Character Sheet – Gorr
Gorr | |||
---|---|---|---|
Encounter | Riverwood | ||
Locations | South of Ivarstead, Markarth, Various | ||
Race | Redguard | Gender | Male |
Level | PC×1 | Class | CombatWarrior2H |
RefID | XX02d6e7 | BaseID | 0202D184 |
Health | Levels with PC | Magicka | Levels with PC |
Stamina | Levels with PC | ||
Primary Skills | Two-Handed, Heavy Armor, Block, Archery | ||
Morality | Violence Against Enemies | Confidence | Brave |
Inventory | Iron Armor, Hide Boots, Hide Gauntlets, Iron Warhammer, Horker Meat, Horker Stew | ||
Voice | Nile Zam Jones (Zammuel) |
Gorr the Wanderer
Upon recruiting Gorr as a follower, you have the option of asking him where to go next. This conversation will effectively enable his wandering quest. Progressing through this quest will result in unlocking Gorr’s marriage dialogue, his personal quest, and setting him to wander. It should also be noted that Gorr’s marriage question, It’s funny how the fates keep bringing us together, while accessible only by wearing an Amulet of Mara, is deliberately ambiguous. This way, you can hear the story while still avoiding a romantic overture by responding with That’s right. We’re great friends.
Gorr the Wanderer (DialogueGorr) | ||
---|---|---|
Stage | Information | |
10 | Gorr wanders to the camp south of Ivarstead. This video will show the exact location of the camp. | |
20 | After meeting at Ivarstead and dismissing, Gorr will head to the Silver-Blood Inn in Markarth | |
30 | This stage will unlock the above mentioned options and set Gorr to wander to the following locations:
|
Pit Dogs
After reaching stage 30 of his wander quest, Pit Dogs will be available by talking to Zora Fair-Child, or by bringing Zora to Gorr and speaking with him. The quest has two possible outcomes, as well variable rewards determined by the dialogue choices.
Pit Dogs (Gorrquest) | ||
---|---|---|
Stage | Information | |
1 | Help Zora find Gorr. This stage will be skipped if Zora is brought to Gorr and he is spoken to. | |
20 | Gorr makes a reference to the Ivarstead conversation, that someone is casting aspersions on his character. Zora mentions a suspicious character headed toward Whiterun. | |
30 | At the Drunken Huntsman, the player is introduced to J’Sharr, who is the character mentioned in Gorr’s marriage request dialogue. He mentions an underground pit fighting ring in Fort Sungard, and asks the group to attend his match. | |
40 | J’Sharr will proceed to poison the Dragonborn. The PC will wake up in a cage, after which J’Sharr will quickly free the PC and usher him/her to the pits. | |
70 | After watching Gorr defeat a combatant, the player has the opportunity to mingle. 3 NPCs, Valenor, Ignatius and the Fair Lady will have conversation strings. Talking to the Fair Lady will advance the quest. | |
75 | The PC is partnered with J’Sharr and must battle 2 Alik’r Warriors in the Pit. Before the fight, J’Sharr attempts to fool the player with faulty math, at which point he/she can call him on his mistake, deny payment for the fight, or accept the amount J’Sharr says the PC will win. | |
100 | After defeating the warriors, J’Sharr provides a key to the exit and reveals Zora can be found at Skytemple Ruins. Through Gorr’s dialogue, the option will be given to kill J’Sharr now, or prioritize rescuing Zora. This will affect the outcome of the quest. | |
105 | Killing J’Sharr immediately will result in a delay that ends Zora’s life. Eliminating her killers will end the quest. | |
110 | It is revealed Zora did not have a match, but was sold to a necromancer. If J’Sharr is ignored she can be saved. | |
135 | The group returns to the Pit to find out information on J’Sharr’s whereabouts. The player can progress the quest by convincing Valenor you want to make a deal or bribing the Fair Lady. | |
140 | J’Sharr’s location is revealed to be Orotheim. In the cave, the player finds a Khajiit and three henchmen, along with any bandits generated by the vanilla game. | |
200 | Upon killing the Khajiit, a scene will trigger and the quest will complete. |
Notes: J’Sharr is the Khajiit mentioned in Gorr’s marriage dialogue and his initial foray to Ivarstead. The Khajiit in the cave bears a striking resemblance to J’Sharr, but is unnamed for a reason. It is unlikely that J’Sharr would be careless enough to trust the player or divulge the information to the Fair Lady, and it is implied he escaped. Killing J’Sharr is possible if the PC is willing to sacrifice Zora. Zora’s death, however, will result in breaking a number of quests with which she is involved in.
For more information about Gorr, check out his character profile here.