Character Profile – Fironet

If the mod had a stomach, it would undoubtedly be Gorr.  Zora would be its heart, and Qa’Dojo would be its mind.   If the mod had a soul, however, it wouldn’t be any of its signature characters.  It would be a quiet, stuttering girl roaming the empty halls of the Winking Skeever, begging for a chance to be heard.  Asteria may be its lungs and Gnives its toes, but Fironet will always be its soul.

Fironet is life imitating art, and art imitating life.  She was inspired by some of the early auditions I received for other characters – every stuttering, uncomfortable person wanting a chance – partially annoyed with the sound of their own voice.  Fironet is performed by an actor, alienslikechocolate, who had never voiced a character before.  Fironet’s song is the one bard tune that is unoriginal, which Jay33721 tirelessly constructed without having the musical background of Giramor or Arisen1.   Fironet embodies everything about the mod’s infant stages, and perhaps modding projects in general.  Made by amateurs, but made with passion.

That’s what we all are, until someone with money says otherwise.  Amateurs.  Dream chasers.  They say this generation more than any other is obsessed with celebrity.  And why not?  I imagine being a celebrity is awesome.  Yet I suspect it has nothing to do with a generational shift or a rewiring of the universal consciousness.  More people chase fame for one simple reason.  Fame is no longer whizzing away in a high powered Italian automobile.  Fame is overweight, has cheetos on his breath and is riding a segway.  In the past, the amount of talent, opportunity, and dumb luck required to make it was astronomical.  Today, becoming a celebrity, even a temporary one, doesn’t seem so unrealistic.  Fame is accessible.  Fame can be caught.

Like Fironet, many of us aren’t sprinting after it.  We aren’t buying new sneakers and training every day to shorten the gap.  It’s just there, in front of us, so we might as well reach for it. And when our fingers sort of scrape at its back, some of us may get enough courage to jog.

Perhaps some of Fironet’s aspirations were my own, as well as every actor, writer, or sound guy who auditioned for this mod.  Still, even with the mod’s limited success, it didn’t take me long to figure out that I couldn’t go to a restaurant and demand their finest table, no matter how many times I showed the maître d’ a printout of my Nexus page.  Listen Pierre, I am someone important.  What do you mean you’ve never heard of Interesting NPCs?  Do you even Google?  

That is to say, if I didn’t believe this was something of substance, I would have quit the day the police dragged me out of that restaurant.   While celebrity and substance are not mutually exclusive, few ever achieve both.  Most learn to stomach having one without the other.

If she had to choose one, Fironet would choose substance.  For someone as demure as she is, achieving fame without recognition would be an interminable nightmare.  Her biggest fear is that she’s just good enough to get attention, and just bad enough to embarrass herself.  Yet with every endorsement, her voice gets a little crisper, a little louder, to the point it begs to be heard, even if she isn’t a fan of her own voice.

Music – Original Compositions

The next update will feature an assortment of goodies, including four new battle songs for the upcoming quests.  The music will be edited, however, to match the scenes they were designed for.   As such, I wanted to put up Giramor’s and Arisen1’s original compositions in their entirety for your perusal.  They will also be in the sidebar playlist.

Sokhi Munaumi Remas by Arisen1  for The Radiant Dark

Honor by Arisen1 for The Radiant Dark

Muirin’s Dream by Arisen1 for Honor’s Calling

Miserere Mei Meus Amicus by Giramor for Honor’s Calling

When the next update will come, I do not know.  Reading the tea leaves that I’ve placed on my tarot cards I bought to help me with my love life, it says something about dying lonely and my lucky number being 47, so I’d say somewhere between now and the 47th of January.

Before, updates would mean more voiced NPCs, and potentially more silent ones.  I don’t think the experience was compromised by either version, as dealing with NPCs was akin to reading a book.  With quests, the narrative involves a lot more moving parts, and at times it’s hard to direct these aspects without having the voices.  So we sit, and we wait, and hope that it’s worth it.

Creation Kit – Writing Quests After the Fact

Anum-La Ambushed by SellswordsOne of the reasons I don’t like the narrative of the Mass Effect Trilogy is because I don’t think it was designed to be one.  While I wasn’t in those early production meetings – I was more likely washing the windows – it seems as if ME1 was a finished product that sold well enough to produce two sequels.  That is to say, there was never a plan to write the story in three segments, just as there was never a plan to write quests for the NPCs in the mod.

Fortunately, I did have enough foresight to consider the possibility that a scripter would arrive, although never in my wildest dreams did I expect it to be me.  The point is, the NPCs have enough loose ends to where tying them makes narrative sense, even if – due to the nature of the game – that narrative is not altogether linear.  In other words, there will be no god babies showing up and telling you to jump into the Matrix.  The quests were parts of the story I always had in mind.

At the same time, I also have no qualms about the majority of NPCs being left as is, because it fits the overall motif of Skyrim – cold and gloom, doom and thu’um.  In fact, the one thing I do not want is to have the player solve every problem and create some sort of twisted suburban utopia where everyone owns sport utility horses and their happiness is completely reliant on your ability to fight, fuss, and fetch.  When making any type of immersion based game, it’s a fine line.  You want to avoid the parts of reality that are dull and tedious, while at the same time not straying too far from reality that it ceases to be real.

Either way, I have my reservations about making such large alterations after the fact.  The struggling writer, Jaspar Gaerston, is a perfect example.  As he is, the character works well as a symbol.  He represents everything that’s depressing about winter.  So while there’s a loose end that needs to be tied(Adonato’s odd critique), it was hard devising a quest for him knowing he would derive some sort of happiness and achievement from it.  Jaspar as a metaphor would cease to exist.  In the end, Jaspar the growing, maturing writer took precedent.

Of course, it wouldn’t be much of a quest if it turned out Jaspar was some under-appreciated uber-genius that Adonato ignored.  However, I also didn’t want to diminish that original conversation, and how much the inspiration of his Orc muse meant to him.  Thus, when you play the quest, the conflict addresses Jaspar’s confidence and his technical ability as a writer, as opposed to the emotional epiphany and growth he achieved when he met Gromash.  There’s even a line in his older dialogue that hints at how he will improve.  When time travel is invented, I must thank my past self for putting it there on my way to kill Hitler.

With other quests, like Anum-La‘s, the difficulty comes in the sheer number of lines Lila Paws has already recorded.  Fashioning a quest for her is like playing reverse Jenga; you’re basically sticking a new block in the middle of the tower in a way you hope contributes to its stability as opposed to toppling it.

Again, it helped that I had a plan, albeit a murky one.  The same is true for Zora, were I to write something that involved her sister.  The fact that much of her random commentary would fit in before or after a hypothetical quest will make it so I don’t have to tear my hair out re-writing or conditioning every line.

However, even if something doesn’t make complete sense, the beauty of the Creation Kit is in the power to condition.   With Anum-La, I made a specific string of dialogue a prerequisite to the entire quest.  Other dialogue can be conditioned in the same way.  In that sense, it isn’t like a Jenga tower at all.  If, while playing the mod, you find a block doesn’t belong on the top of tower, it can be easily moved to the bottom, even after the fact.