Chapel

> Scripts > Open Roles > Chapel

 

MQ01

Needless to say, my father and I never saw eye to eye. So I can’t really give you any advice when you look for yours.

mq02
10 Find the Museum of Technology.
20 Retrieve the Communications Relay Dish.
30 Find the Washington Monument.
40 Repair the damaged radio relay.
50 Icon check Speak to Three Dog about Dad.

Once you fix Galaxy News Radio, maybe you can do something about the Enclave station too. Like stick a muzzle on it.

I don’t know how much Three Dog can do from his ivory tower. But the wastes aren’t for everyone. He’s doing what he can.

MQ03

10 Gain entrance to Rivet City.
20 Talk to Doctor Li about Dad and Project Purity.

Your dad may have gone through Rivet City, but I wouldn’t get your hopes up of finding him there. A man like that doesn’t stay in one place for long.

30 Look for Dad in Project Purity’s Control Room.
40 Search Dad’s holotapes for clues to his location.
50 Listen to Dad’s personal journal entry 10.

MQ03 30
The lab must be in the rotunda. Somewhere with a lotta space. Let’s keep moving.

Clean water to the wastes is a good thing, so long as it’s free for everyone. My guess is the Enclave has different ideas.

60 Gain access to Vault 112.
65 Put on a Vault 112 suit.
70 Icon check Sit in the unoccupied Tranquility Lounger.

MQ03 65 70
This whole thing smells off. But sometimes you gotta take the bait to find the asshole who set the trap.

Good on you for escaping that virtual reality mess. My rule is, if it’s too good to be true, there’s no sense believing in it.

mq05 10/20
Your dad’s got a little bit of that hero complex. Maybe you got some too.

mq05 75
We better get back. The Enclave wants the water, but the soldiers are out for blood.

mq05 80/85, dad sacrifices himself
These scientists just need to shut up and stay out of our way. The two of us should be enough to get through this tunnel.

MQ06 40
I’ve heard of Vault 87. They say there’s a wall of fire surrounding that place. Only you can’t see it, and it doesn’t burn. You just touch it and die.

Little Lamplight
It would’ve been nice to have been born in a place like this. No adults means none of the bullshit that comes with being one.

Mq06
Glad to see you made it out of Raven Rock. For most people that would’ve been a death sentence. Then again, you aren’t most people.

We should head back to the Citadel. I’m guessing the Brotherhood won’t take this Enclave thing lying down.

mq09 60
Good to see you made it out of there. But this ain’t the time to swap stories. War’s coming, and we better be ready for it.

MQ11 30
Well, I see the Brotherhood finally got off their asses.

We need them to take back that Purifier.
Maybe. Can’t get past those barriers without them, anyway.

Seriously. They haven’t done shit until now.
And I suppose they want us to be grateful. But it remains to be seen if they’ll be of any use.

I’m grateful for everything they’ve done.
That’s because you see the best in people. You don’t see the shadow in the ground.

Are you gonna help us?
I’m gonna help you. That’s what I agreed to, and I’ll see it to the end.

MQ11 200

So the water’s flowing. Don’t know if it’s truly free though, not with the Brotherhood in charge.

You don’t trust their intentions?
No more than I do the Enclave. A gravedigger is a gravedigger by any other name.
But I trust you, and for now, that’ll have to be enough.

 

MS01

You may have saved Red, but how much longer until she’s taken again. This town needs more than a mayor if it wants to survive.

MS02

Mechanist, AntAgonizer…all I see are two people who’ve lost their minds. Best we put them out of their misery.

 

MS03 – Wasteland Survival Guide

The shopkeeper here’s a little strange, but she tells it straight. Sometimes, those things go hand in hand.

A survival guide is a waste of time. There are some things you have to live to understand.

I don’t know if I’ve mentioned this before, but that guide you helped write is a waste of time. All you’ve given people is a false sense of security.

Raiders probably set up here to sack the caravans heading to Megaton. We should make sure to clear this place out.

