Character Profile – Sadrin Reloro

Sadrin Being a Creeper

At times, I hesitate to write about my motivations because I worry about what sort of influence it has on how the NPCs are perceived.  I hate watching movies with well known celebrities because it’s impossible for me to divorce the person from the role they are portraying.  And when I describe said movie to others, I will invariably refer to the protagonist as “Celebrity X’s character” as opposed to the character’s name, because I can’t for the life of me remember what it is.

Similarly, when writers craft things that are personal or related to their own history, or in my case, often motivated by things that are completely unrelated to anything, it’s difficult as a reader to distance one from the other. Jadro’Ra, for instance, is a character that was inspired by adolescence, cliques and the social hierarchy.  You know, mean girls, popularity contests, and sitting at the cool kids table. Nerds and jocks, beggars and mages, and everyone in between.

Now what if I told you Jadro’Ra’s story was inspired by more than some common experience, but rather a deeply personal and hilariously embarrassing event.  Suppose I said I wrote Jadro’Ra because I was a male cheerleader who was constantly beat up by the captain of the football team.  Later on, I took up ping pong, earned a scholarship to some esteemed Ping Pong university and subsequently shunned all my former male cheerleader friends.  Immediately, your perception of Jadro’Ra would be ruined by this cringe worthy revelation.  I might have ruined it just now.  It would be impossible to take his story seriously knowing its ridiculously comical provenance.

This is why I typically choose character profiles that enhance the reader’s understanding of the NPC rather than twist your perception of them.  However, in some cases, inspiration and understanding are not mutually exclusive, which brings us to the origin of one Sadrin Reloro. You see, Sadrin’s inspiration mirrors his character.  To put it simply, he was born out of my frustration for not being able to bed Haelga.

The funny part is, I don’t find Haelga all that attractive.  She’s a bit manly.  She has a jaw and a frame that would make her an excellent starting linebacker for the Chicago Bears.  Yet as a sworn pervert, I am not the sort of person to let looks, personality, or an assortment of diseases come between me and sexy time.  So when Haelga, who was by all indications a loose woman, not only refused to bed the Dragonborn, but appeared downright hostile toward him, I was rather disappointed.  Clearly, such behavior was not lore friendly.

Obviously, when creating a video game, there’s a difference between what’s lore friendly and what’s consumer friendly.  In the mod, every time I want to make a reference to genitalia, I have to divine exactly what four letter words Bethesda left out in order to offend less people.  Whether it’s movie stars or pixelated sex acts, the outside world is always influencing and altering the world within.  So if you want to know who it was that really made Sadrin, you need only look to your government laws on censorship.

As for me, I am reminded of that very first day in Riften, and the subsequent frustration that followed.  When I look at that NPC, what I see is my very first character, so much so that I often forget his name.

Creation Kit – Details

With the NPCs, I can churn them out fairly quickly.  There are only so many details to be parsed through with regard to facial features and inventory.  Most are chosen at random to prevent myself from crafting them based on my own personal tastes, although it’s debatable whether human beings are capable of proper randomizing.

However, as my powers have grown and I’ve started making quests, I’ve learned just how pain in the ass painstaking modding truly is.  There are battles to orchestrate, scenes to direct, and dungeons to build.  All of the sudden you have to consider a whole new world of things.  Music, furniture, AI pathing, to name a few. The amount of work involved makes me wonder if this is the last new location I will ever build, as I will probably die from exhaustion.

It really doesn’t have to be that way.  I could just copy something from another place, and for the most part, that’s exactly what I’ve done.  But the devil is in the details.  Take this picture for example.  I probably spent the better part of an hour(and half of the shitty part too), crafting this stupid bowl.  When I was done with the bowl and done questioning my sexuality, I looked at it like a proud papa and thought, There isn’t a person alive who is going to fucking notice this bowl.  Not one.

This is just the stuff of the self-inflicted variety.  There are just so many ways for even the smallest of cells to get buggy, so many permutations that you can’t possibly account for while testing, that you really have to admire what Bethesda was able to create, albeit with a much larger army and a giant money pit guarded with alligators.

Everywhere, details, details, details.  The decorative ones I put in, the fundamental ones you try not to overlook, and all the types in between.  You have to remember all of them, because one single fuckup can break immersion.  This is why arranging a set of virtual flowers and apples may not necessarily be a waste of time.

I mean, it’s like I tell in Hjoromir in our imaginary conversations.  It’s important to wire yourself a certain way.  If you spend an hour on a stupid bowl of apples, you’ll be that much more meticulous when you make the rest of the quest.  Still, I wish I had a better grasp of when to be lazy, and in exactly which details the devils like to hide.

Character Profile – Raynes

I’ll burn off their ears.  I’ll scoop out their eyes.  But the one thing I’ll never take…is their tongues.
Raynes

There are companion characters and there are marriage characters.  Raynes isn’t really one or the other.  Raynes is a sexualized character.  And by that, I don’t mean his homosexuality, although I do find that breaking away from stereotypes is fun.  When I say sexualized, I’m referring to his aggression, his fever, and his angst – all of which ooze from his pores and drip down his daggers.

You might even accuse him of being too hard, too sweaty, to be considered for a mod that prides itself on the three dimensional NPC.  Still, I find Raynes’ character to be fairly unique in that the majority of his personality remains hidden behind his impenetrable scowl.  After all, despite every indication that he is a dominant, alpha male lawman, the secret about Raynes is that he hates himself.  Or more specifically, he hates the part of him that’s Khajiit.  So much so that he keeps his head clean shaven, paranoid that somewhere in that shock of black hair he might find a single strand of fur.

Unlike most characters in the mod, Raynes doesn’t have a story to tell, and this too is as deliberate as his shaved head.  Raynes himself isn’t aware of the origins of his distaste for lawbreakers, or why he is so obsessed about bringing them to justice.  For the outside onlooker, the answer is painfully obvious.  Khajiit are known to be thieves.  As such, when Raynes hunts those that break the law, he really hunts himself.

The secret about Raynes is that he hates himself, and he’s the only who doesn’t know it.

Raynes is about the subconscious, and how it influences our pattern of behavior.  He’s a character
about bald spots and blind spots, and never being absolutely sure what’s going on in the back of your head, no matter how clean you keep it shaved.