Last time, I showed how the dialogue structure itself will change with the next update. Almost all the deeper conversations will be moved to the top level, using a stage script to effectively bookmark where you left off. This will allow you to leave halfway through a conversation and finish it at a later date.
Another skill I’ve picked up is the use of scenes, which will be helpful for some of the early NPCs as well. In the last video, we showed Salty doing his pirate songs the way a bard does. Here, I’m using the same technique to allow Hjoromir to act closer to the way he was intended when telling his stories. While his animations are limited, it still paints a better picture than him just talking.