Character Profile – Dar’Rakki

The world of Skyrim is not built to scale. Objects on the map are further than they appear. When playing an open world game, such warning labels are never applied, but the implications are there. Just as a second in real life is tantamount to a minute of game time, so is a single step akin to traveling ten.

However, unlike with time, in-game distance can hardly be quantified with neat little ratios.  We may be able to travel from Markarth to Riften in less than a day, but that doesn’t represent or even give us an idea of the actual time it should have taken if Skyrim were real. That’s because if Skyrim were a landmass the size of Europe, spending most of your game traveling from hold to hold would be incredibly fucking tedious.

Thus, when the lore tells you there are 7000 steps on the way to High Hrothgar, the bullshit detector should not sound the alarm. The idea as a developer is to make the journey appear to be of significant length without making it a chore.  At the same time, being cognizant of these realities doesn’t stop the question from burrowing into your mind.  Every time I walked the steps, I felt the junkie need. I felt a burning desire to count.

And with that, the basis for the character Dar’Rakki was born.

Of course, like all the NPCs, The Conspiracy of the 7000 Steps was never explicitly designed to be a quest.  The true nature of Dar’Rakki’s conflict has nothing to do with the Greybeards or High Hrothgar or even the notion of conspiracies. Dar’Rakki is a character about coping with grief.  Thus, when trying to integrate the player into that story, the logical thing to consider was how people try to allay that suffering.

For those who bypassed the backstory, Dar’Rakki never wanted to come to Skyrim. It was his childhood friend, Adanja, who coaxed him to make the journey. She promised him she would never leave him alone, and when she lost her life to save him, he treated it as a betrayal. In truth, his anger belies his sadness, heartbreak, and fear. As the prototypical stranger in a strange land, his survival will likely depend on the kindness of others. Yet after what happened to Adanja, the one thing that scares him more than making new friends is the thought of losing them. To Dar’Rakki, the Greybeards represent the best Skyrim has to offer. If they can’t be trusted, then no one can.

Which is precisely why there are consequences for telling him the truth.

Dar’Rakki’s quest, you see, is not about how many steps there are or whether the Greybeards are a bunch of lazy charlatans. It’s about white lies and how what we want to know isn’t always what we need to hear. When you converse with him, you learn that Dar’Rakki is fragile – with a mind that should be bubble-wrapped and handled with care. If you plan on telling him the truth about the Throat of the World, you might as well drop him from it.

Sometimes the warning labels are there. Even if they’re just implied.

Creation Kit – 353 Days, 125 NPCs, 1 Minute

It Takes a Village and a Ton of Dwemer Spiders

Whenever a razor manufacturer adds an extra blade to their product, people immediately react with jokes and scorn. You can only shake your head and wonder who the target audience is for an 8-bladed chainsaw that is illegal in 48 states. I used to wonder myself what kind of deranged lunatic resided in a place where such a razor was acceptable.  Now, I live in one of those states – the state of perpetual motion.

When I see these monstrosities of engineering, I think only of the precious seconds those extra blades save when gliding the razor down the side of my face. I think of how an additional blade would cover an even larger surface area and still avoid slicing my carotid artery, while trying to deduce whether it would save enough time to justify the petition to BIC and Gillette.

This is how I spend my days. I’m brushing my teeth in the shower, clipping my toenails while taking a shit.  If I can save enough seconds, 60 of them to be precise, I can save a minute. If I can save 60 minutes I can save an hour, and so on and so forth.

I may not have time, but I can do my darndest to make it.  After all, they say a minute saved is a minute earned.  They mostly say that about pennies, but they also say time is money.  By my math I am well on my way to being the only person who can afford to have a 48 hour day. It all makes perfect sense if you don’t think about it. And I don’t. I mean, I could go back and proofread this paragraph, but there just isn’t enough time.

As we approach the one year anniversary of the Creation Kit and the release of Interesting NPCs, it seems appropriate to talk about the importance of that most diligent of taskmasters, the inexorable, swaying pendulum we call time. It is the single most critical factor in the development of the mod, and I realized from day one that the more I devoted to it the better the end product would be.

To make time and still be a functional member of society, it requires careful management. This involves not only finding ways to be efficient but prioritizing its use.  From life hacks to life interrupted, you are constantly fiddling with the clockworks of the moment.  You do it all even though it’s mostly pointless, just on the off chance you can squeeze out a few more seconds to slow down the day. And right now, I want to cash in sixty of those seconds and take a minute to say this, for I can think of no better use.

Over the course of this past year,  I can imagine many have had to make decisions where they had to sacrifice not just a weekend or two, but a consistent portion of their daily lives to help the mod’s development. Whether it’s voice acting, writing, composing music, bug reporting, suggestions, or simply helping other users on Nexus, this mod couldn’t have been built without the hard work of a community working together.

To everyone involved and those who’ve helped along the way, I say thank you.

3DNPC v2.22 [Beta]

If I am going to utilize a torrent, I might as well drive traffic to the blog.  This is the main version of the mod and an optional version for better compatibility with follower mods.

3DNPC v2.22 Beta MAIN DOWNLOAD 
This is the Main file. It has a combination of voiced and silent NPCs and over a dozen quests.

Follower Mod Compatible v2.22 Beta 
Followers will work like Vanilla, act like Vanilla, and occasionally, talk like Vanilla. Only the regular dialogue will be chocolate.

UPDATE: Both these files are now available on the Nexus page.  The torrent links have been removed, as it is recommended you use Nexus so people are not forced to seed.