MS04

10 Find Bryan Wilks’s father.
Grayditch. Even the name sounds like a cemetery. Doesn’t bode well.

20 Deliver the bad news to Bryan Wilks
We should bury the body. That Wilks boy doesn’t need to see it.

30 Remove the source of the Fire Ants.
35 Investigate Marigold Metro Station and remove the source of the Fire Ants.
40 Eliminate all five Nest Guardians from the Ant Queen’s Hatchery.
42 (Optional) Do not harm the Ant Queen.
43 Send the Inhibitor Pulse from Lesko’s portable terminal or Kill the Ant Queen.

We should exterminate these ants. Nothing good can come out of letting them live.

45 Return to Doctor Lesko.
50 Return to Bryan Wilks.
52 Find Bryan Wilks in Grayditch.
60 Icon check Find a home for Bryan Wilks.

The Wilks boy will be fine. Reminds me a little of myself. Let him carve out his own path.

MS05

That woman you’re fetching Quantum for is an addict. You might wanna think twice before feeding it.

 

MS06

Siding with the slaves
Stage Status Description
5 Talk to Caleb Smith.
10 Make sure the Lincoln Memorial is free of Super Mutants.
15 Kill all the slavers.

Hannibal’s a symbol, and a symbol needs a mountain to stand on. I guess the Temple wasn’t good enough.

20 Get a picture of the Lincoln Memorial
25 Take the picture of the Lincoln Memorial to Caleb.
30 Meet Hannibal at the Memorial.

35 Tell Hannibal the Memorial is free of Super Mutants.
40 Tell Hannibal that Caleb is ready.
80 Icon check Talk to Hannibal Hamlin.

So the slaves have their symbol, and their hope. But it’ll leave them the moment you step away.
Siding with the slavers
Stage Status Description
45 Find at least one Lincoln artifact in Museum of History.
50 Sell Lincoln artifacts to Leroy Walker.
55 Find Hannibal Hamlin and the Temple of the Union.
60 Report Hannibal Hamlin’s location to Leroy Walker.
70 Join Leroy Walker in attacking the Temple of the Union.
90 Icon check Talk to Leroy Walker.
100 Icon check Find the runaway slaves.

These slavers want Hannibal because he represents hope for refugees. What I don’t get is why you wanna help them.

MS08

Learn more about the escaped android.
5 Visit Rivet City to learn more about the android from the Commonwealth.

I don’t know much about the Commonwealth, and I can’t tell you a thing about androids. But I know people, and that Zimmer’s bad news.

ms08 not completed, zimmerprod > 0 
Whoever this replicant is, he shouldn’t be too hard to find. The question is, what do you do when you find him.

10 Search for clues about Zimmer’s missing android.
11 [Optional] Discover what Dr. Preston knows about the android.
15 Continue to search for clues to the android’s identity OR tell Zimmer he’s dead.
20 Find out what Pinkerton at Rivet City knows about the android.

100 Icon check Report to Zimmer OR warn Harkness about Zimmer.

Things tend to stay buried out in the wastes. But only if you keep your hands off the shovel. So long as Harkness is head of security, he’s one bullet away from showing the world he doesn’t bleed.

MS09
10 Deliver Lucy’s message to Arefu.
Arefu (Ar-ah-foo) is a real small town, smaller than Mason-Dixon. Should be safe from outsiders given its on top of a freeway. Odd the West boy hasn’t responded to Lucy’s letters.

15 Discover what the Family did in Arefu.

20 Check the West Residence.(see blood and guts everywhere)
Disgusting. Whoever killed these people had no respect for the dead.

21 Check the Schenzy Residence.
22 Check the Schenzy Residence.
25 Report to Evan King.
30 Locate the Family

40 Locate Ian West.

Vampires, hmph. All I see is people making excuses for the crimes they’ve committed. We should bury every last one of these killers.

50 Speak to Vance about Ian’s decision.
60 Icon check Return to Evan King.

I don’t think we should let that West boy live. He’s the most dangerous one in that whole group.

Glad you decided to kill the West boy. His mind went bad. And murderers don’t fix.

MS10

stage 10 or higher, but less than 40

I always new about this place. Never bothered to look it up. Any place calling itself “Oasis” is bound to be a lie. The only question is, whether it’s a trap.

