NOTE: From now on you can download updated versions from the header.
CHANGELOG:
v0.02 – Fixed a file path mistake (Thanks to Casum)
v0.03 – It seems the radio craps out after 30 tracks and starts over. Rearranged track order so skipped tracks now play correctly. Instead the blank, replaceable files in the FM folder will be skipped (31-40) until there’s an update/fix.
Here’s a standalone version of Atomic Radio made using junior99Au’s Personal Radio and Zilav’s Sanctuary Radio and FO4edit. Since it was done without the GECK, this is still a limited version of the eventual mod. While the amount of content will give the impression it’s random, there’s no randomizing script in place and no conditions utilized to account for time. Moreover, when the actual mod is released the late night programs will only play at night, and cartoons and kids programs will only play in the morning. Right now there’s no conditions.
The mod has 2 folders, AM and FM. The FM is designed to work like Personal Radio, you can replace the 10 tracks with whatever song you want, WAV or XWM format. Eventually all the music will be done in this fashion to avoid the sting of the copyright bees, but for now I’ve put in some music in the AM folder as well to balance out the talk bits.
The cast of actors is long and would take up multiple pages, but I would be remiss not to mention their tireless efforts, without whom the project would not exist, so here is the current credits hidden with spoiler tags. It will continue to be updated as sketches are added.
Full Cast and Credits
Spoiler:
COMMERCIALS
—————
Abraxo Scouring Powder
Announcer – Lila Paws
Susan – Lila Paws
—
Abraxodyne Mouthwash
Announcer – Elko
—
Back Alley Bowling
Announcer – Voicelikecandy
—
Blades Razors
Announcer – Alice Bell
—
Blamco Mac and Cheese
Fred Barnes – Fairfieldfencer
—
Blast Radius
Announcer – Michael Pierattini
Oppenheimer – Roksys
—
BosCom Phone and TV
Gran – Leara Morris-Clark
Announcer – Lindsey Lorraine
Paulie – Roksys
—
Boston Bugle
Announcer – David Kennedy
—
Buffout
Player – FrostVA
Coach – Bigcowfeet
—
Codac Cameras
Announcer – Victoria Bowes
—
Corvega Atomic V8
Announcer – David Boffa
—
Cram
Announcer – Michael Pierattini
Sam Smith – Roksys
Lynn Beasley – Anna Castiglioni
—
Cuppa Joe – Murder
Husband – Will Handford
Wife – Uncredited
—
Cuppa Joe – Name
Man – Chase Young
Woman – Ash Eluned
—
Dot’s Diner – Baseball
Announcer – John Crosthwaite
—
Fallon’s – Losing Your Man
Announcer – Mistered
—
Fallon’s – Dress For the Job You Want
Announcer – Mistered
—
Fallon’s – Vanilla Ad
Announcer – Lila Paws
—
Fancy Lads Snack Cakes
Announcer – Mindwinder
—
General Atomics Mr. Handy – Man’s Best Friend
Mr. Handy – FairfieldFencer
—
Giddyup Buttercup
Announcer – Alice Bell
—
Greasy Prospector Meat Machine Gun
Announcer – Elko
—
Grey Tortoise Apology
Announcer – Anna Castiglioni
—
Grey Tortoise Cigarette Cologne
Announcer – David Boffa
—
Grey Tortoise Man
Announcer – Noi Sek
Smoker – Shannon L. Shook (Arvil143)
—
Gwinnett Beer
Announcer – James McLauchlan
—
Haymarket Mall
