Notes, Stuff, and Cats

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Before you ask, that’s not a spot on your glasses, it’s just blood. On the screenshot, not in your eye. Maybe. If there’s actual blood in your eye, I don’t want to be responsible for telling you everything is okay. Because it’s not. Just so we’re clear, only go to the hospital if that blood smudge is there when you turn away. Nod if you comprende.

In non-blood related news, the amazing Daniel Hodge has completed all the lines for Arghus, so that will be in the next update.  I kind of want to utilize his talents for a larger quest as well. Another quest I’ve finished writing is a Skjarn based adventure, but I don’t think I’ll release it as silent content as I haven’t  had a chance to test it. But ultimately, I think we will have no problem moving past the 50 quest mark in the next few months. The original goal was 100 NPCs, and now we’re nearing 300. Similarly, the original goal was 100 quests, so while I still think that’s unlikely, you can never  underestimate how obsessed I am with this shit.

DID SOMEONE SAY CATS?

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There might be a shitload of cats coming to your area code soon. They are voicing your characters, they are manning the phones. Lajjan is a caravan NPC I’m working on that will be voiced by Cassandra Wladyslava, and Yushari the florist is nearly complete as well, voiced by an actor new to the mod. I just need to figure out how to credit her (Spoiler alert: It’s Jennifer Hedwig).

VERSIONS AND UPDATES

Lastly, the size of the smaller updates has almost gotten untenable. I may need to skip ahead to v3.05 just to avoid hitting the bandwidth cap for WordPress.

Notes, Trailers, and Anniversaries

Here’s a video showing some of the things that will be implemented in tomorrow’s update. The biggest addition will be Duraz, who at long last is fully voiced. The where do you want to explore next question came from not knowing how to do idle dialogue. I was able to transfer most of it to that section, but some of it I left for sentimental reasons, I think. I don’t remember.

The video also shows how even some of the more popular NPCs like Eldawyn need a bit of tweaking. Everyone loves her so I generally left her dialogue alone, but after playing around with it myself I figured some changes were necessary and scenes were added to the stories about her companions. Extra points if you notice the easter egg I put in there.

Lastly, there’s a preview of a new tavern song that’s currently just a small duet with Alassea for bard players but may be expanded later.

Happy 2-Year Anniversary, Interesting NPCs!

Okay, so I’m kind of wishing myself a happy birthday, or at least, this creation of mines and yours, but Interesting NPCs was first released two years and a day ago, on February 8th, 2012, so just like last year, I suppose I should write something about the mod to celebrate and tell you how I feel about the project two years in.

Last year, the theme of the post was time – how important it was to save it, and how much we all have to sacrifice to create this thing. Right now, I want to talk more about the notion of opportunity, and whether, if after two years of time, work, and effort, if there’s a feeling that we’re owed anything.

In all honesty, I think of this mod as a lottery ticket. Not in the way most people use that analogy, because it’s usually meant to describe someone who’s gambling on something with the ultimate goal of getting paid. I don’t think of this mod as a way to personal success. That’s the opposite of what I mean. Let me explain.

Now, it’s a popular saying to imply that lottery tickets are taxes for the poor. There’s some truth to this notion, because ultimately wealthy people aren’t the ones standing in line for the next Mega Millions Jackpot. Wealthy people don’t know how to dream. They’re living it.

However, even in my most cynical of days, I never thought buying a lottery ticket was a con. You aren’t paying to win the lottery, you’re paying for a chance to win. That distinction means something. You’re paying for that small bit of euphoria when you look at your numbers, those long hours debating with friends over what you’d buy, who was coming along for the ride, and who was getting the ejector seat. From the moment you make your purchase to the moment those numbers are drawn, that ticket allows you to escape your current reality. It allows you to dream.

Building this mod is something like that. I know there’s going to come a day when the numbers are drawn, when all of it goes poof. In the meantime though, I’m holding on to that tiny, sliver of a possibility that what we’re building here is something people will appreciate for years to come. This isn’t to say I’m some idealistic cunt who loves art and hates money. I actually have a stalker-esque relationship with money. I would very much like to have it, but it won’t return my phone calls. What I mean is, money is not expected. Success, recognition, and opportunity are not expected.

Because ultimately, there’s going to come a day when all the naysayers and cynics and haters will be proven right – in the end, I’m fairly confident this work will be just another mod in a sea of millions of other projects that people never knew enough about to care. That’s just the way it is.

Maybe that makes us all losers. But then again, when I bought my ticket, I was never playing to win.