Trailers and Teasers – Innkeeper Interaction

http://www.youtube.com/watch?v=J2Ew0TQaz0E

Here’s a new feature that a few NPCs will have in the future. It has a 25% chance of firing so it ideally won’t happen every time you visit an inn, but I may lower the percentage if it’s too frequent. After the idle fires, the NPCs will randomly select from about 10 or more responses, some conditioned by the time of day. For instance, Alassea won’t order an ale in the morning, but Skjarn won’t care.

Who gets it mostly depends on the availability of the actor. That and more unique combat dialogue is the current priority, as well as getting rid of the current placeholder audio for NPCs like Yushari.

Trailers and Teasers – Hagravi

As part of my ongoing quest to make the mod perfect, I’ve decided to expand some of the older NPCs as well as check in with actors to see if their mic situation has improved. As I couldn’t get a reply from DutchDude, I went ahead and got J.T. Decker to voice the revamped version of Hagravi.

Being one of the original five or so NPCs, Hagravi had a pretty shitty* dialogue tree. It wasn’t so much a tree as it was a goal post This, of course, is my fault, because when I started I had no idea what the fuck I was doing.

Now, like most other NPCs in the mod, those posts will branch out into secondary role playing options, and he won’t seem so ancient. Of course, all the new branches will make it a lot harder to kick field goals, but the point of the mod is not to play handegg, but rather to give starving children free ice cream or something like that.

*Of course, when I say shitty, I don’t mean the internet’s definition of shit, which is “imperfect.” I mean  the simulated ingestion of feces.

Trailers and Teasers – Mannequin NPC Poses

http://www.youtube.com/watch?v=m3SUqahF-ZE

Here’s some more stuff for the mannequin. There’s still the occasional weirdness where it doesn’t load in (read: teleport to) the right place, and I’m not entirely sure how it picks what to wear, but I suppose the vanilla mannequins were equally finicky. One thing I think I’ve gotten figured out is how to get the poses to load when you enter the cell, based on your previous selection.

Another thing featured in the video I will likely have to axe is the kill move, as it causes the NPC to get stuck in a drawn weapon stance, which prevents other idles from being played. In any event, it’s coming along nicely.