In a game like Skyrim, objectives are pretty much essential. You can’t really keep track of what the hell you were doing given there’s so much shit to do. Still, objectives do have unintended consequences. They tell you there is a piece of candy waiting for you at a certain place, and place an incentive on visiting it.
This is completely benign if the quest giver is self-aware. If I want you to fetch my sword from a cave, the player should have it marked on his or her map. They should have an incentive to go there. Objectives are just a helpful reminder of the task at hand.
However, in other cases, as with the crabber Juryk, the quest giver has no idea that certain events are taking place around him. There’s no reason an objective marker should point you to the next location, given the information the crabber provides. In this case, I decided to let things happen organically. The odds you would never visit the inns and taverns are next to nil, so there’s never a worry that lacking objectives will hinder your progress.
Nevertheless, I thought it’d be a good idea to highlight this and other easter eggy quests like The Queen of Mereth in the blog, if nothing else than to give the actors their due.