Workshops and Engines

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As of today I’ve finished six quests now for Fallout 3 and two for New Vegas, but I still need to get the parts cast and voiced, so I don’t really have a time frame on when they’ll be released. With New Vegas I’ll probably just concentrate on background NPCs, Hope Lies, and stuff to fill in the cracks.

  • Same with Interesting NPCs version 3.09.2. Just need a few things voiced, and once that’s done there will be enough new content to justify an update. Right now it’s just too similar to the previous patch.
  • According to the Bethblog, you will soon be able to release mods over 100MB onto the Steam Workshop. I think it used to be 10MB back when I first uploaded Interesting NPCs to Steam. That experiment lasted about a week.
  • Speaking of engines, I mentioned this in the forums, but Unreal Engine 4 is now free to use.  Of course, you still have to learn to code, get art meshes and textures, make animations, and all the other millions of things that go into a video game. But given you can already buy the art, hopefully the marketplace will grow and provide developers with the assets they need.

Anyways, I’ll need to figure out whether to upload the mod to Steam. From what I remember the workshop auto-updates when a new version is uploaded, which is not ideal for a 2GB mod. Although granted, I don’t update nearly as frequently as I used to, so it might work.

Hope everyone has a good week, and as always thanks for the support.

Dawngate, Fallout and Graphic Content

This is probably old news to many, but Elisabeth Hunter (Meresine, Falatild, Caylene) has voiced another Dawngate character for EA, Sakari.

According to the official website, every decade Sakari’s tribe puts their most beloved youth adrift on an ice floe, offered as a spouse to the Spirits of the north for good weather and fine hunting. Wow. That’s some fucked up shit. Hopefully Elisabeth was the ice floe-tee and not the ice floe-ter.

In any case, pretty cool to hear her voice attached to a pro project. In other news:

Lastly, I’m putting together some short little vignettes for both Fallout 3 and New Vegas to pass the time while I decompose. A couple background NPCs in Goodsprings, and maybe a short quest for Fallout 3. More to come as I figure out how to GECK.

 

Voiceover, Approval Systems, and Questions

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For those who are interested in voice work, I put up some more Fallout roles, one for New Vegas as well – depending on whether it’s even possible to do background scenes like that with GECK. If you don’t like any of the current roles you can subscribe to the page and get notifications when changes are made.

You can also send me a demo reel to show off your range and previous work. Minimum requirement for any role is using a USB Condenser mic. Environment issues can be worked around, but a bad mic won’t cut it.

Enjoy the weekend, er, what’s left of it anyway.