Announcer – Jessica Osborne
—
Hester’s Consumer Robotics
Announcer – Headlessstormtrooper
Housewife – Lindsey Lorraine
—
Hot Plate
Announcer – Lila Paws
Housewife – Ginger Roll
—
Joe’s Spuckies
Announcer – BearofZeus
—
Kennedy Campaign Ad
Kennedy – FairfieldFencer
—
Laser Grafter Plastic Surgery
Announcer – Uncredited
—
Madden’s
Boxing Coach – Dan Dawson
—
Mary May Radioactive Cosmetics
Announcer – Victoria Bowes
—
Mass Fusion
Announcer – Will Handford
—
Mentats
Announcer – Klaus Krönung
Chip – Klaus Krönung
Rocky – Klaus Krönung
—
Milton General Hospital
Announcer – Lila Paws
—
Nuka Cola – Babies
Announcer – Amanda Milstein
—
Nuka Cola – Calories
Announcer – Rebecca Uncredited
—
Nuka Cola – Quantum
Announcer – Roksys
—
Parsons State Insane Asylum
Announcer – Alice Bell Gabi King – Woman 1
Anna Castiglioni – Woman 2
—
Penis Elixir
Announcer – James McLauchlan
—
People’s Bank
Announcer – Uncredited
— Picket Fences
Announcer – Jessica Osborne
—
Pinelli’s Bakery
Announcer – Ivy Dupler
—
Pulowski Bomb Shelter
Announcer – Bakerbelle
—
Radiation King – Broken TV
Wife – Alice Bell
Husband – Michael Pierattini
—
Radiation King – Elvis
Elvis – Fairfieldfencer
Teen – Elko
—
Red Rocket – Greaser
Announcer – Mistered
—
Red Rocket – Sexy Car
Announcer – Roksys
Car – Lindsey Lorraine
—
Robco – Soul Mate
Announcer – J.T. Decker
—
San Francisco Sunlights
Announcer – Shannon L. Shook (Arvil143)
—
Shamrock Taphouse
Irishman – Fairfieldfencer
O’Brien – Michael Pierattini
—
Slocum’s Joe – Better Together
Announcer – Fandom Spoons
—
Slocum’s Joe – Coffee and a Jelly Donut
Man 1 – Roksys
Man 2 – Roksys
—
Slocum’s Joe – Cup of Coffee
Announcer – FairfieldFencer
Connor Affleck – Somerandomguywithavoice
Roastmaster – Headlessstormtrooper
—
Sprayo
Bill Sherman – Elko
—
Spring Valley Potato Crisps – Moon Map
Announcer – Michael Pierattini
—
Spring Valley Potato Crisps – Light and Crisp
Announcer – Uncredited
—
Sugar Bombs – Captain Cosmos
Captain Cosmos – J.T. Decker
—
Sugar Bombs – Secret Squadron 1 & 2
Admiral Midnight – Chase Young
—
Super Duper Mart – Allergic to Cherries
Announcer – Joshua Brayton
—
Super Duper Mart – Super Heroes
Mom – Anna Castiglioni
Child – Uncredited
—
Supradent Toothpaste
Announcer – Noi Sek
—
Supradent Toothpaste 2
Announcer – RequiemsAlligience
—
Supra-Thaw Anti-Freeze 1
Tropic Man – Will Handford
Teen –Lindsey Lorraine
—
Supra-Thaw Anti-Freeze 2
Tropic Man – Will Handford
Siberian Shiver – Somerandomguywithavoice
—
Treasures of Jamaica Plain
Announcer – Noi Sek
—
Universal Electric TV
Announcer – Headlessstormtrooper
—
Vault-Tec – Gary
Announcer – Lynkstar
—
Wakemaster Alarm Clock
Jessica Osborne
—
Washington Campaign Ad
Announcer – James McLauchlan
—
Washo
Announcer – J.T. Decker
—
Weatherby Savings and Loan
Announcer – FairfieldFencer
—
Wicked Shipping
Boss Man Blake – Will Handford—
Wonderglue
Announcer – Aleksei Mueller
—
YumYum Deviled Eggs
Announcer – YumYum Deviled Eggs
—————–
Midnight Horror
—————–
Dreams
Narrator – David Boffa
Dreamer – David Boffa
—
Dunwich
Narrator – Leara Morris-Clark
—
Haunted Cell