Siding with Harold
10 Enter the caves below and destroy Harold’s heart.
40 Icon check Speak with Tree Father Birch.

You made the right choice. Those that suffer deserve a quick death.

Siding with Tree Father Birch
20 Apply Birch’s Sap to Harold’s heart and stop his growth.
40 Icon check Speak with Tree Father Birch.

Father Birch. As far as fathers go, the name fits.

Siding with Leaf Mother Laurel
30 Apply Laurel’s Liniment to Harold’s heart and accelerate his growth.
50 Icon check Speak with Leaf Mother Laurel.

Spreading Mother Laurel’s trees won’t save the wastes. Like putting flowers on a grave.

Burning Harold
quest complete, OasisHostile = 1

A quick death would’ve been better. But at least you gave Harold peace.

MS12

10 Kill Roy Phillips and his followers.
11 Kill Roy Phillips and his followers, or Help the Ghouls get into Tenpenny Tower.
20 Report back to Chief Gustavo.
100 Help the Ghouls get into Tenpenny Tower.
101 Help the Ghouls get into Tenpenny Tower, or Kill Roy Phillips and his followers.
120 Icon check Tell Roy Phillips the Ghouls can move in.

Tenpenny’s a murderer, plain as day. Seems like helping Roy would be the right play. But he ain’t no daisy either.

hallowed moors cemetery

Another church, another grave. At least they got the name right this time.

OLD LINES

If you’re looking to buy a plot, it’s fifty caps for the grave, one hundred for a headstone.
You can have any open spot save the one under my feet.

Why not this one?
It’s taken.

Is this your home?
Yeah. Some people might think it’s morbid.

But no matter where you go, there’s bodies in the ground. The only difference is the sign.

You’re right, but people who think that way are extremely depressing.
Maybe. I’ve heard ignorance is bliss. But that’s assuming the truth will never find you.

That’s not true. The world is piecing itself back together.
You can try, but it won’t matter. Every single building is a house of cards.

I agree. At least the graveyard tells the truth about what it is.
Right. A grave, if nothing else, is honest.

If that’s the case, we better not have a zombie apocalypse.
You make it sound like we have something to lose.
Look around you. Zombies couldn’t make it any worse.

Does anyone else live in the chapel?
Raiders. But when I found this place, I sent them on their way.
And where they’re going, they couldn’t take the beds.

How do you find work this far out?
I’m an undertaker. You kill a lot of men, and you’ll find a lot of work.

Why bury the dead?
Because corpses don’t smell like daisies.

What on earth is a daisy?
Beats me. It’s just an expression.

Well, that’s why you eat them first.
I don’t think so. You find a dead man with half his face blown off, the last thing you are is hungry.

You could burn them.
Smoke brings attention from all sides. It’s better if the raiders stumble onto this place. Makes them easier to shoot.

Won’t you run out of space?
Doubt it. Some of these graves go ten feet deep. If they die together, they lie together.

Why give them headstones?
Not sure. Maybe a part of me thinks every man deserves a place to rest.
Then again, it could be I just like keeping a tally.


I’m in need of a gun. Ever consider traveling the wastes?
Never have, until now. Maybe the wind’s changing.

All right, I’ll do it. But my guess is you want a gun and not a gravedigger. Whatever bodies we leave, the crows will get.

That’s fine. Let’s go.
Right behind you.

On second thought, it’s best you stay here.
Yeah. You’re probably right.

Wait here.
I’ll stand guard then.

Let’s discuss your tactics.
All right.
Sure.

Ranged/Melee.
Of course.
I’ll see what I can do.

Close/Far.
Okay. I’ll stay close.
All right, I’ll keep my distance.

That’s enough about tactics.
Fine.

It’s time for us to part ways.
Fine. I’ll be at the church if you need me.

(Arefu is Ar-ah-foo)
Then I’ll be in Arefu. I need to see a merchant about some supplies.

All right. I’m heading over to the Mason Dixon Salvage. There’s graves that need digging.

Follow me.
All right. Let’s go.

I have to go now.
Yeah.
All right.
Of course.

Trade.
All right. Take what you need.
Sure. Here’s what I got.

