3DNPC v3.06.7

This is the seventh of ten updates before the release of 3.07 (By the way, I’m clearly too lazy to make new screenshots so I’m just going to post random images). Anyhow, on the news front, I think it’s best to keep The Aldmeri Prisoner in Alpha for another week.

In the last version, there were some minor hiccups like missing face textures and major fuckups like missing sound files that I think I’ve gotten straightened out, but better to approach it cautiously given the myriad of things that can go wrong. Also, I’m still waiting on some re-takes as well.

There’s also another miscellaneous quest that’s almost cast, so it’ll probably be included in the coming weeks. At this point in the game, I’m taking a more surgical approach to adding new NPCs, just minor incisions here and there as opposed to getting crazy with the hatchet. Although really, it’s been that way since the beginning, there’s just less room to make cuts.

3DNPC v3.06.7 (128 MB)

New Quests
• The Aldmeri Prisoner (Alpha)
A Thousand Words

New NPCs
• Guard (Glen Michael Cooper)
• Steward (William Handford)
• Nair (William Handford)
• Client (Patric M. Whitstone)
• Baroness (Alice Bell)
Amras (Patric M. Whitstone)
Halcar (Matthew Dixon)
Ester (Alice Bell)
• Primei (Jessica Osborne)
Feldi (Ronja Monto)

Re-Recorded NPCs
Jade (Lindsey Lorraine) – 98%, a few lines double voiced or silent
Callen (Viridiane) – Remaining 20%
Gromash (Patrick Mahoney)

All Fixes and Tweaks from v3.06
• Removed erroneous AI package that caused vanilla necromancer to walk to the Winking Skeever from Falkreath
• Fixed instance where Marla was disabled if player returned to Jilkmar first
• Fixed instance where arriving on a day other than Morndas started Fenced In but left Swims-In-Wind disabled
• Altered prerequisites so Rose Without Thorns can be started without progressing in the main quest
• Minor typo and sound file fixes
• Added missing sound files and textures for The Aldmeri Prisoner quest

On the Podcast

children-listening-to-radio

So it seems one of the Youtube managers published the first episode of the podcast prematurely – those buttons are confusing so we’ll chalk it up to oversized thumbs – but whatever the reason, it’s out there, so I guess I better talk about it.  The podcasts will focus on specific subjects – gameplay, voice acting, music, mods, writing, and very niche shows like lore and history.

The goal is to get an episode out each week, and by having a number of shows on a variety of different topics, it’ll keep the workload low and the content fresh.

You’ll notice the main theme of the podcast network is retro, old timey radio. As I mentioned previously, I’m trying to transition the blog away from Skyrim toward Fallout, and when one of the podcasters suggested silent film cards, it was as if the heavens opened up and light bulbs fell from the sky, or something like that.

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Here’s a graphic Jessica Osborne came up with. The whole goal is something retro but at the same time tongue-in-cheek. Of course, it’s not entirely easy to transition this kind of theme given the diverse personalities involved in this project, so here are a few examples of how we plan to make it work.

NPCharactes-Ep1 (2)

The episode that was made public is Non-Player Characters, which is hosted by Matthew Dixon and J.T. Decker. You’ll notice the cheesy horror movie font (Gill Man font) and Mystery Science Theater vibe. I think it goes well with the tone of the show.

STRINGS_ATTACHEDbuttonddpink

Most podcasts won’t feature gameplay, and will just have buttons to allow the conversation to proceed. Here is a sample and tentative graphic for Strings Attached, a music and composition show run by Anna Castiglioni and Ronja Monto.

These are some promo shots I was planning on displaying as a preview before launch to help set the tone for the network. This is a spoof of a vintage ad that talked about the virtues of feeding babies cola. But why drink cola when you can get the same nutrients and personality by teaching them to be professional voice actors?

toosoon

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I’ve also been working on the following graphic for myself and Alice Bell. We’re planning on recording something next Saturday, and about once a month thereafter.

lorefriendlyYou’ll also notice that each podcast has a distinct color pattern, which should help distinguish each show while still keeping it under the same brand. I don’t know how “vintage” you can call this graphic, but it has Batman fighting a dragon with a lightsaber, so to be perfectly honest I don’t care if it is. It’s close enough.

Lastly, you’ll notice the end screens will feature the one and only Viridiane. I’m considering having multiple actors do the subscribe shilling in either their normal voice or in their various roles, but given how much work that would be I’m also okay with just using Vi.

This one, for instance, is a sample I whipped up using music and imagery from Bioshock, which are set in the same period, albeit without the satire and irony. In the actual episodes, the end screen and accompanying music will be tailored to the main topic/subject of discussion or the podcast itself.

For instance, for Anna Castiglioni and Ronja Monto’s podcast, I’m thinking of using a harp version of Fly Me to the Moon for the end credits. Since we went with the horror movie shtick for Non-Player Characters, the first episode features music from Creature from the Black Lagoon for both the OP and ED.

Anyhow, that pretty much sums up how we’re going to dress the channel. As for the actual content, I’m basically leaving that up to the individual pairings. Matt and JT’s podcast will vary drastically from Anna and Ronja’s show because their personalities are completely different. But like the NPCs in the mod, hopefully they’ll all be interesting in their own way.

And lastly, while I’m in charge of editing, keep in mind the opinions expressed in the shows are the opinions of the hosts. I, for one, love Oblivion, so don’t send your hate mail to me.