Prisoner – Joshua L. Belmonte
Cop – Fairfieldfencer
—
Haunted Radio
Wife – Ash Eluned
Husband – J.T. Decker
—
Haunted Terminal
Narrator – Lila Paws
—
On the Lamb
Narrator – David Boffa
Charlie – Goose Boose
Friend – Chase Young
—
The Devil You Know
Hotel Guest – Michael Pierattini
Concierge 1 – FairfieldFencer
Concierge 2 – Lindsey Lorraine
—————–
Movie Trailers
—————–
The Boulevard
Joe Thompson – David Boffa
Marge – Uncredited
Lana Werth – Alice Bell
—
Dick Petty and the Dragstrip Dolly
Announcer – James McLauchlan
Dick Petty – Trevor “Teky” Hutchins
Mechanic – Lynkstar
—
Falling Stars
Narrator – FairfieldFencer
Candace – Alice Bell
Perkins – Barry Coleman
—
A Socialist’s Fortune
Narrator – James McLauchlan
Man – Elko
Woman – Alice Bell
—
Grognak – Ants of Agony 2
Narrator – James McLauchlan
Grognak – James McLauchlan
—
Grognak – Grognak in New York
Narrator – James McLauchlan
Grognak – James McLauchlan
Mobster – James McLauchlan
—
Grognak – Grognak the Barbarian
Narrator – James McLauchlan
Grognak – James McLauchlan
Man-Saurian – James McLauchlan
—
Grognak – GrognaTrevor “Teky” Hutchinsst
Narrator – James McLauchlan
Grognak – James McLauchlan
Siren – Ginger Roll
—
Grognak – Grognak and the Bat-Babies
Narrator – James McLauchlan
Grognak – James McLauchlan
Tribal Mother – Ginger Roll
—
Grognak – Grognak in Here Cometh the Trickster
Narrator – James McLauchlan
Grognak – James McLauchlan
Trickster – Matthew Dixon
—
Grognak – Grognak and the Bat-Babies
Narrator – James McLauchlan
Grognak – James McLauchlan
Genie – Daniel Byrne
Desert Queen – Fandom Spoons
—
On the Waterfront
Narrator – James McLauchlan
Brando – Shannon L. Shook (Arvil143)
Marie – Alienslikechocolate
Father Jacobs – David Kennedy
Lee – Kyle Brannan
—
President Bort Goes to Washington
Narrator – James McLauchlan
Dagri’lon – Elko
Teen – Elko
Woman – Alice Bell
Bort – James McLauchlan
—
Teenagers from Outer Space
Narrator – FairfieldFencer
Man – Fairfieldfencer
Woman – Alice Bell
—————–
PSA
—————–
Anti Marijuana – Keep off the Grass
Announcer – FairfieldFencer
Anti-Marijuana – Marvin
Announcer – David Boffa
—
Bees
Husband – Elko
Gertrude – Uncredited
—
Bill Becomes a Law
Kid – Leara Morris-Clark
Bill – Elko
—
Brad the Deviant
Narrator – Gabi King
Mother – Gabi King
Teens – Elko
Teens – Alice Bell
Brad – Chase Young
—
Commie or Citizen
Narrator – Fairfieldfencer
—
Dental Care
Narrator – David Boffa
—
Divorce
Narrator – Trevor “Teky” Hutchins
Duck and Cover
Narrator – Dark Aeolus
Faith and Marriage
Rosalyn ‘blarghbleh’ Meney
—
Fallout
Announcer – Mindwinder
—
Firearms
Mother – Mippa
Daughter – Uncredited
—
Menstruation
Molly – Ash Eluned
Ted – Chase Young
—
Peepers
Narrator – David Boffa
—
Popularity
Narrator – Rosalyn ‘blarghbleh’ Meney
Teen – Chase Young
Lucy – Gabi King
Helen – Gabi King
—
Procrastination
Narrator – Trevor “Teky” Hutchins
Teen – John Crosthwaite
—
Puberty
Coach – Trevor “Teky” Hutchins
Boy – Leara Morris-Clark
—
Social Acceptance for Robots
Announcer – Ginger Roll
Marian – Ash Eluned
————-
Radio Plays
————-
Boston Butcher
Mary – Ginger Roll
