can see, this animation runs IdleStop and is not conditioned to anything. Then in our script attached to the scene, we reference the new animation like so:
Game.GetPlayer().PlayIdle(IdlePlayerStop3DNPC)
The result is the player will stop using the lute animation without a need for drawing a weapon. Although sometimes you just feel like drawing it anyway.
Ingenious as long as it does not accumulate files that would show up in the PDTWrapper.exe as clogging the game.
It’s still relying on vanilla animation so it won’t/shouldn’t clog up anything. I have never heard of PDTWrapper. What is it?
There is an IdleLoose_stop as well, not conditioned to anything. Sorry, only noticed it now while going through the skeleton file >.<
OMG are you telling me there IS a way to add new animation files, w/o adding FNIS? Or is this just adding new IDs to same animations? Where is that directory located in the CK??
same vanilla animations, just cloned and edited to make a correction
But where IS it in the CK? I’ve looked in every single menu and haven’t seen it…
It’s one of the drop-down menus at the top
Gameplay, Animations
PDTWrapper – Great cleaning tool for Skyrim.
http://www.nexusmods.com/skyrim/mods/53045/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D53045&pUp=1
Oh right, the savegame cleaner. No worries about stuff clogging up as this isn’t a scripted change :)