June 27, 2016 at 1:26 am #36517
In preparation for Tuesday’s open beta, I’m gonna list quest and NPC locations here (The wiki is still a WIP, but I’m gonna try and power through it tomorrow).
However, if you’d rather not cheat and look at the locations here, you can actually get them organically by completing the short post office quest in Nahant (area just outside Croup Manor). You’ll see what I mean, but it’ll put some hard to find locations on your map for you. If all else fails though, there’s this list.Spoiler:June 27, 2016 at 10:41 pm #36542
Might be late Tuesday, FlipDark needs a little more time to make some custom mesh/tex but it’s worth the wait.June 28, 2016 at 10:07 pm #36582
Looks like those custom meshes won’t be coming for a while, so I just uploaded.
Eh, whatever, I don’t think the mod will take off soon anyway, Atomic Radio had the advantage of being released prior to the CK being made public so I got on the front page early.
So like with Interesting NPCs it’ll take some time before people take notice, even longer since you have to search out the quests, which will give me more of a window to add more content.June 29, 2016 at 6:00 am #36587
I’ll be honest. I’ve been more excited for this mod than any dlc Bethesda could create. Your mods are must haves for all playthroughs. Thank you!June 29, 2016 at 7:00 pm #36603
Thanks, the mod is definitely more indie film than blockbuster movie, but hopefully what it lacks in explosions it will make up for in content, particularly as we add on over the next 2 years.July 1, 2016 at 3:45 pm #36650
Where are the companions other than Audrey? Greatest mod of all time btwJuly 1, 2016 at 4:54 pm #36660
I’ll have a better, more complete wiki in time, but I sort of scribbled up these 2 pages which should provide info on locations and affinity convos, I assume Audrey’s is self-explanatory so I’ll do that last. Under the Bridge does have a makeshift wiki though.
Anyways, here you go, typing Birdie and R4-04 anywhere on this site should now link to their respective wikis, testing this now with this forum post.
EDIT: lol fail at linking, guess it doesn’t apply to the forums. Here are the pages:
July 1, 2016 at 5:03 pm #36662
- This reply was modified 9 months ago by Kris Takahashi.
On that note, if anyone has screenshots or video walkthroughs they would like to put on the wiki pages, send’em/post’em. 16:9 ratio preferred.July 5, 2016 at 4:49 am #36710
I installed the mod and got the radio distress signal and I listened and it added the quest, but when I try to show the location on my map, its always just a little ways away from where I am but I can’t find the location ..?
PS, completed under the bridge but cannot find key to open top floor door? I think I looked everywhere? Also, the 1 terminal on the bottom floor that opened the initial vault door is blank when I go in, is that right?
very cool mod so far ….
July 5, 2016 at 12:10 pm #36714
- This reply was modified 8 months, 3 weeks ago by James Kunz.
Hi James, for troubleshooting questions, please use the bug report/FAQ button, it’s on the far right portion of the header. I made a question for you.
Forums are more for discussion, like if we were discussing Audrey’s shoes or something like that.July 7, 2016 at 5:14 am #36732
I loved Mara and the quests for FO4 and the entire FO4 bundle. I think this is already my favorite Fo4 mod. Keep up the good work, I am eager to see the rest.
PD: Any chance of cameos from characters of the other games?July 7, 2016 at 10:20 am #36742
Thanks, which games? I suppose it depends on the characters. Mara in Fallout 3 was an obvious choice given the Railroad’s presence in that game, it was clear she’d at least have a cameo in any Fallout 4 mod I made (same with Indrel for Skyrim, I left her out of Honor’s Calling precisely because she’s an Elf and could conceivably live in TESVI’s timeline).
There are other references similar to that. Cueball in Saints in Sinners is the brother of Eightball in FO3.
References like these are common, but the actual characters like Eightball sometimes can’t be in FO4 because I don’t know if they survived the previous mod. Technically, Mara/R4-04 could’ve died too but she’s a rowbut so there’s my out. Rowbuts never die.July 13, 2016 at 12:19 am #36831
Been lazy about doing this quest, mostly because I’ve been getting in stupid arguments on the internet about Kevin Durant.
But next quest is done and ready for testing. Also fixed the robot clinic location, the door was the same as the exit to the Mechanist’s Lair
Wiki for quest is here:July 13, 2016 at 4:26 am #36834
I can understand placing Tales of the Commonwealth together with Atomic Radio at the Nexus for convenience, but I am wondering if it might become better known to potential players by cross referencing it under the Quests and Adventures category. I know I would normally never look for such a mod under the Radios category, even though I love quest mods. Just a thought.July 13, 2016 at 11:48 am #36836
I actually don’t mind not making it better known at this point, I think about 500 users is ideal for a beta, although I’m obviously not going to stop people from promoting it or spreading the word.
I’ll consider a separate page later on.
You must be logged in to reply to this topic.