Tales From the Commonwealth v1.4

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Tales From the Commonwealth – DOWNLOAD v1.4

Due to the size of the mod, I wasn’t planning on making another update for a while but I felt like some of these fixes needed to be implemented right away, so here’s a hotfix. It adds a new companion quest and fixes the 1000 level affinity of another, so the romances should work all the way through for both characters.

I have no idea why Bethesda.net’s patch notes are limited to 160 characters, but that’s how it is so not all the changes are documented there. Fortunately, there are no such limitations here, so this is the one true changelog from v1.

Changelog from v1.3:

  • Added 29 new generic idles for Birdie
  • Fixed bad condition on Birdie’s post-romance “How’s our relationship” dialogue
  • Another bowling alley was found west of Libertalia. I must’ve been drunk with the CTRL+V button when I copy/pasted the one in East City Downs. This time I combed through FO4edit and didn’t find another one, but I’ll likely be seeing them in my sleep. If you see any in your travels, let me know.

Changelog from v1.2:

  • One of the greets for R4-04 used to clear the affinity forcegreet referenced the wrong stage and as a result never cleared, thus blocking the greet for her companion quest

Changelog from v1.1:

  • When I “fixed” Birdie’s Affinity conversation, I messed up the condition. So instead of not firing, it fired right away. Fixed to only fire if stage 500 of f3DNPC_ComBirdie is done (stage is triggered at 1000 max affinity)

Changelog from v1:

  • New R4-04 companion quest “Human Nature
  • Removed duplicated Bowling Alley near the USS Constitution
  • Fixed Birdie’s final 1000 affinity conversation to properly trigger (he was forcegreeting endlessly but the dialogue was improperly conditioned)
  • Fixed an instance where neutral question led to negative response and vice versa in Three Little Wastelanders
  • Fixed Birdie generic idles to have higher priority than base idles
  • Fixed Birdie’s “Travel with me?” responses so they don’t loop to his initial conversation
  • Fixed a handful of Audrey‘s action-based commentary that was in the wrong section
  • Added failsafe to stop affinity based forcegreets

Full Cast and Credits:

Spoiler:

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Cells
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Meshes and Textures
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  • Ghoul mask by 1ndajone5
  • Feral ghoul mask by FlipDark95
  • Slinky black dress by Elianora
  • Widow Jane Bottle by 1ndajone5

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QA
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  • Reznore
  • 1ndajone5
  • Elianora
  • Bigcowfeet
  • Damndirtycasual

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Voice Acting
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Full Exposure

Sinners and Saints

You’ve Got Mail

  • Mechanic/Handyperson – Marion Toro
  • Postman – Bigcowfeet

Radio Raiders

Three Little Wastelanders

  • Wolf – Matthew Dixon
  • Carlos – Jessica Osborne
  • Annie – Ginger Roll
  • Franz – James McLauchlan

Love and Peace

  • Cozmos -Bigcowfeet
  • Crystal Moonbeam –Zillac
  • Earthstone – Will Handford
  • Starchild – Marion Toro
  • Gary -Mike Foble

Extra NPCs

  • Birdie – Mooder Fooger
  • Ghost – Will Handford
  • Johnny Friendly – Joseph Landis
  • Minuteman Deserter – CK MacNamara
  • Drunk – Ivy Dupler
  • Crash – Ivy Dupler
  • Old Bus Lady – Lila Paws
  • Lynn – Anna Castiglioni
  • Garrett – Jeff Werden
  • Fisherman – James McLauchlan
  • Farmer – Lila Paws

Robot Medical Clinic

Under the Bridge

  • Audrey – Natalie Proudlock
  • Mr. Handy – FairfieldFencer
  • Margaret – Ginger Roll
  • Father – James McLauchlan
  • Arthur – FairfieldFencer

Atom Cats

  • Atom Cat – Jessica Osborne

Brotherhood of Steel Soldiers

  • BoS 1 – MooderFooger
  • BoS 2 – Josh F
  • BoS 3 – Jessica Osborne

Jet Junkies

  • Rabbit – Ivy Dupler
  • Virus – J.T. Decker
  • Slim – Mike Foble

Commonwealth Karaoke

  • Stand-Up Comic – Ivy Dupler
  • Ghoul Crooner – James McLauchlan
  • Bartender – J.T. Decker
  • Mama Mabel – Ginger Roll

