Character Profile – Eldar

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Let’s say you own a home. A modest one, but a valuable commodity nonetheless. Now, if I offered you a million forks for it, you would probably reply with laughter, then derision, followed by more laughter combined with hurtful pointing, and when you were finished laughing and chiding and posting videos of me to YouTube you would pick up the phone and promptly call the authorities. It wouldn’t matter that the cumulative value of the forks exceeds the value of your place. It’s like trading 101 pennies for a dollar. At some point, the math doesn’t apply. I’m not selling forks. I’m selling junk.

Now imagine the same scenario, only the homeowner happens to run a successful dinnerware business. She not only owns the stores to sell the forks, but has the distribution infrastructure to deliver them to shelves across the country. For her, I’m not selling forks. I’m selling treasure.

You might say the success of Eldar‘s business plan depends on a variety of factors. The location is important, as are the overencumbered adventurers who stock his wares. However, the hoarding of items isn’t nearly as critical as Belethor’s ability to move them. And move them he can. Every 48 hours he will spin brooms into gold and be back for more. In fact, no matter what you throw at the old Breton, he will not only purchase it, but he will boast about his ability to sell it. For him, none of it is ever, ever junk.

Some might say this is a gameplay device, and like the 7000 steps to High Hrothgar, not something you take literally. Others will contend the dialogue for Belethor, where he repeatedly talks about the value of trash, is there specifically to imply the goods are being moved. And whether you believe one or the other will dictate whether Eldar thrives, or starves.

In this sense, the economics of the world are often determined by player choices. If you are the kind of person who chooses to play realistically, you might withhold selling Belethor piles of junk, effectively turning him into an ordinary merchant. However, if you take advantage of the loopholes in the gameplay, raising your speechcraft and stocking his store every week with hundreds of dirty bowls and brooms, then you are essentially creating a world where Belethor has the ability to sell them. A world where he is more than happy to sell his home for twice the value in junk.

Eldar talks about playing the market, and how it can affect what kind of junk Belethor is willing to buy. What Eldar doesn’t realize is the market, for all its whims and vagaries, is ultimately determined by one person, and one person alone. You.

Trailers and Teasers

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Today was probably the least productive day I’ve had since the inception of the mod. I spent three hours watching baseball, and then stared at the clock for about five minutes trying to figure out if watching paint dry could possibly be as pointless as what I just watched. I did manage to get some real life work done, as well as add some audio and dick around with a new follower, NPC #139, albeit to be honest I lost count of how many “interesting” NPCs I made many moons ago, as opposed to NPCs just there to move along a quest. This one has a short little drama tied around his appearance, but there are some kinks that need working out before he can be released.

As you can tell, he’s an Orc. He has hair like Bob Marley. His name has two linguavelar stops. Perhaps I should have named him Nurgok and gone for the trifecta. As for the new voices, they are here for your viewing pleasure. If you are not pleased, then I suggest you make efforts to pleasure yourself. It always works for me.

Quest Pages and Wiki

Alright, here’s an example of a quest page, which will be added slowly to the blog. I listed the stages of the quest that get activated, but the enabling and disabling of NPCs in this particular quest happens mostly through the conversations, and as such, the note below should explain why setting a stage won’t always have the desired effect. Forgotten Lore and Radiant Dark each run into this issue, as the newer quests are all set up to where for the most part, the main script enables/disables everything.

The actual page is here, which will also be linked to the ReadMe and everywhere else the quest is mentioned, and can be found via search as well.

I tried to fill the page with both background information as well as relevant data for progressing through the quest, and may include a video walkthrough at some point. If nothing else, the quest codes and stages should help, but again, for other quests more than this one.

