Rumarin by Olivia Malone

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olibathore:

Woo-hoo! Turns out my art block was short-lived for once. Thank Cthulhu. This episode is kinda…uh…I don’t even know if it’s funny. It might be? I’ll leave it to you guys to decide. I just drew without a filter so whatever I thought up first, that’s what happened. There. Now I can’t be held responsible for any possible lameness.

Knight of the Thorn by Numeriku

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numeriku:

[nightmarish flashback intensifies]

“And then he ran into the lavas of Oblivion, where he burned for all eternity… Or died of starvation or something idk. Dunmer fire resist and all that.”

[reloads save for the millionth time]

My exact thoughts when I first ran into Erevan from the Interesting NPCs mod and he spoke of Farwil. Ooh sweet Oblivion nostalgia…(Throws Farwil in front of Clannfear, because fuck knockbacks… Also, fuck Farwil. Ah well, at least he redeems himself during Umbra’s invasion of Cheydinhal.)

This has been on my mind for like, a year… So many things to draw, so little time.

As for the weird looking Dunmer in the last panel, that’s my half Altmer/Dunmer Arch-Mage… R.I.P save file </3

3DNPC v3.09

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Here’s King626‘s poster of Interesting NPCs, along with the release of v3.09. I said last week I’d wait until Treads was finished, but it looks like it will take some time to get that NPC into game shape, and I want to get the bug fixed in Ariele’s quest for people who don’t use the smaller updates. Not much difference from 3.08.9 save for the subtitle fixes, thanks to Nodachi and others for their diligence in spotting those.

3DNPC v3.09 (Torrent file packed in a zip – WordPress doesn’t allow uploading torrents)
UPDATE to 3.09 from 3.08 (Zip file)
Hearthfire Patch (Zip file)

All Fixes and Tweaks from v3.08
• Cleaned up about a dozen subtitle mismatches
• Added preliminary audio files for Treads the Ashes
Player Bard no longer requires drawing your weapon to exit idle
• Moved some of Lajjan‘s hellos to her goodbyes
• Added failsafe package in case Inari doesn’t move to a marker in Warm Sands quest
• Fixed issues with recruiting Vaughn and other mercs
• Optimization for Dro’bar‘s Shack courtesy of nonoodles
• Fixed lines in Ariele’s quest that were incorrectly conditioned to all Argonians and all guards
• Fixed bug where a married Fa’nar would still disable upon entering Robber’s Refuge on a weekday.
• Fixed instance where NPCs from Aldmeri Prisoner would follow forever
• Added 2 missing audio files for Zajhirra, Callen
• Added failsafe that forcibly stops a scene involving Vardath and Kleppr at stage 50 in case it gets stuck