This mod wouldn’t be possible without contributions from the amazing voiceover community. For full cast and credits, visit the wiki page here.
Changelog from Version 3.14
3.13 was borked, re-uploaded
Changelog from Version 3.13:
Fixed Courtney missing script
Changelog from Version 3.12:
Unvoiced NPCs/Cut Content is being removed from the mod. This will remove them from the world and there should be less bug reports as to why they aren’t talking or recruitable
Changelog from Version 3.11:
Added stay package to keep Luke from wandering off in conversation
Changelog from Version 3.01:
Added new settler Emmon to Somerville Place
Full Changelog:
Spoiler:
Changelog from Version 3.0:
Accidentally gave Phineas some of Kim’s lines, removed
Changelog from Version 2.6:
Added 4 new recruitable settlers – Dyson (Diamond City Security), Genevieve (Diamond City Upper Stands), Rose (Goodneighbor Third Rail), and Phineas (Oberland Station). See wiki for cast and credits
Changelog from Version 2.3:
Added 3 new recruitable settlers – Courtney (Dugout Inn), Pyke (Fishing shack north of Museum of Witchcraft), and Kim (Tenpines Bluff). See wiki for cast and credits
Changelog from Version 1.5:
Added 3 settlers – Blake (Hotel Rexford), Victoria (WRVR), and Pumpkin (Abandoned house near Drumlin Diner) are now recruitable, see wiki page for full credits
Changed version number to reflect number of NPCs, so version 2.3 is 23 Settlers
Changelog from Version 1.2:
Settlers Bob (Drumlin Diner area) and Peter (camp near Thicket Excavations/Nordhagen Beach) are now recruitable
Moved Ginny upstairs in Boston Bugle so she doesn’t get stuck because of the elevator
Changed radius of commentary to 512 units or less
Changelog from Version 1.1:
Fixed the value of ghoul coins to be worthless, in previous versions you could exchange for real money
Fixed Ginny’s location to be the Boston Bugle, but she may linger in Prost Bar until her AI package re-evaluates
Added voiced and recruitable settlers Akira (Diamond City), Evan (Dugout Inn), and Clover (The Third Rail)
Added 8 unvoiced, non-recruitable settlers which will be completed at a later date (adding them to the world in advance for technical reasons, so their refIDs load into the quest)
Changelog from Version 1.0:
Removed Federal Ration Stockpile passwords from inventories of Ginny, Seven
Reduced odds and frequency of Faye singing
To avoid confusion, removed unvoiced WIP NPC from Diamond City
The AI system is all vanilla, so any issues with that should be taken up with your nearest Bethesda contact. Probably won’t be any bugs since the mod is so barebones, but if you spot a flying bowling alley somewhere let me know and I’ll fix.
Any feedback is appreciated. While you can easily remove settlers you don’t like from the mod with FO4edit, it helps if I know why you did so.