Hellos
What do you need?
What is it?
Yeah?

Quest

find Caravan merchant

So you’re still alive.

You stole my line. I thought you’d be neck deep in one of your own graves by now.

You’ll need more than a single guard to outlive me. Got my supplies?

Sorry, I had to ditch my last haul. Ran into some raiders south of Mason Dixon. It’ll be another month before I restock.

We had a deal. And I expect you to honor it.

“It’s good to see you Carah. I’m glad you didn’t get your ass blown off by raiders Carah.” Jesus, who gives a shit about your supplies?

Fine. But next time, I suggest you hire another guard.

forcegreet

I guess we better go check it out. I don’t give a shit about the town, but I can’t have merchants getting scared to come north.

What do you have against Mason Dixon?
It’s just another corpse that won’t stay buried. As far as I’m concerned, the raiders are doing them a favor.
It’s only right we return it.

Honestly, it’s best if we just let the raiders have it.
I agree. But when they’re done, we kill them too. We give them all graves to sleep in.

Do you even need the supplies? You can just travel with me.
Yeah, I could. But who knows how long that will last.
Someday you’ll move on, and I’ll go back to digging graves.
But before that happens, let’s bury this gang of raiders first.

Saving people may be dull, but killing raiders is always fun.
Yeah. Mason Dixon can go to hell, but I wouldn’t mind digging a few graves along the way.
Come on, let’s go. Better get there before someone else takes our kills.

Raiders n town killed, Chapel walks over to a prisoner

if player clicks on him

Follow me. I’m gonna have a chat with the prisoner.

releases Molerat from his bonds

Oh god Chapel, am I glad to see you.

Is that all of them?

What?

I’m asking if that’s all of them! I’m not gonna walk around the corner and run into a madman with minigun, am I?

Yeah, that’s all of them, I think. I mean, there were nine of them when you got here, so I’m pretty sure you got ’em all.

All right. What happened here?

The raiders came into town one night and locked us up in one of the sheds. Didn’t really say much as to why.

They’re raiders. What did you expect? A warning?

Well, that would’ve been nice. I get what you mean though.

And the wagon full of bodies? Care to explain that?

Yeah…that’s sort of my fault. See, yesterday I convinced some of the others that we should try to escape, but we didn’t make it past the guard.

Molerat talks to player, upon exiting dialogue scene 2 starts

What about the others?

Locked in the shed behind you. 

to player

Okay, you check on the others. I’ll see if I can’t put out this fire before the corpses turn to ash.

Go on. I’ll be here.

player frees the prisoners, Mayor Cooper comes out to talk to Chapel

I always knew you’d come back. In a way, it’s like you never left.

This is the last time Cooper. I don’t live here any more. You need to protect yourself.

But this is your home. You and Susie practically grew up here. 

And she’ll die here, along with everyone else, so long as you stay.

I disagree. Yes, it’s dangerous, but you know as well as I that it’s the same wherever you go.

I don’t wanna dig your grave, Cooper.

Then stay. Help us defend this place.

No. Like I said, this is the last time. Find someone else to do your dirty work.

Chapel enters his old home. Player finds him looking at his old bed. 

Hmph. So they didn’t even bother to clean up his blood.
I used to dread our turn in the shed. Every night I’d curl up in this chair and pray my father wouldn’t come near me.
Until one day I finally got the nerve to make sure he never did.

I’m sorry. I didn’t know.
Yeah. Now you do. And now you know why I had to leave.

If he abused you, then he got what he deserved.
Yeah. I’m not sorry for what I did. I’m angry I didn’t do it sooner.

Why wouldn’t you want your father to come near you?
It’s not important. All you need to know is, he got what was coming to him.

Are you saying you killed your father?
Yeah. That’s why I had to leave. And that’s why I can never come back.

How did you kill your father?
I don’t want to talk about the details. It happened. I don’t regret it.

What did you do with the body?
I took it with me. I didn’t know where I was going, I just kept walking.
That whole night I didn’t catch flak from anyone. No raiders, radscorpions, nothing. It’s like they could smell the death on me.
I kept walking and walking until the sun rose up behind me, and there it was. A chapel, and a grave.
That’s where I buried him. The same place we met. A place without a tombstone.
So when I told you that spot was taken, I meant every word.