Rick – Jeff Werden
Fred – Jeff Werden
—
Breakfast at Tiffany’s
Call Girl – Ronja Monto
Painter – Shannon L. Shook (Arvil143)
—
Cartoon – Cat and Dog
Narrator – James McLauchlan
Cat – Rosalyn ‘blarghbleh’ Meney
Dog – Roksys
—
Cartoon – Tortoise and Hare
Hare – Antonio Vesagas
Tortoise – Roksys
—
Come Wander With Me
Narrator – Ash Eluned
—
Connie Comes Home
Connie – Barry Coleman
Friend – Ash Eluned
Connie’s Sister – Uncredited
—
Country Lawyer
Folsom – HeadlessStormtrooper
Lily Adams – Anna Castiglioni
Miss Watkins – Alice Bell
Bailiff – Roksys
Judge – James McLauchlan
Jim – FairfieldFencer
—
Doctored Baseball
Dr. Hall –
Richards – BearofZeus
Nurse 1 – Lila Paws
Nurse 2 – Lila Paws
—
Gambler
Gambler – FairfieldFencer
Robot – FairfieldFencer
Lawyer – Joshua Brayton
—
Honeymooners
Sonny – Roksys
Margaret – Uncredited
Jill – Gabi King
—
Insurance Scam
Daphne – Bakerbelle
Trent – Michael Pierattini
Auditor – Somerandomguywithavoice
Policeman – Roksys
Agent – Somerandomguywithavoice
—
Island Prison
Phil – BearofZeus
Danny – Nathan Suhara
—
La Fantoma
La Fantoma – Alice Bell
Judge Richter – James McLauchlan
Dark Rodent – Roksys
Falcon Boy – Adoxographist
—
Lone Gunman
Narrator – Ash Eluned
Gunman – Natalie Proudlock
Bartender – James McLauchlan
—
Love Me or Leave Me
Narrator – FairfieldFencer
Mutant – James McLauchlan
Piano Man – Matt Leonan
—
Maltese Mutant
Narrator – James McLauchlan
Nose – James McLauchlan
Brandy – Alice Bell
—
No Time Like the Past
Dr. Sanders – Fandom Spoons
Dr. Jones – Will Handford
President – Joshua L. Belmonte
—
Rascals – Baseball
Jenny – Alice Bell
Calvin – Lindsey Lorraine
—
Rascals – Lemonade
Boy – Leara Morris-Clark
Girl – Leara Morris-Clark
—
Rascals – Marriage
George – Leara Morris-Clark
Mary – Ash Eluned
Myrtle – Uncredited
—
Satan
Priest – Giramor
Stranded Motorist – Elko
—
Showdown
Velma – Bakerbelle
Red – FairfieldFencer
Corbin – Somerandomguywithavoice
Velma’s Husband – FairfieldFencer
—
Spies
Boris – James McLauchlan
Vladimir – Elko
Major – Staticgrazer
—
Stranger
Agent – Matt Leonen
Store Owner – James McLauchlan
Nazi – Matt Leonen
Howard – Will Handford
Loretta – Lila Paws
—
UFOs
Sheriff – FairfieldFencer
Deputy – Barry coleman
Bus Driver – Hector Chavez
Diner Owner – Ash Eluned
Tennis Fan – Hector Chavez
—
Vault Dwellers
Mother – Alice Bell
Wife – Alienslikechocolate
Husband – Roksys
—
Whodunit
Mrs. Donaldson – Ginger Roll
Recording Angel – Daniel Byrne
Detective –
Husband –
Sam Smith –
Angel #2 – CinnamonPig
——————
News and Sports
——————
Baseball
Narrator – J.T. Decker
Media Man – Roksys
Coach – James McLauchlan
Basketball
—
Announcer – William LeDent
Naismith – William LeDent
—
Boxing
Narrator – J.T. Decker
Media Man – Roksys
Boxer – David Boffa
—
Guns of Detroit
Announcer – Noi Sek
Reporter – Audrey Reyel
—
Mr. Pebbles
Narrator – J.T. Decker
Irene Braun – Ronja Monto
——————–
Variety Show
——————–
Atomic Hour
Frank Duffy – Elko
Michelle – Viridiane
Wayne Terwilliger – David Boffa
Jimmy Swank – Tyler Shwed
—
Comedy Duo
Comic – Roksys
Straight Man – Fairfieldfencer
—
What’s Burning My Bacon?
