Open NAT – Episode 1: Just a Small Town Girl

It’s Wednesday, which means a new podcast for the three or four of you who enjoy them. This is the first episode of Open News and Talk, or Open NAT, hosted by Will Handford and Ronja Monto.

This show will tackle on news and controversial topics in video games, but the hope is to do it in a way that will be funny and entertaining even if you disagree with the things being said. Given Ronja’s passion for social issues and Will’s offbeat humor, pairing them was an easy choice.

In short, I think they’re both awesome, and awesome together.

For listeners on the go, here’s the downloadable track:

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Now if I can just figure out why Youtube is being a dick right now. I just want to change the thumbnail, damnit.

Character Profile – Rumarin

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I’ve long suspected life was a joke.

It’s a looooong one, and not all of you will find it funny. You might even think the joke is backwards, that the setup is funnier than the punchline – here we are, a species descended from monkeys who came from fish who started out as slime.

Hey Earl, I really hate our boss, he’s a real piece of slime.
Shut up Frank, my ancestor was slime.

Sometimes the joke is more amusing than funny. We live in a world where manufactured idols are flying private jets to the top of the charts while someone charming, likable, and genuine has to dig through trash cans to scrape the bottom – or to use another analogy, to get a seat at the big kid table.

Other times the joke is just depressing. There are scores of men born brown of skin and eye toiling in the fields right now, while the fruits of their labor are sold for more cash than they’ll earn in a lifetime. The laughter becomes a coping mechanism, a way to deal with the fact that life is bleak and unfair and there’s nothing you can or will do to change it. You’re not going to stop eating chocolate, and I’m not going to stop, and we’ll propose to each other with our blood diamonds wearing our sweatshop clothes and texting the news with our electronics crafted by the corpses of suicide jumpers. And everyone will profit save the people who deserve it.

And yet even the cynics can’t take refuge in nihilism, because the joke is life is getting better for everyone, slowly and inexorably, through the power of information and technology. Just the fact that we can spread awareness of the ills of society is a step in the right direction. The fact that a reporter can hand a cocoa bean farmer a Kit-Kat and light up their day is the best thing ever.

It’s also the worst thing ever too, because he’ll likely never taste it again. Like the slime who became a man, evolution is measured by the Byr, and the joke is you can plan for the future all you want, there’s no guarantee it will be there when you arrive. Idealism is winning a war that may never end. And that gives everyone a reason to laugh, because the reality is too painful to cry.

Of all the characters in the mod, I’d say Rumarin is one of the most self-aware. He understands that life is a joke, and that the only thing he has to cope with the horrible, depressing, unfairness of it all is to not take it so seriously. In some ways this makes him a coward, afraid to take a stand. When all you want to do is enjoy yourself and have another laugh, it can come off as indifference.

In some respects though, laughter is what we need. It’s the antidote for having to pick from a pair of toxic choices. It’s a reminder that the results will never make sense, and the only way to live with them is to realize that it’s all a joke. Laugh until it hurts, laugh because it hurts. Laugh because it’s the one thing they can never take away from us.

And so he’ll let you pick a side in the Civil War, kill the dragons, or save this world to doom the next one, and he’ll do it all with a shrug and a smile. At no point does Rumarin concern himself with the results or the numbers. His role is to support you no matter what you choose. He’s there to remind you that regardless of whether your decisions are good, bad, or sad, we’re all just slime in the end.

3DNPC v3.06.9

This is the ninth of ten updates before the release of 3.07. With only a week left before the Nexus release, I’m not sure if the miscellaneous witch quest will make it but we’ll see.

I added another NPC in the meantime. Arelthor (Patrick Mahoney) is a character I might  use in a future Thalmor related quest after The Aldmeri Prisoner is finished. Similar to the Radiant Dark, I like introducing NPCs in passing and then having them play a part in later endeavors.

3DNPC v3.06.9 (137 MB)

New Quests
• The Aldmeri Prisoner (Beta)
A Thousand Words

New NPCs
• Arelthor (Patrick Mahoney)
• Guard (Glen Michael Cooper)
• Steward (William Handford)
• Nair (William Handford)
• Client (Patric M. Whitstone)
• Baroness (Alice Bell)
Amras (Patric M. Whitstone)
Halcar (Matthew Dixon)
Ester (Alice Bell)
• Primei (Jessica Osborne)
Feldi (Ronja Monto)

Re-Recorded NPCs
Jade (Lindsey Lorraine) – 98%, a few lines double voiced or silent
Callen (Viridiane)
Gromash (Patrick Mahoney)

All Fixes and Tweaks from v3.06
• Removed erroneous AI package that caused vanilla necromancer to walk to the Winking Skeever from Falkreath
• Fixed instance where Marla was disabled if player returned to Jilkmar first
• Fixed instance where arriving on a day other than Morndas started Fenced In but left Swims-In-Wind disabled
• Altered prerequisites so Rose Without Thorns can be started without progressing in the main quest
• Minor typo and sound file fixes
• Added missing sound files and textures for The Aldmeri Prisoner quest
• Removed Town and City keywords from unreleased location to prevent Radiant Quests from pointing you there