3DNPC v3.16

TESV 2015-11-24 10-46-43-92.avi_snapshot_00.44_[2015.11.24_11.42.56]

Here’s version 3.16. This version has a few tweaks suggested by Madcat221 as well as a fix for Haakon Iron-Fist, who for some reason is now turning violent the moment you enter the Bloodworks.

The problem is the trigger box is suddenly failing to recognize the difference between Haakon and the player. Perhaps the Dragonborn was a sadistic Stormcloak in another life. The box will now check to see if the door is locked or not before Haakon attempts to escape.

3DNPC 3.16

All Fixes and Tweaks from v3.10:

  • Fixed issue where Haakon and guards clash when player enters Bloodworks, script now checks to see if his cell door is locked
  • Raised level cap of Darkened Steel ghosts
  • Added light to campfire in Bards, Beasts, and Beauties
  • Bards in Bards, Beasts, and Beauties set to observe only during duel. Skjarn teleported to safety at end of quest.
  • Fixed issue where Alassea, Amalee, and Skjarn would run their innkeeper scene in all inns
  • Fixed some apostrophes that were the wrong font
  • Prompt-But-Bashful‘s inventory can now be accessed while in player home
  • Added Carmella to various beast factions
  • Removed some pops from Carmella‘s tracks
  • Blacksmith sandbox packages added to Isobel if she’s in a Hearthfire home with a forge in the cellar (MTWTF 9-12pm)
  • Added missing drum file for Portraiture duet with Ygglief
  • Fixed unfilled property for PlayerREF in Pit Dogs (bug introduced in 3.11 or 3.12)
  • Added mod bards to the BardAudienceExcludedFaction
  • Forwarded some MHDT changes made by Dragonborn.esm
  • Carmella‘s skeletons are now protected
  • Carmella removed from necromancer faction and added to Riverwood faction to avoid battles at inn
  • Fixed a scene near the end of As You Like It that sent Daenlyn to the docks making him AWOL for the actual scene
  • Removed (Quest in Alpha) on dialogue to start Aldmeri Prisoner
  • Disabled trigger box in longhouse of Idle Dreams after initial use, as running into it a second time would make the initial scene repeat
  • Fixed Batheru‘s intro dialogue not to repeat when speaking to a Dunmer character
  • Made Blood of Kings possible to start before Pit Dogs. However, starting either quest must be done to completion before you can start the other.

3DNPC v2.42

2013-04-16_00037

Here are the release notes for version 2.42 beta. Again, special thanks to the awesome Blauwvis for testing, as well as all the others on the forums who volunteered to try out the Alpha/Beta quests and report bugs for the previous version. She also did tremendous work on the wiki, and now Sifka has been working like a madman on the same. And of course, the voice actors have always been an indispensable part of the team. We’re still a long way from getting this thing fully operational, but being able to spread out the work helps immensely.

With this update, you’ll notice the sound folder is in the form of loose files. Next version, I might go one step further and only put the scripts in the BSA, as I didn’t realize the meshes/textures were so large. However, ideally we want to reduce clutter so uninstalling is simple.

VOICES
Raynes(MalevolentMC) – Quest Dialogue
Morndas(Anna Castiglioni) – Approximately 200 of 700 lines
Gren(Giramor), Frygg(Jay Appleyard), Hrongar(David Bodtcher), Hjolm(Randy Westbrook), Signus(Aaron Kelley) for Blood of Kings Questline
Valgus(Christian Gaughf) – Approximately 30 lines
Vardath(Jay Appleyard), Amsien(Jay Appleyard), The Captain(Randy Westbrook) – Stolen Property
Lurgok(Jay Appleyard) – Bite the Hand that Feeds You
• Grotta(Anna Castiglioni), Ulrund(Anna Castiglioni), and Gormleif(Julian Shanahan) – The Crabber’s Wife

QUESTS
Brother and Keeper fully voiced
• Stolen Property now in Alpha
• Bite the Hand That Feeds You now in Alpha
• The Crabber’s Wife [A quest with no journal/objective markers]
• Untitled Quest – In construction, but location created called “The Bird’s Eye” which can be found near Steepfall Burrow

BUG FIXES
• Removed ITMs for better compatibility
• Missing sound files for Isobel
• Fixed Anum-La‘s improperly conditioned dismissal dialogue
• Blood of Kings Questline – A few lines for Valgus and Isobel that should be available in part 5 only are conditioned improperly and show for the remainder of the quest and post-quest.
• Epilogue for Honor’s Calling had some missing sound files for Fjona that paused the scene
• Fixed Nelacar visiting the Radiant Dark when siding with the Guild
• Added disable script to Knights of the Eight corpses after Rose Without Thorns
• Morndas dialogue not conditioned properly upon escaping prison
• Gren’s dialogue not conditioned properly for female characters during The Harbinger of Us All
• Removed cause of random aggro from soldiers at Gren’s Camp