Host – Chase Young
Harry – Staticgrazer
Sally – Ash Eluned
Mr. Handy – Maxim van Maanen
Rhonda – Alice Bell
—
Interview – Boulevard
Narrator – James McLauchlan
Lana Werth – Alice Bell
—
Interview – Three Faces of Reagan
Narrator – David Boffa
Ian Gregory – James McLauchlan
—
Quizmatic
Greg Penny – JDguy1996
Casey Green – Roksys
Charlie Templeton – David Bodtcher
——————–
Transitional Bumpers
——————–
William LeDent
Cody Nicholls
Anna Castiglioni
Alice Bell
Will Handford
Joshua Brayton
Nathan Suhara
Uncredited
David Boffa
Elko
I’m going to release something on Nexus and Bethesda.net eventually, but I just need to replace all the songs with replaceable vanilla tracks to make it lawyer safe. Right now the format doesn’t allow for that since I’m too lazy to make the 150 separate tracks required (I just used junior99au’s 40 track module), since I’d have to do the whole thing over again when the GECK comes out. So that will have to wait for the modding kit. This release is more to lay claim to a specific radio frequency. If any modders are planning on making a radio station, the one I’m using is99.014809, so hopefully no one else is using that lest we have to fight for it in a joust. From what I’ve heard, using the same frequency will bork both stations.
You can find installation instructions for Fallout 4 mods in a lot of places. Since new patches from Bethesda can change things, I won’t put anything here, just google it and you should be good.
21 thoughts on “Atomic Radio – FO4Edit Version”
Thanks for releasing the stand-alone, I’ve been waiting eagerly for this! I noticed when I tried the mod that there was no audio in-game, so I had a look at your esp and saw that the audio files aren’t pointing to the FM or AM folder. I’m not sure if that’s a mistake or if I just didn’t understand I’m suppose to move the files from one of the folders to the base folder (atomicradio) — doing that makes the audio work in-game.
I look forward to the GECK version! If you want to create a quasi-random version before then, you can add several audio files to one SNDR entry, this is what I did with my ‘Existence 2.0‘ radio mod, so when the game logic plays that sound it will choose one of those attached files randomly and play it. It’s a little dirty and jerry-rigged, but it adds a nice randomization effect until the GECK is released. It would also let you add more tracks using the 40 entries you’ve already set up (say 3 per entry, for example for a total of 120)
Awesome, didn’t know that. Right now the “tracks” are really like 8 tracks combined together – the commercials in particular are super short, I wonder what would happen if I just put all 60 commercials into a single SNDR, and let the game randomize it. In FO3 the game’s internal randomizer wasn’t all that great though, so maybe it’d be better to group the commercials into sets of 5 or something.
I’d recommend splitting them up into sets as you mention. How I figured this out was looking at the SNDR for NPC sounds, say for a molerat taking damage. The base files has one SNDR for that and it contains maybe 4 or 5 sound entries, when a molerat takes damage the game-logic will randomly select a sound file to play.
For the radio usage, when the game calls one of the radio SNDR it will select one of the five songs/commercials to play. It’s a nice way to get a further random effect until the GECK comes out. I split my DJ banter into a few sets like this so that its more randomized.
That’s brilliant, and incredibly useful. I’d probably be able to move the horror and late night variety/comedy shows to a separate SNDR that way and then condition them to 10PM to 3AM or something in the scene phase with GetCurrentTime.
If I can get some of the other sketches done it might justify another release too – I think I’m going to update every time I get an hour’s worth of new content. Right now there’s 4 hours of talk radio bits, so if I hit the 5 hour mark it’d make sense.