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Forgotten Lore
Quest Giver Olivia Meronin – Winterhold College Arcanaeum
Locations Arcanaeum, Shadowgreen Cavern, Windhelm Warehouse, Wreck of the Winter War, Graywinter Watch, Falkreath Watchtower, Ironback Hideout
Prerequisites None
Related Quests The Radiant Dark
Enemy Level PC x 1 Class LvlWarlockBoss
Quest ID CWQQ2 Editor ID 02038120
NPCs Olivia, Jadro’Ra, Erith, Arryn Grey, Lyanna, Melisandre, Fisherman
Reward Olivia’s Staff(Wall of Flames), Gold(1000)

The very first quest introduced into the mod, the skeleton of which was taken from Roarian’s mod of the same name. He transferred over his scripts, ideas and characters upon which the dialogue and story was built. The quest starter Meronin was renamed Olivia Meronin, to account for the overabundance of male roles early in development. Each of the five mages is based off a boss level warlock template, but Lyanna(Alteration) and Erith(Restoration) are given their own spells to account for their school of magic. The names for the mages are predominately taken from A Song of Ice and Fire, with the exception of Erith who is named after the Final Fantasy character.

Finding Jadro’Ra
Olivia will indicate Jadro’Ra will likely be in one of the caverns along the northern shore. The exact location is Shadowgreen Cavern, where the Khajiit will reveal he shadowed another mage, who at this point remains nameless. The identity of the leader of this group is revealed during the events of The Radiant Dark.

Olivia’s Advice
Upon returning to Olivia with Jadro’Ra’s information, she will ask the PC to retrieve the notes from the rogue mages. In addition to giving basic information on the five schools of magic, Olivia will tell the five stories which Vanus Galerion told of his youth, each alluding to the school of magic the spell tome contains.

  • Illusion – The illusion story tells the tale of how Vanus’ father told him to never reference things he learned from his studies, as the mention of a beast from a faraway land would clue his master into realizing the boy had been educated.
  • Alteration – As the nature of alteration is not to deceive, but alter reality, such is the story of how Vanus’ mother’s anxiety made her worst fears come true.
  • Destruction – Vanus’ anger transforms into rage, as his screams fill the night’s hollows.
  • Restoration – Vanus escapes but at the cost of his constitution. However, a band of troubadours nurses him back to health.
  • Conjuration – In his time with the troubadours, Vanus learns the value of conjuration, and the ability to always summon laughter, even in times of sorrow.

Destruction
At the top of Falkreath Watchtower. The warlock is disabled for the purpose of this quest and enabled upon finish.

Conjuration
Graywinter Watch. In versions prior to 2.38, corpses are enabled at game start. In subsequent iterations, the corpses will be enabled for this part of the quest and disabled upon its conclusion.

Restoration
Windhelm Warehouse. A restoration mage and bandits will spawn in the warehouse, but can be led outside in order to attract the guard and remove their inherent advantage.

Alteration
Unlike illusion mages where the trick is performed through misdirection, the alteration bandits wear their names and act accordingly. The difference is they are dressed in farm clothes, and the attempt is to lower the PC’s unconscious aggression by making him/her question whether they should be attacking or if they’ve encountered a bug. As such, the altered behavior is real as opposed to a game mechanic.

Illusion
Found at The Wreck of the Winter War, the Fisherman is deliberately set up to appear like a vanilla prisoner, hence the illusion. Originally, the quest marker was designed to appear over the dead body, but a lack of scripting knowledge prevented many of the desired effects. Releases after 2.38 will incorporate that, with a fake page placed on the dead fisherman seen below.

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Forgotten Lore (CWQQ2)
Stage Information
0 Speaking to Olivia, she will inform you that her assistant, Jadro’Ra, has gone missing.
10 Jadro’Ra can be found at Shadowgreen Cavern, where he is lying wounded and dying.
15 Upon his death, Jadro’Ra hands you notes on the location of five wizards who may be in possession of the stolen documents.
20 After returning the notes to Olivia, she will ask you to track down the mages and recover the missing pages.
90 Olivia will reward the player 100 gold per page. Retrieving all five pages will set the stage to 90.
200 After receiving all 5 pages, Olivia will reward the player with a staff and 500 gold. She will then go about the business of decoding the texts, and make note that Jadro’Ra’s killer is still at large.

Notes: The scripting for this quest happens primarily through dialogue. Meaning, setting the stage through the console may not produce the desired effect, as the enabling of various NPCs is done through the fragment scripts attached to the conversations as opposed to the quest’s main script. Roarian wrote and encrypted the pages, which each have various messages contained within.