Do you need some time alone?
No. I put those demons to rest the moment I filled his grave.
My job now is to help you with yours.

You should’ve left him to the crows.
I thought about it. I spent hours thinking of new ways to piss on his corpse.
In the end though, burying him felt right.

What will you do now?
Same thing I’ve been doing. I laid my demons to rest a long time ago. Now I’m here to help you with yours.

Then let’s go.
Right behind you.

I don’t need your help, but fine, whatever.
Fair enough. Let’s go.

Hellos

Kill a raider, feed a crow.

Ashes to ashes, dust to dust.

I like the air in the mornings. Smells fresh. But by the afternoon, it’s already rotten.

Feels like a good day to dig a grave.

There’s not much difference between a cross and a gun. Both are weapons. Both have preachers.

The waking man is a traveler. But wherever life takes him, there’s only one place he sleeps.

Sometimes I hear whispers. Not sure if it’s the dead or the dying. Best not to listen to either.

You hear a lot about ghosts in the wastes, and even the walking dead. But my corpses stay buried.

Wind’s picking up. Bad omen.

This place stinks of death. Watch your back.

You walk a dark path. But every road leads to a headstone.

(alternate) You walk a bright path.

[Essential] Don’t take any unnecessary risks.
Fine. I’ll lay low when I have to.

[Non-Essential] Do whatever you can to win a fight.
Don’t worry. I’ve got your back.

 

 

Idles

Mason Dixon’s a small town. Just a few shacks and a train car. It’s easy to miss, but that’s how they stay safe.

I like to bury a corpse a good eight feet down, in a strong piece of oak. It’s not a coffin so much as a prison. And there’s no getting out.

The air’s different here. Smells cleaner. Like it’s way too easy to breathe.

What did I tell you. It doesn’t matter how nice it is topside. Dig deep enough and you’ll find the bodies.

There’s dark forces at play here. You can hear the whispers.
The longer we stay, the more they’ll make sense. And that’s not a good thing.

Death is everywhere. It’s that trail of wind passing through your body. The shadow lying flat across the road.
You don’t think it’ll ever find you, but the truth is, it doesn’t have to. It’s already here.

I don’t know much about music. Most of it got buried with the war. As for the rest, well, just because it survived doesn’t mean it was any good.

I like the smell of this town. Same as it looks. Full of rust and bone.

So this is Tenpenny Tower. Can’t say I care much for the lifestyle, but a man has a right to choose his own coffin.

Looks like these Talon mercs have a taste for high end tech. Turrents, sentry bots, shit like that.
We go into that building, there won’t be much cover. Best to shoot first and sort the bodies later.

Talon Company’s like any other merc. They’re a tool. The real killer’s the one holding the gun.

The ghouls keep this place clean. Compare it to Megaton, or Mason Dixon, and you wonder who’s the real zombie.

This building’s in bad shape. Pillars knocked down, walls crumbling…best make sure nothing comes crashing on top of you.

Vaults…huh. You know the bombs were bad when people start burying themselves alive to dodge them.

The inside of this building is like some alien world. Hard to believe it’s ours.

I imagine Dickerson used to be like this. A place where people leave their hopes and prayers, and nobody bothers to answer.

Whoever started this town put it in the wrong place. The rules in this era are the same as ancient times. No walls, no safety.

I’ve heard of Reilly’s Rangers. What they don’t have in numbers, they make up for in guts.

Damn muties are everywhere. But keep your eyes on the ground too. The mines will kill you just as quick.

The Rangers are tough, but they’re running out of time. And more importantly, they’re running out of bullets.

Let Talon and the mutants kill each other off. When the dust settles, pick off whoever’s left.

That preacher’s mind is already gone. Too bad his mouth doesn’t know it.

These assholes probably thought it was funny to put a name like “Greener Pastures” on a dump site. Wasn’t funny then. Isn’t funny now.

Corpses should be buried. Raiders don’t have any respect for the dead. Even less for the living.

