Valgus by Corvidfeathers

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corvidfeathers:

I drew a Skyrim thing.

This is Valgus, an Imperial healer, and one of the followers added by the Skyrim mod Interest NPCs.  It’s a fantastic mod with amazing characters, so if any of you play Skyrim with mods I recommend you check it out! ^^

I’m ridiculously proud of that skin chading and detail.  My fabric shading could be much better and the magic is eh but that’s the best skin I have ever colored I think.

Bard Animations and Weapon Draws

Okay, just added a fix to the bard play. Previously, you had to draw your weapon to exit out of player bard mode. However, nonoodles pointed me to the IdlePlayerStop animation which you can run via the following script:

Game.GetPlayer().PlayIdle(IdlePlayerStop)

Unfortunately, if you look at Gameplay–>Animations in the CK, the vanilla IdlePlayerStop animation is set up incorrectly. It’s set to run IdlePlayer, which is ostensibly useless, at least when I tested it.

idle1

Similarly, the IdleStop animation is useless because it’s conditioned not to run on the player.

idle2

Technically, we can “fix” either of these animations by altering the Anim Event or the conditions, but you never really want to fuck with the vanilla settings. Thus, using the copy/paste feature, we make an additional idle with the name IdlePlayerStop3DNPC.

idle3

As you can see, this animation runs IdleStop and is not conditioned to anything. Then in our script attached to the scene, we reference the new animation like so:

Game.GetPlayer().PlayIdle(IdlePlayerStop3DNPC)

The result is the player will stop using the lute animation without a need for drawing a weapon. Although sometimes you just feel like drawing it anyway.