Yeah, just need to add more horror sketches first (only 4 in this batch) so they’re not as repetitive (talk radio is 10x more repetitive than music, listen to it once, and it’s spoiled). I mean, Silver Shroud Radio is awesome, but I never listened to it more than once.
I’m beginning to think I need like 10 hours minimum of talk to fill a single playthrough. Or 20 hours, if we assume the radio is used for 20% of the game (exploration, etc). Might not be fully functional until Fallout 8.
Just got to commit to doing it instead of spending all my time on NPCs or comedy bits.
Any luck on the issue you found that it doesn’t play more than 30 songs? I’ve been looking into it and I can’t see any logical reason why it stops playing after 30 entries. I was thinking it might be tied to the quest priority, but I’m not sure. I imagine a way around it would be to just link to a second scene, and so on, until the scenes run out then link it back to the first scene again.
I haven’t looked into it actually. Diamond City Radio has over 30 tracks so it’s not like there’s some kind of internal cap. Granted, they don’t play all in a row like Classical, they go back and forth between Travis’ news scenes.
But yeah, since Travis goes from “news scenes” to “music,” I’m also assuming that’s possible. Question is whether it requires a script. If it were Skyrim I assume you’d have to use a Scene1.Stop() and Scene2.Start() script to switch which one was running but with FO4 I have zero clue how the radio works.
Also, I didn’t know you had another mod beside Conelrad – which is awesome btw and was my go to FNV/FO3 radio mod – I’ll have to check Existence 2.0 out. (also, I like to add all mod names to the site’s internal linking, so now typing Existence 2.0 or Conelrad should link to your pages).
Doh, I checked the dates and I assumed I had the most updated version up. But the file sizes are off (and Fo4edit doesn’t seem to change the dates anyway). Re-uploading.
Re-Uploaded. Also, here’s an esp with the correct file path so you don’t have to download all 200 MB.
I noticed when looking at the mods section of the FO4 forum, that there are 64 files listed under radio stations. Wonder if it might be a good idea to have some beta entry there to establish Atomic Radio‘s spot on the radio dial? I suspect when it is finished that Atomic Radio will be the most listened to radio station in the Greater Boston area.
I can’t imagine those 64 Nexus entries being concerned or harassed by post-apocalyptic recording rights lawyers.
Not until the GECK comes out, probably. I want to do the Nexus release along with a beta of the NPC mod.
True, no one has reported those stations, but all it takes is one person. Nexus itself doesn’t care so long as their hands are clean. But any drama can be avoided by filling the station up with vanilla tracks and telling the user to replace them. (Consoles won’t have that option).
In the meantime, I want to build up the talk radio content a little more. Talk is different from music because it’s not designed for repeated listens. As much as I like the Silver Shroud or Daring Dashwood in FO3, I never listened to it more than once. So ideally you always want the radio to be 60 to 70% music, but the more content you have the more you can skew that ratio.
Basically you need to edit some INI files in My Documents/My Games/Fallout4 to allow your game to load loose files. Then you have to edit the plugins.txt and place AtomicRadio.esp in the document and save, then change the file to read-only. After that just drop the mod in your Data folder.
This station is damned brilliant. I had Old World Radio from the Nexus, mainly for the DJs, but I fired up Atomic Radio yesterday and I have to tell you, there’s no turning back. I shouldn’t be surprised with the quality, considering your other projects, but this is way beyond the grade of even Beth’s native stuff, both in production value and cleverness. I literally laugh out loud–not lol–at your ads, PSAs, etc. Your whole crew is absolutely gifted, and I am incredibly grateful for all of your amazing work. Thank you!
Not sure if this is the right spot to put this, but couldn’t figure out which site would be best. First let me say this mod is awesome. One of my favorite by far. However, recently while in the downtown area I’ve been getting a ton of lag, freezing, or crashing. After systematically disabling all mods and one by one going through them and testing, atomic radio was the culprit(I know it sounds crazy, I didn’t believe it either). I’m wondering if it might be on the same frequency as one of those obscure radio signals? In any case I love the mod and maybe if you guys get time you could look into it. I am using the mod on Xbox one, not sure if that makes a difference.
