3DNPC Fallout Bundle v0.03

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UPDATE: Was told the generic mod had some missing sound files, fixed as of 1/1/2016, this is now version 0.04, only other change is a few more tracks for Atomic Radio

3DNPC FO3 Bundle v0.04 DOWNLOAD

All right, here’s version 0.03 0.04 of the Fallout Bundle. It adds new idle commentary to some followers, as well as the background NPC mod featured in the video below. There are about half a dozen pairings scattered across the wastes, each having a handful of scenes that play randomly or fire when you hit a trigger.

The other major addition is the alpha release of Atomic Radio. The Nexus version will be a separate download and gimped for obvious reasons. For more details, see the respective wikis, and for the complete changelog, check the individual forum pages here.

Fallout NV Mods: The Blue Note – Mister Grant

I have a bit of a backlog when it comes to these trailers, since most of my focus has been on the radio channel. I did manage to get one done today, here’s Mister Grant for the NV mod, The Blue Note.

As mentioned here, the original release had a few assets in the wrong folder, but I that should be fixed with v0.02. I don’t know, no one’s said anything. If you run into any issues though, be sure to report them by clicking the button on the right side of the header.

 

3DNPC v3.1.1

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Here’s version 3.11 with some fixes and tweaks reported by Blue, who also provided the screenshot of Carmella. Her skeletons will now take a knee when attacked. Also made some minor fixes to a couple of quests, and made Blood of Kings possible to start before Pit Dogs. Not exactly a perfect solution to conundrum of Zora being alive or dead, but at least now it’s possible that the latter outcome won’t result in an automatic re-load.

In other news, Fallout Bundle v0.03 will be released in about a week.

3DNPC 3.1.1

All Fixes and Tweaks from v3.10:

  • Carmella’s skeletons are now protected
  • Carmella removed from necromancer faction and added to Riverwood faction to avoid battles at inn
  • Fixed a scene near the end of As You Like It that sent Daenlyn to the docks making him AWOL for the actual scene
  • Removed (Quest in Alpha) on dialogue to start Aldmeri Prisoner
  • Disabled trigger box in longhouse of Idle Dreams after initial use, as running into it a second time would make the initial scene repeat
  • Fixed Batheru‘s intro dialogue not to repeat when speaking to a Dunmer character
  • Made Blood of Kings possible to start before Pit Dogs. However, starting either quest must be done to completion before you can start the other.