These ghouls didn’t even give themselves a chance to live. Hmph, maybe they wanted it that way.

Be careful spending the night in places like this. You start a fire, you attract an army. But if you want, I’ll stand watch.

It looks like these soldiers shut the door and sealed off the air. Sometimes death is the only escape.

It’s a tough choice crossing this river. Caravans have to choose between raiders up at the fort, or mirelurks down below.

Some of these estates might’ve survived the bombing. But not the looting that came after.

I never understood the appeal of drinks like quantum. You want something with bite, take a shot of gin.

If it weren’t for those machines, this place would be crawling with raiders. Maybe they kept the armory safe too.

This place reminds me of Mason Dixon. It may seem peaceful, but if you look in the shadows, you’ll find darkness.

All the corpses mark this as raider territory. Doesn’t matter if we kill them. No one decent will ever touch it.

Hannibal’s a brave man to stay in one place. But he cares more about helping people than helping himself.

We should check the rooms of this hotel. Make sure there aren’t any prisoners being held hostage.

Pretty much everything in this town is a grave marker, and they all tell their own story. The only thing missing is the body.

Note to self: This is for quest MS11 stage 10
Disarming that bomb should be done with care. You’ve got time. Use it.

This saloon is a pile of filth, but at least it’s honest. The other one downstairs feels like it’s hiding something.

It’s funny. Everyone in this town is afraid of the bomb. But it’s the leaks in the piping and the dirt in the water that should scare them.

Nova hired
I’d be careful around prostitutes. There’s about a hundred different ways they can screw you.

 

Super duper Mart
These old markets are a good place to find supplies. Problem is, the raiders feel the same way.

Wilhelm’s wharf
This looks like a good spot to relax. Just try not to think of all the bodies in that river, and the lurks that are feasting on them.

Anchorage War memorial
They turned the war memorial into a meat farming facility. There’s no room for sentimentality in the wastes.

Tepid sewer
This place stinks of raiders and molerats. Can’t decide which one smells worse.

dukov’s place
Sex, drugs…this guy is on borrowed time. But at least he knows it.

seneca grocer
We might get more food out of the roaches than on the shelves. Still, it doesn’t hurt to look.

Murphy’s Ultrajet DialogueMSmini
It’s no surprise these ghouls want a more powerful Jet. Chems have no effect on the dead.

Raiders must’ve stripped the tires from these old cars. Must get cold out here. Probably wanted to make a bonfire. We’ll just have to burn their bodies instead.

The redline here ought to take us downtown. You wanna find Three Dog, this is the way.

vault full of clones 
When men play god they open the doors to madness. Now it’s up to us to close them.

Lyons is a fool. The muties will kill every last one of her soldiers unless we stand between them.

MQ01 stage 141 to 150, outside GNR
Reddin bit off more than she could chew. That’s what happens when you charge ahead with eyes closed.

If the Brotherhood’s in control here, it makes you wonder how much say they have over the content.
The moment Three Dog says something they don’t like, I imagine his show will be canceled.

zDCWorld03 Collapsed Car Tunnel
This tunnel must’ve collapsed on every driver the moment the bombs fell. The roof is nothing more than a headstone.

 zcChevytoVernon
Metro Junction connects GNR to Dupont Circle. If we’re headed to the Mall, we should expect hostiles on the other side.

DCWorld03 DupontCircleMain
It’s easy to get drawn to the fountain here, but watch the alleys. The real dangers sit in the shadows.

zDupontBoutique
We shouldn’t waste time in places like this. Bust that safe open and let’s go.

FFRaiderCamp21 distance 1536
This camp is well fortified. Place some mines around the perimeter and we can stay for the night.

ffsupermutantcamp04
Super mutants guard this road, but as far as I know Rivet City isn’t hurting for supplies. The caravans must know another route.

Citadel Worldspace
These soldiers rely too much on their tech. I wonder how many of them actually know how to fight.

set FreeformDC.YearlingMadeOffer to 1
I’d be careful what books I gave to the Scribes. The right knowledge in the wrong hands can be deadly.

Flooded Metro
Gotta watch yourself around Mirelurks. They’re faster than they look.