Making Hope Essential

Now that I’m integrating Hope, Vincent, and Velius to New Vegas, I figure I should probably add some of the same features I gave the companions in the Fallout 3 Bundle. Given how easily they die, an option to make them essential should be standard.

This little dialogue thing here will flip the switch, but you have to use the base dialogue tree to get to it, as the wheel is for vanilla commands only. I really hate the wheel by the way. But I guess that’s because I do more talking than command issuing. It is fairly easy to remove, but some people might prefer it and it’s more consistent with the vanilla game.

Also, video games are really violent. I think Hope is going to need a blood transfusion after this test. And a new head.

Hope Lies v0.02

IKPSevH

Here’s Hope Lies v0.02, now with a personal quest. With the news that Fallout 4 is going to have a voiced protagonist, I’m leaning toward keeping Hope in New Vegas. Jessica Osborne you know, and Jesus Acosta rounds out the cast.

https://3dnpc.files.wordpress.com/2015/06/hope-lies-v0-02.zip

If you’ve already asked Hope about her orchid hunt, you can start the quest by talking to her at either the Goodsprings or Mojave Outpost tavern. I think Vegas and a couple other locations work too, but those are the most obvious. I’ll make a proper wiki once I have time.

Fallout 3 bundle coming tomorrow.