Load Disorder – Episode 14: No Psychic Knowledge and Better Gold Bars
New episode of Load Disorder. Also, happy turkey day to everyone.
New episode of Load Disorder. Also, happy turkey day to everyone.
Kris and Alice talk about Skyrim VR, Stranger Things and other horrible things.
All right, here’s version 3.4(since updated to 3.4.2), for both the original Skyrim as well as a beta version for SSE.
Hotfix update from 3.4
Hotfix 3.4.2 update for Oldrim
Hoftix 3.4.2 update for For SSE
Changelong 3.4.2
Full Changelog from 3.3:
Notes on SSE [Beta]:
Were you able to save the mod in the SSE CK?
Yes. After trying a few suggestions, I found one that worked. I basically used the technique mentioned by Sasha Kelley of removing the unknown characters from the vanilla QA Books, then restoring them via SSEdit.
Did being able to save fix everything?
Not necessarily. One thing I know for sure is, saving didn’t automatically fix the water issues caused by porting. For that, I ran Water Fix Script and it seemed to have smoothed out the seams. Another thing people have mentioned is optimizing NIFs, but I ran the SSE NIF optimizer on the meshes and that just resulted in the game crashing on load. Someone mentioned bloodgrass specifically needed to be optimized, but I tested that in game and had no issues picking it up from the barrel. So I’m tabling that for now until I have a better idea of what I’m doing.
The larger point is, saving isn’t some porting panacea. At the same time, the only noticeable issue was the water, and that’s taken care of.
Why loose files?
Mostly because it works all the time. Whenever I pack it into a BSA, things that should work, don’t. Like NPCs losing voices. I talked to Olivia with her audio archived and she was a mute. When I used loose files, her voice came back. So, from my brief testing, it seems loose files are the best files.