Site Maintenance

please_stand_by_by_angelenesdreams-d86y98u

Edit: Fixed, it was the host’s server cache that had to be cleared, I think this is the second time I’ve run into this problem with Dreamhost, I’m making a note of it here though so I don’t forget the next time it happens. Just gotta contact Dreamhost, and then tell them to clear their stupid cache, and voila, website is restored.

Okay, for some reason the website decided to go bonkers last night and transform itself into a checkered wall of text. I’m not sure exactly why, it might have to do with a bad plugin updating itself, turning the previous theme incompatible.

Changing the theme to “Dynamic News” has restored some order, although the forums are really hard to read, and the music player is similarly borked.

The WordPress login toolbar has also turned into a bunch of text, so I’m gonna have to look into that as well. I’m tired though, so I’m gonna sleep and hope it magically fixes itself in the morning. Good night.

3DNPC v3.19

tofmara

Here’s version 3.19. Not much in this update, but 1ndaJone5 made a nice little comb mesh/texture to add to Veralene‘s inventory. Also put in a failsafe script for the mod marriage candidates, in the event the post-wedding sandbox scene gets stuck.

I think the scene is temporary anyway (it’s conditioned to only run when you’re in the cell), but it doesn’t hurt to put a stop to it, just in case there’s some confusion as to why your wifey/husband isn’t following you out the door.

3DNPC 3.19

All Fixes and Tweaks from v3.10:

  • Added failsafe script that forcibly stops post-wedding ceremony sandbox scene in the event another mod runs it(from what I can tell the scene does not run on a vanilla game), which causes spouse and wedding guests to get temporarily stuck in the Temple of Mara
  • Added unique comb to Veralene’s inventory (mesh/texture 1ndajone5)
  • Added a little idle singing to Zora
  • Fixed some typos and duplicate lines for Lyrek and Veralene
  • Added Dibella amulet to Amalee‘s default outfit
  • Changed Berg‘s default outfit to Giant Clothes by testiger2
  • Fixed issue where Haakon and guards clash when player enters Bloodworks, script now checks to see if his cell door is locked
  • Raised level cap of Darkened Steel ghosts
  • Added light to campfire in Bards, Beasts, and Beauties
  • Bards in Bards, Beasts, and Beauties set to observe only during duel. Skjarn teleported to safety at end of quest.
  • Fixed issue where Alassea, Amalee, and Skjarn would run their innkeeper scene in all inns
  • Fixed some apostrophes that were the wrong font
  • Prompt-But-Bashful‘s inventory can now be accessed while in player home
  • Added Carmella to various beast factions
  • Removed some pops from Carmella’s tracks
  • Blacksmith sandbox packages added to Isobel if she’s in a Hearthfire home with a forge in the cellar (MTWTF 9-12pm)
  • Added missing drum file for Portraiture duet with Ygglief
  • Fixed unfilled property for PlayerREF in Pit Dogs (bug introduced in 3.11 or 3.12)
  • Added mod bards to the BardAudienceExcludedFaction
  • Forwarded some MHDT changes made by Dragonborn.esm
  • Carmella‘s skeletons are now protected
  • Carmella removed from necromancer faction and added to Riverwood faction to avoid battles at inn
  • Fixed a scene near the end of As You Like It that sent Daenlyn to the docks making him AWOL for the actual scene
  • Removed (Quest in Alpha) on dialogue to start Aldmeri Prisoner
  • Disabled trigger box in longhouse of Idle Dreams after initial use, as running into it a second time would make the initial scene repeat
  • Fixed Batheru‘s intro dialogue not to repeat when speaking to a Dunmer character
  • Made Blood of Kings possible to start before Pit Dogs. However, starting either quest must be done to completion before you can start the other.

 

In order to limit how often this idle is run, I set it to only play on 1 of 2 conditions, she’s a follower and it’s Sundas, or she’s married and at home and waiting for your return. Still only a 50% shot the idle will run, even then. Hopefully that will keep it somewhat rare. If Viridiane makes any more of them I’ll be happy to add them to her saylist, which is like a playlist, only you say it.

Tales from the Commonwealth News and Notes

R404

So just an update, I’ve decided I’m going to release in two phases rather than three. Phase 1 will be released as an open beta on June 28th for PC users, followed by a console beta whenever Bethesda updates their website to allow for a single upload instead of one for each platform.

You see, right now you have to make a separate mod page for PC and Xbox One, which basically means for Atomic Radio I have two pages I have to ignore instead of one (Three if you count Nexus). Aggregating them into a single mod page for the PS4, Xbox One, and the PC will increase the likelihood of me visiting that site and reading the comments by 1000%. And we all know 1000% of zero is something in the neighborhood of sixteen.

In other words I don’t have a solid date for console release, but for PC I am gunning for the 6/28. It will include most of the quests and three followers. The second phase will include the last bit of quests I haven’t gotten voiced yet and the ancillary NPCs I’m still figuring out where to place.