Fallout NV Mods: The Blue Note – Mister Grant

I have a bit of a backlog when it comes to these trailers, since most of my focus has been on the radio channel. I did manage to get one done today, here’s Mister Grant for the NV mod, The Blue Note.

As mentioned here, the original release had a few assets in the wrong folder, but I that should be fixed with v0.02. I don’t know, no one’s said anything. If you run into any issues though, be sure to report them by clicking the button on the right side of the header.

 

3DNPC v3.1.1

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Here’s version 3.11 with some fixes and tweaks reported by Blue, who also provided the screenshot of Carmella. Her skeletons will now take a knee when attacked. Also made some minor fixes to a couple of quests, and made Blood of Kings possible to start before Pit Dogs. Not exactly a perfect solution to conundrum of Zora being alive or dead, but at least now it’s possible that the latter outcome won’t result in an automatic re-load.

In other news, Fallout Bundle v0.03 will be released in about a week.

3DNPC 3.1.1

All Fixes and Tweaks from v3.10:

  • Carmella’s skeletons are now protected
  • Carmella removed from necromancer faction and added to Riverwood faction to avoid battles at inn
  • Fixed a scene near the end of As You Like It that sent Daenlyn to the docks making him AWOL for the actual scene
  • Removed (Quest in Alpha) on dialogue to start Aldmeri Prisoner
  • Disabled trigger box in longhouse of Idle Dreams after initial use, as running into it a second time would make the initial scene repeat
  • Fixed Batheru‘s intro dialogue not to repeat when speaking to a Dunmer character
  • Made Blood of Kings possible to start before Pit Dogs. However, starting either quest must be done to completion before you can start the other.