I don’t get any lag, freezing, or crashing downtown, so could just be an overall memory issue or conflict as opposed to anything replicable with Atomic Radio alone – that’s the only way to show the cause is having the mod installed as opposed to a combination of variables. If you like you can email me your save though at kristakahashi@gmail.com, a save where the problems occur.
But there’s really nothing to “fix” since it’s a radio mod and fairly simple.
Thanks for releasing the stand-alone, I’ve been waiting eagerly for this! I noticed when I tried the mod that there was no audio in-game, so I had a look at your esp and saw that the audio files aren’t pointing to the FM or AM folder. I’m not sure if that’s a mistake or if I just didn’t understand I’m suppose to move the files from one of the folders to the base folder (atomicradio) — doing that makes the audio work in-game.
I look forward to the GECK version! If you want to create a quasi-random version before then, you can add several audio files to one SNDR entry, this is what I did with my ‘Existence 2.0‘ radio mod, so when the game logic plays that sound it will choose one of those attached files randomly and play it. It’s a little dirty and jerry-rigged, but it adds a nice randomization effect until the GECK is released. It would also let you add more tracks using the 40 entries you’ve already set up (say 3 per entry, for example for a total of 120)
Awesome, didn’t know that. Right now the “tracks” are really like 8 tracks combined together – the commercials in particular are super short, I wonder what would happen if I just put all 60 commercials into a single SNDR, and let the game randomize it. In FO3 the game’s internal randomizer wasn’t all that great though, so maybe it’d be better to group the commercials into sets of 5 or something.
I’d recommend splitting them up into sets as you mention. How I figured this out was looking at the SNDR for NPC sounds, say for a molerat taking damage. The base files has one SNDR for that and it contains maybe 4 or 5 sound entries, when a molerat takes damage the game-logic will randomly select a sound file to play.
For the radio usage, when the game calls one of the radio SNDR it will select one of the five songs/commercials to play. It’s a nice way to get a further random effect until the GECK comes out. I split my DJ banter into a few sets like this so that its more randomized.
That’s brilliant, and incredibly useful. I’d probably be able to move the horror and late night variety/comedy shows to a separate SNDR that way and then condition them to 10PM to 3AM or something in the scene phase with GetCurrentTime.
If I can get some of the other sketches done it might justify another release too – I think I’m going to update every time I get an hour’s worth of new content. Right now there’s 4 hours of talk radio bits, so if I hit the 5 hour mark it’d make sense.
That sounds awesome! With the updated FO4Edit you can add conditions now, so it should be doable to set the time conditions for those segments.
Yeah, just need to add more horror sketches first (only 4 in this batch) so they’re not as repetitive (talk radio is 10x more repetitive than music, listen to it once, and it’s spoiled). I mean, Silver Shroud Radio is awesome, but I never listened to it more than once.
I’m beginning to think I need like 10 hours minimum of talk to fill a single playthrough. Or 20 hours, if we assume the radio is used for 20% of the game (exploration, etc). Might not be fully functional until Fallout 8.
Just got to commit to doing it instead of spending all my time on NPCs or comedy bits.
Any luck on the issue you found that it doesn’t play more than 30 songs? I’ve been looking into it and I can’t see any logical reason why it stops playing after 30 entries. I was thinking it might be tied to the quest priority, but I’m not sure. I imagine a way around it would be to just link to a second scene, and so on, until the scenes run out then link it back to the first scene again.
I haven’t looked into it actually. Diamond City Radio has over 30 tracks so it’s not like there’s some kind of internal cap. Granted, they don’t play all in a row like Classical, they go back and forth between Travis’ news scenes.
But yeah, since Travis goes from “news scenes” to “music,” I’m also assuming that’s possible. Question is whether it requires a script. If it were Skyrim I assume you’d have to use a Scene1.Stop() and Scene2.Start() script to switch which one was running but with FO4 I have zero clue how the radio works.
