Trailers and Teasers – Reunald, Helcyon, Frygg

Despite the overabundance of male actors in the mod, there has been a paucity of male vocalists. So to rectify that, I plan on adding some more male bards to the taverns around Skyrim, although I haven’t decided on whether to make them jukeboxes or give them a full sheet of dialogue. This bard, whom I inadvertently named after a car, will likely be in Kynesgrove. Aaron Kelley is new to the mod, but will be voicing some key roles in the Blood of Kings questline. Barrett Leddy is another actor who will sing and possibly dance at Rorikstead’s Frostfruit Inn.

Another actor for the questline, Jay Appleyard, is also a new addition. We don’t know if he can sing yet, as I haven’t asked him, but we do know he can execute a creepy fortune teller voice with precision. Proof of which is in the video below for Helcyon, and to a lesser extent Frygg

In other news, you may have noticed the ReadMe is slowing filling out. This is entirely due to Blauwvis, who has tirelessly added new pages, collected RefIDs and made neat little tables for your perusal. Roarian has also volunteered to help clean up any broken links and errors.

Character Profile – Eldar

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Let’s say you own a home. A modest one, but a valuable commodity nonetheless. Now, if I offered you a million forks for it, you would probably reply with laughter, then derision, followed by more laughter combined with hurtful pointing, and when you were finished laughing and chiding and posting videos of me to YouTube you would pick up the phone and promptly call the authorities. It wouldn’t matter that the cumulative value of the forks exceeds the value of your place. It’s like trading 101 pennies for a dollar. At some point, the math doesn’t apply. I’m not selling forks. I’m selling junk.

Now imagine the same scenario, only the homeowner happens to run a successful dinnerware business. She not only owns the stores to sell the forks, but has the distribution infrastructure to deliver them to shelves across the country. For her, I’m not selling forks. I’m selling treasure.

You might say the success of Eldar‘s business plan depends on a variety of factors. The location is important, as are the overencumbered adventurers who stock his wares. However, the hoarding of items isn’t nearly as critical as Belethor’s ability to move them. And move them he can. Every 48 hours he will spin brooms into gold and be back for more. In fact, no matter what you throw at the old Breton, he will not only purchase it, but he will boast about his ability to sell it. For him, none of it is ever, ever junk.

Some might say this is a gameplay device, and like the 7000 steps to High Hrothgar, not something you take literally. Others will contend the dialogue for Belethor, where he repeatedly talks about the value of trash, is there specifically to imply the goods are being moved. And whether you believe one or the other will dictate whether Eldar thrives, or starves.

In this sense, the economics of the world are often determined by player choices. If you are the kind of person who chooses to play realistically, you might withhold selling Belethor piles of junk, effectively turning him into an ordinary merchant. However, if you take advantage of the loopholes in the gameplay, raising your speechcraft and stocking his store every week with hundreds of dirty bowls and brooms, then you are essentially creating a world where Belethor has the ability to sell them. A world where he is more than happy to sell his home for twice the value in junk.

Eldar talks about playing the market, and how it can affect what kind of junk Belethor is willing to buy. What Eldar doesn’t realize is the market, for all its whims and vagaries, is ultimately determined by one person, and one person alone. You.

Trailers and Teasers

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Today was probably the least productive day I’ve had since the inception of the mod. I spent three hours watching baseball, and then stared at the clock for about five minutes trying to figure out if watching paint dry could possibly be as pointless as what I just watched. I did manage to get some real life work done, as well as add some audio and dick around with a new follower, NPC #139, albeit to be honest I lost count of how many “interesting” NPCs I made many moons ago, as opposed to NPCs just there to move along a quest. This one has a short little drama tied around his appearance, but there are some kinks that need working out before he can be released.

As you can tell, he’s an Orc. He has hair like Bob Marley. His name has two linguavelar stops. Perhaps I should have named him Nurgok and gone for the trifecta. As for the new voices, they are here for your viewing pleasure. If you are not pleased, then I suggest you make efforts to pleasure yourself. It always works for me.