Three is Company

TESV 2015-05-11 22-51-06-496

The Dark Elf named Arya Silvaryn was enjoying a sunny day in Falkreath. Unlike many Dunmer, she did not move through the world with a chip on her shoulder. She was actually cheered by the golden rays glinting off the waters of Lake Illinalta. The buzzing sounds of a sawmill grew louder as she traveled west. She did not walk along the road, but closer to the shore. When a large cropping of rocks reared up in her way, however, she was forced to skirt over to the stony path.

An odd site met her eyes on the bridge. A Wood Elf was being led by three Thalmor, two soldiers and and a Justiciar by the looks of them. Even as she lept back off the road, Arya smiled furtively to herself. She never missed a chance to make trouble for Thalmor. After all, they were so easily bothered! Hunching behind a tree, she took aim at the first of the oncoming figure with her diamond bow.

FFFFTT!!

The fight erupted as he went down. The other two Thalmor drew weapons, glancing around at their assailant, even as the prisoner seized his chance at the distraction and wrenched his arm from the grip of his captor. He then shot flames at the Thalmor, who crumpled. Arya shot at the remaining one just as the prisoner stabbed him with his own dagger.

The Wood Elf dusted himself and stood up, beaming at Arya and introduced himself as a Bard named Daenlyn. He was also quick to admit to a vice of gambling, having lost his prized possession in such a manner.

After just the briefest consideration, Arya decided she liked his open, unabashed manner, or at the very least, found it refreshing after the festering secrets of Riften. She invited him to accompany her, and she would help retrieve his property.

One battle and party later (which involved a lot of drinking and an interesting debate over the concept of “fun” ) Arya handed Daenlyn his favored lute, with a warning not to be so careless with his things, or she might not be so willing to get them back for him again.

So their journey together began.  Arya was endeared by his open, matter-of-fact humor, his ocassional tongue-in-cheek slights on the Bosmeri Divine, and even by the snatches of conversation she caught between him and the tiny occupant of his lute, some kind of fairy.  Daenlyn, in turn, seemed to appreciate Arya’s adventurous, and sometimes mischievous, nature, quite unlike many other Dunmer, who prefer to commisurate and weep over the loss of Vvardenfell.  The duo — or perhaps a threesome — set forth on a mutual quest for adventure.

Fallout NV Mods: More NPCs – Volt

Here is Mirisha voicing Volt, one of the non-quest NPCs I decided to plug into New Vegas. I think for FNV the majority of stuff will be of this variety, simple NPCs to complement the base game.

Obsidian did a very good job of adding lifelike companions and fun quests, but with a limited budget you always have to give up something. For FNV, that meant a lot of the background NPCs were generic filler, so I think that’s where things can be improved.

Anyways Mirisha did a great job with this one and hopefully there’s more to come.

3DNPC 3.09.4

CatMouse2

Here’s a quick update to fix Treads’ dismissal, which was erroneously conditioned to Meresine being in your party. I also went through all the quests and ticked the Allow Reserved box for all NPCs, as recently a user reported problems with aliases filling unless the box was ticked. And if an alias doesn’t fill, then nothing will work, so hopefully ticking all those boxes will help solve any issues on that front.

The BSA is the same this week, as none of the scripts, sound files, or mesh/textures changed from the previous release.

EDIT: Doh, I guess I did add a few scripts after all, at the request of this Reddit user who wanted to kill Froa. Re-uploaded the BSA with the death-causing scripts.

3DNPC 3.09.4 (67 MB)

All Fixes and Tweaks from v3.09:

  • Added option to kill Froa, Ariele, and Y’tharil before completing their respective quests
  • Treads-the-Ashes (Beta) – Fixed hiring and dismissal issues
  • Checked allow reserved box for most aliases to help with alias filling issues
  • Added failsafe in Pit Dogs if by chance Gorr attacks the Redguards from Hammerfell
  • Stolen Property can be started at Stage 60 or higher of the Forsworn Conspiracy(brawler should be done with by then)
  • Added script to remove Dro’bar‘s coin from your inventory
  • Removed objective markers in Spell it Out for Me on dead targets, added Lurgok as target and conditioned Lagdu’s marker to having started Brakh‘s quest
  • Alassea now requires a brief conversation at the Temple of Mara to qualify for marriage
  • Ability to tell Rumarin whether to use bow or sword
  • Added Wolves of Jorrvaskr to Alassea‘s playlist
  • Added temporary restraints to patrons in Pit Dogs so they don’t run around during the fight
  • Added script to Frodmar to bump Birds of a Feather to stage 20 in the event outside trigger fails to fire
  • Changed objective markers in A Spell for Rumarin to not show once completed
  • Changed Robber’s Refuge patron so she doesn’t have the name of a terrorist organization
  • Removed “A Warrior’s Life” from Ygglief’s list of duets
  • Upon completion of A New Dawn, Olivia and her acolytes are now removed from their factions allowing them to be raised as thralls without consequence.
  • Some unvoiced Valgus lines removed