News, Notes, and Scene Stoppage

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A user mentioned today that the scenes used in place of monologues get interrupted from time to time, so I figured now is a good time to discuss what can stop scenes and why it’s important when reporting the behavior to be as specific as possible. With scenes, things can get wacky given all the different variables in Skyrim, but this doesn’t mean they’re hopeless. You just need to apply the right failsafes.

In this case, the user mentioned Eldawyn would stop her story and start waving her tankard, which is likely due to the vanilla bard mechanism that forces random NPCs to join its audience (There’s actually a faction called the BardAudienceExcludedFaction that is extremely useful in keeping certain NPCs, like innkeepers, from getting drunk and acting the fool). Of course, adding Eldawyn to this faction is one way to keep her scenes from screwing up inside the Bannered Mare. However, I think the real culprit was setting her scenes to interruptible, which can cause them to get, well, interrupted.

Other things that can stop a scene are:

• Missing Audio Files – F5/F9 will usually skip the missing audio phase and basically tell you if this is the case.

• A Phase Doesn’t Finish – Scenes are based on phases. If Phase 1 isn’t complete, it can’t move to Phase 2. So let’s say I tell Eldawyn to move to a specific spot for Phase 1, like a chair. Then in Phase 2, start talking.

However, if some other punk ass NPC is sitting in the chair, Phase 1 won’t complete and the scene stalls. This NPC is literally a scene stealer. He’s sitting in a chair reserved for someone else and preventing the scene from progressing. This is more of a quest thing, as most monologue scenes don’t require getting to a spot, but something to think about nonetheless.

Combat End – If a scene is set to end on combat, then vampires and other hostiles can kill a scene halfway. This can also be a useful tool to get a scene unstuck. The solution in most cases is setting them to pause on combat.

Another Scene Interfering – Scenes play in order. Sometimes one scene doesn’t fire because it’s waiting for another to finish. There’s no reason a vanilla scene should override one that’s currently running, with one exception.

If your scene is set to interruptible, it can be killed by a separate scene. This is what happened with the user who was trying to talk to Eldawyn. The interruptible flag is used for things like stopping a bard song halfway to play another song, but I think in general it’s a little too fragile. It kills scenes way too easily. Putting a stop on other scenes via a script is better.

Understanding how scenes work can be fundamentally crucial to deducing when bugs occur. But in most cases, it’s important to describe either the line the scene got killed or the behavior of the NPC. Being told Eldawyn was waving her tankard told me everything I needed to know to fix it. Here, she goes through her scene and resists the temptation to flagon wave.

More Monto Music
Here is a new song from Ronja Monto. Man, the end really gives me the feels. It’s even better in context, and I’m really stoked about having this NPC in the mod and the way it adds an extra dimension to one of the followers. I’d tell you more, I just don’t want to get too spoilery.

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This picture basically sums up my feelings about this song. Now, all we need is the other person involved to voice his part, although that can be any time between now and forever. Still, as someone who considers composing music to be as difficult as casting magic, it’s really great to have such a healthy soundtrack for the mod. Ronja, Giramor, Arisen1, Anduniel, and Sebastain Schneider all did and continue to do great work.

News, Notes, and Hot Fixes

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LoneWolf pointed out some of Froa‘s follower lines were silent. In fact, somehow I seemed to have neglected to include about 137 lines for Froa in version 3.05. I suppose most players simply assumed she had nothing to say post-quest, when she actually had 137 things to say, although some of them are marriage related. Here’s a hotfix to make her say them. This is her complete audio, just drop in your data folder and overwrite as there may be some re-takes in here also.

http://3dnpc.files.wordpress.com/2014/03/froa_missing_sound_files.zip

I went in game to apologize to poor Froa and Jessica for making her a post-quest mute, and whatever possible harm this did to her potential marriage prospects. Unfortunately she didn’t take the news particularly well.

That horrible crunching noise is my skull being turned into putty.

 

News, Notes, and Music Players

2014-03-24_00007Just want to check in and let everyone know I’m making good progress on a new quest that will involve a small group of older NPCs as well as a brand new location, built by nonoodles. Having someone else do the world building is a huge time saver. It makes me want to press the PLAY button on this file forever.

I’m also slowly putting together a slightly larger project related to the underground city of Mzinchaleft, but that one’s going to require some time to fill in the clutter.

The New Music Player 
One of the things you may have noticed is the new music player slotted on the right hand column. It came as a surprise to me too. I didn’t know how it got there or what its demands were, it just moved in in the middle of the night and started sleeping on the couch.

When I first saw the player, with all the crazy doo-hickeys, mismatched names and bizarre headers, my first instinct was to take a deep breath and remind myself not to panic.

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Yup, cool as a cucumber. Eventually, I managed to figure out this is all WordPress’ doing, and while the curmudgeon in me fears change, ultimately I’m pleased with the new interface. My only criticism is that the bar to forward the track is too narrow, but if you didn’t want to listen to a song, there was never any reason to click on it in the first place.

The changes also forced me to upload some of the newer tracks, such as Blood of Kings by Sebastian Schneider and Ronja Monto‘s Seven Septims for Sigurd. And best of all, the new format displays metadata in a way that I can list both the singer and the composer, which is huuuuuuuuuuuge.

While they would never complain, I’m sure the composers might have felt a tad under-appreciated because their names weren’t credited beside each song. So while the alterations themselves left me in a cold sweat, in the end whatever programming wizardry WordPress forced upon me was a net positive. Score another point for science.

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As for an actual, full length soundtrack, that will come when all the orchestral songs, variants, and miscellaneous shit is finished. Which should be any day month year century now. I typically don’t like releasing soundtracks that are incomplete, I hate it when I buy a soundtrack only to find it doesn’t have all the songs. Of course, it’s different when it’s free, so maybe I’m just lazy and making excuses. The world will never know.

Lastly, I want to mention Ravyio, a user who did a guest story for the blog previously, has started a blog called Dragon Strange and Other Insanity, which I’m told will feature video game reviews and other ramblings. Check it out, bitches.