3DNPC v3.42 for Skyrim and SSE [Beta]

All right, here’s version 3.4(since updated to 3.4.2), for both the original Skyrim as well as a beta version for SSE.

3DNPC v3.4.2

SSE Beta Version 3.4.2

Hotfix update from 3.4

Hotfix 3.4.2 update for Oldrim

Hoftix 3.4.2 update for For SSE

Changelong 3.4.2

  • Fixed Terynne’s idle commentary to only fire once

Full Changelog from 3.3:

Spoiler:

Changelog 3.4.1:

  • Added map marker and fixed quest marker for Transformation, enabled when quest initiated
  • Removed Rueful Axe from Frost Peak Cave
  • Removed Meridia’s Bacon audio from SSE version

Changelog 3.4:

  • Added new quest Transformation. To start, find Terynne in the mage’s quarters of the Palace of the Kings, but only when Wuunferth isn’t present or is sleeping
  • Radiant Dark – Fixed issue where Olivia‘s crew at times wouldn’t turn hostile against the player. While they were added to an enemy faction, they weren’t removed from the College of Winterhold faction, so they were both friend and enemy. Frenemies, if you would. Point is they’ll be enemies only now.

Notes on SSE [Beta]:

Were you able to save the mod in the SSE CK?

Yes. After trying a few suggestions, I found one that worked. I basically used the technique mentioned by Sasha Kelley of removing the unknown characters from the vanilla QA Books, then restoring them via SSEdit.

Did being able to save fix everything?

Not necessarily. One thing I know for sure is, saving didn’t automatically fix the water issues caused by porting. For that, I ran Water Fix Script by azzendix and it seemed to have smoothed out the seams. Another thing people have mentioned is optimizing NIFs, but I ran the SSE NIF optimizer on the meshes and that just resulted in the game crashing on load. Someone mentioned bloodgrass specifically needed to be optimized, but I tested that in game and had no issues picking it up from the barrel. So I’m tabling that for now until I have a better idea of what I’m doing.

The larger point is, saving isn’t some porting panacea. At the same time, the only noticeable issue was the water, and that’s taken care of.

Why loose files?

Mostly because it works all the time. Whenever I pack it into a BSA, things that should work, don’t. Like NPCs losing voices. I talked to Olivia with her audio archived and she was a mute. When I used loose files, her voice came back. So, from my brief testing, it seems loose files are the best files.