Also, I didn’t know you had another mod beside Conelrad – which is awesome btw and was my go to FNV/FO3 radio mod – I’ll have to check Existence 2.0 out. (also, I like to add all mod names to the site’s internal linking, so now typing Existence 2.0 or Conelrad should link to your pages).
Doh, I checked the dates and I assumed I had the most updated version up. But the file sizes are off (and Fo4edit doesn’t seem to change the dates anyway). Re-uploading.
Re-Uploaded. Also, here’s an esp with the correct file path so you don’t have to download all 200 MB.
https://3dnpc.files.wordpress.com/2016/02/atomicradiov003_esponly.zip
Thank you, very much!
I noticed when looking at the mods section of the FO4 forum, that there are 64 files listed under radio stations. Wonder if it might be a good idea to have some beta entry there to establish Atomic Radio‘s spot on the radio dial? I suspect when it is finished that Atomic Radio will be the most listened to radio station in the Greater Boston area.
I can’t imagine those 64 Nexus entries being concerned or harassed by post-apocalyptic recording rights lawyers.
Not until the GECK comes out, probably. I want to do the Nexus release along with a beta of the NPC mod.
True, no one has reported those stations, but all it takes is one person. Nexus itself doesn’t care so long as their hands are clean. But any drama can be avoided by filling the station up with vanilla tracks and telling the user to replace them. (Consoles won’t have that option).
In the meantime, I want to build up the talk radio content a little more. Talk is different from music because it’s not designed for repeated listens. As much as I like the Silver Shroud or Daring Dashwood in FO3, I never listened to it more than once. So ideally you always want the radio to be 60 to 70% music, but the more content you have the more you can skew that ratio.
Sooo, how does one enable the radio? Do we need another mod?
In game, it will be auto-added to your Pip-Boy.
If you mean, how do I enable the mod, then it’s the same as other mods, I would follow the guidelines here.
Basically you need to edit some INI files in My Documents/My Games/Fallout4 to allow your game to load loose files. Then you have to edit the plugins.txt and place AtomicRadio.esp in the document and save, then change the file to read-only. After that just drop the mod in your Data folder.
Strange it’s not showing atomic radio in my radio list :(
Did you try checking your plugins.txt file? After adding AtomicRadio.esp, you should change it to read-only to prevent Steam from replacing it.
To check if the ESP is activated in game, type SQV AtomicRadioQuest, if the esp is installed, it will show the quest ID
Otherwise I’d just double-check the installation, it’s probably different if you use NMM or MO, you probably have to activate it inside there.
Strange, it turned itself off. Well thanks, I fixed it.
This station is damned brilliant. I had Old World Radio from the Nexus, mainly for the DJs, but I fired up Atomic Radio yesterday and I have to tell you, there’s no turning back. I shouldn’t be surprised with the quality, considering your other projects, but this is way beyond the grade of even Beth’s native stuff, both in production value and cleverness. I literally laugh out loud–not lol–at your ads, PSAs, etc. Your whole crew is absolutely gifted, and I am incredibly grateful for all of your amazing work. Thank you!
Not sure if this is the right spot to put this, but couldn’t figure out which site would be best. First let me say this mod is awesome. One of my favorite by far. However, recently while in the downtown area I’ve been getting a ton of lag, freezing, or crashing. After systematically disabling all mods and one by one going through them and testing, atomic radio was the culprit(I know it sounds crazy, I didn’t believe it either). I’m wondering if it might be on the same frequency as one of those obscure radio signals? In any case I love the mod and maybe if you guys get time you could look into it. I am using the mod on Xbox one, not sure if that makes a difference.
Thanks so much for such a great mod
I don’t get any lag, freezing, or crashing downtown, so could just be an overall memory issue or conflict as opposed to anything replicable with Atomic Radio alone – that’s the only way to show the cause is having the mod installed as opposed to a combination of variables. If you like you can email me your save though at kristakahashi@gmail.com, a save where the problems occur.
But there’s really nothing to “fix” since it’s a radio mod and fairly simple.