Character Profile – Raynes

I’ll burn off their ears.  I’ll scoop out their eyes.  But the one thing I’ll never take…is their tongues.
Raynes

There are companion characters and there are marriage characters.  Raynes isn’t really one or the other.  Raynes is a sexualized character.  And by that, I don’t mean his homosexuality, although I do find that breaking away from stereotypes is fun.  When I say sexualized, I’m referring to his aggression, his fever, and his angst – all of which ooze from his pores and drip down his daggers.

You might even accuse him of being too hard, too sweaty, to be considered for a mod that prides itself on the three dimensional NPC.  Still, I find Raynes’ character to be fairly unique in that the majority of his personality remains hidden behind his impenetrable scowl.  After all, despite every indication that he is a dominant, alpha male lawman, the secret about Raynes is that he hates himself.  Or more specifically, he hates the part of him that’s Khajiit.  So much so that he keeps his head clean shaven, paranoid that somewhere in that shock of black hair he might find a single strand of fur.

Unlike most characters in the mod, Raynes doesn’t have a story to tell, and this too is as deliberate as his shaved head.  Raynes himself isn’t aware of the origins of his distaste for lawbreakers, or why he is so obsessed about bringing them to justice.  For the outside onlooker, the answer is painfully obvious.  Khajiit are known to be thieves.  As such, when Raynes hunts those that break the law, he really hunts himself.

The secret about Raynes is that he hates himself, and he’s the only who doesn’t know it.

Raynes is about the subconscious, and how it influences our pattern of behavior.  He’s a character
about bald spots and blind spots, and never being absolutely sure what’s going on in the back of your head, no matter how clean you keep it shaved.

Character Profile – Iris the Elder

I was probably about seven or eight years old when my uncle told me my mother ran track.  It was an oddly seminal moment for a child.  You see, mom is not swift.  She’s a tiny little Japanese woman and that comes with a certain spunk, but I wouldn’t characterize her as a runner.  Yet, there was a time in her life that she was actually considered fast.  A time before I was born.  For any child, the first time you realize space and time exist independent of you is a mind blowing experience.  Mom wasn’t just the mom I knew.   My teacher wasn’t just the wrinkled old crone all the kids insisted she was.  In fact, every adult I ever met had been in my shoes, dreamed my stupid kid dreams, and had lived an entirely separate existence from the one I used to define them.

In video games, characters are often viewed through a similar lens.  The myopia of the present.  Old women are always old women.  Sweet old ladies.  Miserable old hags.  They always act their age.  Old.  Rarely do we ever get to find out who they were, and how that shapes who they are.

Ostensibly, Iris is the same.  She begins with a monologue about death, how in the twilight of her life, she can see the sky fading to black.  Yet just as the nickname Iris the Elder was never meant to imply old age, so does Iris’ appearance belie what she’s really about.  The concerns about her mortality are revealed to be her children’s.  Iris herself just wants to relax, have a drink, and enjoy a hot bath.  In her old age, her courier legs have finally slowed down.  Yet at heart, Iris remains the same person she always was.  Brave.  Kind.  Swift.

I sometimes get asked about the Windhelm courier story.  When I wrote it, I knew the narrative was good, but it was Lila Paws‘ acting that truly brought it to life.  She does more than hit every note.  She takes you there, to that cold, wintry night, and as she sets the scene you can feel the chill frisk your bones.

To this day, that story is one of my favorites, because it isn’t a traditional warrior story, and yet it fits the theme of TESV so perfectly.  It’s a winter story, a Skyrim story, but more importantly, it’s a Nord story.  It’s about courage, duty, and sacrifice, from the most unlikeliest of sources.

After all, Iris may be old, and she may be feeble, but those aren’t the traits that define her.

Creation Kit – On Faces

One thing Bethesda did remarkably well was diversifying Skyrim’s faces.  If during the opening sequence, the guards rounded up Ulfric and his Stormcloaks for an old fashioned police lineup, you would have little trouble distinguishing Ulfric from Ralof or Lokir from the Dragonborn.  Well, maybe you might.  Yet I do think there’s an obvious distinction between NPCs of similar size and race, such as Uthgerd and Mjoll.  And you certainly wouldn’t confuse a demure lady like Ysolda with a strong Nord woman like Olfina Gray-Mane.

Although it’s a stretch to say the faces are memorable, they definitely have a uniqueness when placed side by side.  It’s quite an accomplishment considering the number of NPCs in the game, although some of the results –  *cough* Benor *cough*  – almost make you wonder if they were adjusting the facial sliders at random.

Similarly, the goal was to make the faces in the mod unique, if only upon closer examination.   When I construct a face, I really only have two rules.

1.  Choose mouths, lips, and eyes you haven’t used before.
2.  Do not make them all purty.

The first is easy.  The second, not so much.  Still, it’s important to resist any inclination to make them attractive unless it’s an essential component of their character.  The key is diversity.  Trying to create a world of beautiful people will typical result in a world of clones, because it’s very easy to fall into a subconscious trap of making all the NPCs conform to your standards of beauty.

All that being said, it’s evident I have a problem with #2, but only with women.  Compare, for instance, the sliders on the following two images for Olivia Meronin and Hjoromir.

The slider on her nose is long and high, but many of Skyrim’s nose types tend to be flat.  Her eyes, jaw, and mouth are extremely balanced, and the mouth is actually adjusted to fit better with the contour of her face.  Ultimately, little about her facial features is adventurous, yet I had no problem giving her a fancy shmancy tattoo, cat eyes, and other affectations, so clearly this wasn’t the product of laziness.

Evidently, it seems with Olivia I was hesitant to shift the bars away from the center, despite the fact that appearance factors little into her character.  She’s essentially asexual.  I had no problem going to town on poor Hjoromir, however, whose facial settings look like a small child fiddling with a graphic equalizer.

So it’s an ongoing battle.  The point isn’t to make the NPCs ugly, but rather, to create variation.  And if there’s a few Benors in the bunch, I’ll live with the results.  Lately I have tried to make a stronger emphasis on screwing around with the sliders, especially with females.  After all, It’s better to have a  few neanderthals in the group than a lineup of the usual suspects.