3DNPC v3.02

2013-09-15_00005This is a minor maintenance update, just to add some additional follower commentary, fix some minor bugs, and implement some failsafe measures into some of the older scripts to account for friendly fire. I’m also trying something new with regard to the Hearthfire patch. It’s too time consuming to make a new one each time, and that could also lead to bugs.

So, starting with this version I’m using the HF patch to add new content, then using the CK’s Ctrl+Delete function to strip it as a master for the base download. Doesn’t seem to have any negative effects while testing, and it’s much easier to implement, so that’s what I’m going with.

3DNPC v3.02 – A torrent file of the Main Version in its entirety
UPDATE from v3.01 to v3.02 – For updating from version 3.01 only
HF Patch

New Stuff

•  Alassea marriage dialogue fully voiced, plus bonus dialogue in Solitude and Whiterun
•  Additional hellos/goodbyes for Valgus
•  Voices to all supplemental characters in Black Robes, only Anum-La unvoiced, use console to enable silent dialogue and start quest.

Bug Fixes and Tweaks

• House on the Hill – Added condition to prevent spoiling and finishing quest prematurely by talking to Wolf.
• Added missing audio files for Karras and missing “fail bard” track
• Added stop/start combat to sections of Pit Dogs and Children Fair in the event of friendly fire.
• Split/edited some monologues for Fironet, Jaspar and Asteria
• Beast Who Cannot Be Slain – Third person players were not being forced to 1st person camera at appropriate time
• Black Robes – Anum-La going back to Riften to sleep, do the quest during the day for now

Trailers and Teasers – v3.02

http://www.youtube.com/watch?v=tUYbL6VgjBQ

I’ll probably throw up another update soon, just kind of hoping for more voice work to come in. Here’s a video that shows some of the new stuff, a few additional conversations for Alassea, more greetings and goodbyes for Valgus and some interaction with vanilla NPCs using the same technique I used in the Dragonborn NPC trailer.

Bottomless Sky

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“You’ve got one minute.”

The Dunmer props his feet on the now empty chair, using the Redguard’s corpse as a seat cushion. The hole where her eye used to be, and where the fork was now, dribbles blood onto the cold cement. The Imperial glances over at his fellow captive, the Nord, struggling in his seat. He isn’t sure if he’s trying to escape, or just trying to break the rhythm of that hollow drip. A creak of the chair, a smack of the lips, anything to deflect the sound of their dead partner’s tears, keeping time like an hourglass.

“Thirty seconds.”

The Dunmer’s lips crease into a smile. With every drip, his fingers play the fork’s better half, letting it tumble slowly down the web of his fingers.

“Ten seconds.”

Whatever cool was left in those skinny little veins, the Nord is starting to lose it. He begs the Dunmer first and the Divines second, please oh please grant me mercy, but the sky above is a bottomless dark, and it leaves more questions than answers. Having spent his life in this walled city, he’s never seen it, the sky. He thinks it might be green.

“Time’s up.”

The Nord shuts his eyes. But the knife finds his partner.

The Imperial falls to the floor. He can feel his body going deaf to the world, the same way he came in. There’s no life flashing before him, nor is it something he cares to see. All he wants is a glimpse of the future, a sign this bargain meant something – some trace evidence the girl will be okay.

“Last chance, fetchers. Where are you hiding it?”

“There,” he says, as the blood pours down the drain.