Settlers of the Commonwealth v3.14

DOWNLOAD – Settlers of the Commonwealth v3.14(62 MB zip)

Xbox Version at Bethesda.net

This mod wouldn’t be possible without contributions from the amazing voiceover community. For full cast and credits, visit the wiki page here.

Changelog from Version 3.14

  • 3.13 was borked, re-uploaded

Changelog from Version 3.13:

  • Fixed Courtney missing script

Changelog from Version 3.12:

  • Unvoiced NPCs/Cut Content is being removed from the mod. This will remove them from the world and there should be less bug reports as to why they aren’t talking or recruitable

Changelog from Version 3.11:

  • Added stay package to keep Luke from wandering off in conversation

Changelog from Version 3.01:

  • Added new settler Emmon to Somerville Place

Full Changelog:

Spoiler:

Changelog from Version 3.0:

  • Accidentally gave Phineas some of Kim’s lines, removed

Changelog from Version 2.6:

  • Added 4 new recruitable settlers – Dyson (Diamond City Security), Genevieve (Diamond City Upper Stands), Rose (Goodneighbor Third Rail), and Phineas (Oberland Station). See wiki for cast and credits

Changelog from Version 2.3:

  • Added 3 new recruitable settlers – Courtney (Dugout Inn), Pyke (Fishing shack north of Museum of Witchcraft), and Kim (Tenpines Bluff). See wiki for cast and credits

Changelog from Version 1.5:

  • Added 3 settlers – Blake (Hotel Rexford), Victoria (WRVR), and Pumpkin (Abandoned house near Drumlin Diner) are now recruitable, see wiki page for full credits
  • Changed version number to reflect number of NPCs, so version 2.3 is 23 Settlers

Changelog from Version 1.2:

  • Settlers Bob (Drumlin Diner area) and Peter (camp near Thicket Excavations/Nordhagen Beach) are now recruitable
  • Moved Ginny upstairs in Boston Bugle so she doesn’t get stuck because of the elevator
  • Changed radius of commentary to 512 units or less

Changelog from Version 1.1:

  • Fixed the value of ghoul coins to be worthless, in previous versions you could exchange for real money
  • Fixed Ginny’s location to be the Boston Bugle, but she may linger in Prost Bar until her AI package re-evaluates
  • Added voiced and recruitable settlers Akira (Diamond City), Evan (Dugout Inn), and Clover (The Third Rail)
  • Added 8 unvoiced, non-recruitable settlers which will be completed at a later date (adding them to the world in advance for technical reasons, so their refIDs load into the quest)

Changelog from Version 1.0:

  • Removed Federal Ration Stockpile passwords from inventories of Ginny, Seven
  • Reduced odds and frequency of Faye singing
  • To avoid confusion, removed unvoiced WIP NPC from Diamond City

Here’s the initial release of 15 (update: now 31) settlers for the new mod. Locations can be found in the video and the wiki page, which also has refIDs if you want to warp settlers to you.

The AI system is all vanilla, so any issues with that should be taken up with your nearest Bethesda contact. Probably won’t be any bugs since the mod is so barebones, but if you spot a flying bowling alley somewhere let me know and I’ll fix.

Any feedback is appreciated. While you can easily remove settlers you don’t like from the mod with FO4edit, it helps if I know why you did so.

3DNPC FO3 Bundle v006

3DNPC FO3 Bundle v0.06 DOWNLOAD

Changelog from v0.05

  • Dot’s Diner – Substantially lowered the difficulty of the fight

Here’s an update for the Fallout 3 bundle. For the next episode of 10 Quick Things, I decided to play through one of my favorite quests from the bundle, Dot’s Diner, and noticed that the difficulty was fairly over the top. So I lowered the number of ghouls from 10 to 7, and lowered the level of the Glowing Ones from 9 to 7 as well. Should make for an easier slog, and as an added bonus, it should prevent the game from crashing due to too many NPCs.

3DNPC v3.42 for Skyrim and SSE [Beta]

All right, here’s version 3.4(since updated to 3.4.2), for both the original Skyrim as well as a beta version for SSE.

3DNPC v3.4.2

SSE Beta Version 3.4.2

Hotfix update from 3.4

Hotfix 3.4.2 update for Oldrim

Hoftix 3.4.2 update for For SSE

Changelong 3.4.2

  • Fixed Terynne’s idle commentary to only fire once

Full Changelog from 3.3:

Spoiler:

Changelog 3.4.1:

  • Added map marker and fixed quest marker for Transformation, enabled when quest initiated
  • Removed Rueful Axe from Frost Peak Cave
  • Removed Meridia’s Bacon audio from SSE version

Changelog 3.4:

  • Added new quest Transformation. To start, find Terynne in the mage’s quarters of the Palace of the Kings, but only when Wuunferth isn’t present or is sleeping
  • Radiant Dark – Fixed issue where Olivia‘s crew at times wouldn’t turn hostile against the player. While they were added to an enemy faction, they weren’t removed from the College of Winterhold faction, so they were both friend and enemy. Frenemies, if you would. Point is they’ll be enemies only now.

Notes on SSE [Beta]:

Were you able to save the mod in the SSE CK?

Yes. After trying a few suggestions, I found one that worked. I basically used the technique mentioned by Sasha Kelley of removing the unknown characters from the vanilla QA Books, then restoring them via SSEdit.

Did being able to save fix everything?

Not necessarily. One thing I know for sure is, saving didn’t automatically fix the water issues caused by porting. For that, I ran Water Fix Script by azzendix and it seemed to have smoothed out the seams. Another thing people have mentioned is optimizing NIFs, but I ran the SSE NIF optimizer on the meshes and that just resulted in the game crashing on load. Someone mentioned bloodgrass specifically needed to be optimized, but I tested that in game and had no issues picking it up from the barrel. So I’m tabling that for now until I have a better idea of what I’m doing.

The larger point is, saving isn’t some porting panacea. At the same time, the only noticeable issue was the water, and that’s taken care of.

Why loose files?

Mostly because it works all the time. Whenever I pack it into a BSA, things that should work, don’t. Like NPCs losing voices. I talked to Olivia with her audio archived and she was a mute. When I used loose files, her voice came back. So, from my brief testing, it seems loose files are the best files.