Here’s a short little trailer featuring some of the settlers in the mod. You’ll find a list of where to find them on the wiki here. If you don’t like one of the settlers, just use FO4edit and remove them from the cell. Unlike Interesting NPCs, there’s no quests connecting them, so you can have your NPCs a la carte.
The mod will probably be released around November 1st.
So here’s something you thought you’d never see again, new Interesting NPCs content, voiced by spacefiddle, with additional voicing done by PotasticPanda. This is actually an NPC that came out of a forum thread discussion a while back, which is a spoiler so only click if you want spoils, er, to be spoiled. Twas a good discussion. Hopefully now it’s a good quest.
Anyways, when the next version of the mod is released, you’ll be able to find Terynne wandering Windhelm, but you’ll only be able to start the quest dialogue via the scene above, in the Palace of the Kings. Terynne will be looking through mage what’s-his face’s things, but only when the room is empty.
Lastly, once this update is out, I’ll finally look to porting to SSE. I’ve heard some of you have had success with saving the alpha in the CK, I’ll research your findings after version 3.4 is out for Oldrim.
Hey, will you look at that. It’s our old friend, CloudTop or something or other. Anyways, here’s something I’m trying to get out by month’s end. It’s an old vaporware quest for Interesting NPCs. I scrapped it for a number of reasons, but the other day when digging through the garage for spare parts, I brushed off the Creation Kit and decided to give her another go. Of course, having to revamp the lines meant having to recast the actress for Carmella with my old pal Alice Bell, but she came through as she always does.
The other thing I hope to include in the update is a re-recording of Batheru by MegapiemanHD. Not related to the quest, but he needed a re-record. And if all goes well, I might take a crack at that other vaporwared quest, the much bigger one, the Ylgyne goes to the lost city one, but we’ll see.