Technical Difficulties

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Over the weekend, it appears something went wrong with this website. While it worked fine for the most part, occasionally clicking on a link would send you to an advertisement spam or generate an equally annoying pop-up.

The only change I made to the site over the weekend was trying Google Adsense as a footer banner, but I’m not sure it’s related as removing the widget didn’t seem to correct the issue. So I’m moving everything back here where it’s safe and warm. Right now I’m backing up all the files so I can delete everything and build it up from scratch.

Please Stand By

UPDATE: WHEEEE TRAILER!

So it looks like all the leaks have forced Bethesda to move up their announcement to tomorrow. While confirmation is nice, ultimately we’re still probably a year away from playing Fallout 4, if the Skyrim announcement is any indication. The original trailer was released on December of 2010.

In any case, you may have noticed yesterday I’ve put up some mods up on the forums for testing, so while this is sooner than expected, the timing works out. Here’s what I got so far. Now, eventually I’ll have a download page that’s much easier to peruse, as well as a Nexus page and a bundled download and shit like that. Right now, everything is still in construction, so you’ll have to download the files separately. You can find more information and NPC locations by checking out the wiki or the Fallout mod forum.

  • Cosmos – Rockbreaker’s Last Gas(NEW)
  • Dot’s Diner – Dot’s Diner north of the Dunwich Building(NEW)
  • Mortar – Jalbert Brothers Waste Disposal
  • Slasher – Rivet City
  • Spider – Seward Square Electronics Store (East of Broadway Cinema)
  • Zynx – Evergreen Mills Bazaar
  • Room 404 – Abandoned Building east of National Guard Depot

Of the seven, Cosmos, Dot’s Diner, Spider and Room 404 have quests at the moment. Of course, it’s not a coincidence that most of these mods are followers. Those are just easier to get voiced because it only requires one or two dedicated actors. The quest mods will probably take a few weeks more, but hopefully everyone will meet their deadline.

Anyways, these are all still in Alpha, so report any bugs in the appropriate section. I imagine some things can be broken deliberately as Fallout 3 isn’t designed for scenes, but hopefully everything is intuitive enough to where you know when to let a scene play out. Otherwise I’ll have to do like vanilla and freeze you in place and that can feel suffocating.