The House that Bruce Built

  • The Pin – Matt Leonen
  • Strike – Shannon L. Shook (Arvil143)
  • Washout – Adoxographist
  • Teddy – Crys Blue
  • Bench Coach – Will Handford
  • Catcher -Giramor
  • Fast Pitch Fannie – Anna Castiglioni
  • Baseballers – MooderFooger
  • Bruce – Roksys

Patriots

  • Clarissa – Ash Eluned
  • Grogan/Gronk – James McLauchlan
  • Skinny – Nathan Suhara

European Immigrants

  • Ghoul 1A – Alice Bell
  • Ghoul 1B -Mike Foble
  • Ghoul 2 – James McLauchlan
  • Aaron – Will Handford
  • Cecylia – Viridiane

Atom’s Glow

  • Father Malcolm – Bigcowfeet
  • Emily – Kelly Camelio
  • Doctor Feldman – Bigcowfeet
  • Brother Jacob – J.T. Decker

Human Nature

  • R4-04 – Alice Bell
  • Overseer – Noi Sek

Tales from the Commonwealth v1

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As promised, here’s the open beta for Tales from the Commonwealth(see header for latest version). You can also find the Xbox version on Bethesda.net, which hasn’t been tested because I don’t own an Xbox, and probably never will. Them’s the breaks. As for the PS4 version, it will be released as soon as Bethesda figures out the whole issue with proprietary sound files, from what I understand until that issue is addressed, PS4 mods got no sound. Anyways, as with Interesting NPCs, you can report bugs by using the header at the top.

For quest and NPC locations, you can refer to the wiki or for an easy to scan list, check out this forum post here.

Next item, a hearty thanks to all who contributed. Not every quest and NPC made it into this particular version, so if you don’t see your name here it’s because it’ll be included in the second phase. And if you’d like to help out, I’m still looking for people to make custom cells, outfits, and other stuff I don’t really have the skill or patience to provide. Here are the current cast and credits:, with spoiler tags because the list is long and full of terrors:

Spoiler:

——————————————————–
Cells
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——————————————————–
Meshes and Textures
——————————————————–

  • Ghoul mask by 1ndajone5
  • Feral ghoul mask by FlipDark95
  • Slinky black dress by Elianora
  • Widow Jane Bottle by 1ndajone5

——————————————————–
QA
——————————————————–

  • Reznore
  • 1ndajone5
  • Elianora
  • Bigcowfeet
  • Damndirtycasual

——————————————————–
Voice Acting
——————————————————–

Full Exposure

Sinners and Saints

You’ve Got Mail

  • Mechanic/Handyperson – Marion Toro
  • Postman – Bigcowfeet

Radio Raiders

Three Little Wastelanders

  • Wolf – Matthew Dixon
  • Carlos – Jessica Osborne
  • Annie – Ginger Roll
  • Franz – James McLauchlan

Love and Peace

  • Cozmos -Bigcowfeet
  • Crystal Moonbeam –Zillac
  • Earthstone – Will Handford
  • Starchild – Marion Toro
  • Gary -Mike Foble

Extra NPCs

  • Ghost – Will Handford
  • Johnny Friendly – Joseph Landis
  • Minuteman Deserter – CK MacNamara
  • Drunk – Ivy Dupler
  • Crash – Ivy Dupler
  • Old Bus Lady – Lila Paws
  • Lynn – Anna Castiglioni
  • Garrett – Jeff Werden
  • Fisherman – James McLauchlan
  • Farmer – Lila Paws

Robot Medical Clinic

Under the Bridge

  • Audrey – Natalie Proudlock
  • Mr. Handy – FairfieldFencer
  • Margaret – Ginger Roll
  • Father – James McLauchlan
  • Arthur – FairfieldFencer

Atom Cats

  • Atom Cat – Jessica Osborne

Brotherhood of Steel Soldiers

  • BoS 1 – MooderFooger
  • BoS 2 – Josh F
  • BoS 3 – Jessica Osborne

Jet Junkies

  • Rabbit – Ivy Dupler
  • Virus – J.T. Decker
  • Slim – Mike Foble

Commonwealth Karaoke

  • Stand-Up Comic – Ivy Dupler
  • Ghoul Crooner – James McLauchlan
  • Bartender – J.T. Decker
  • Mama Mabel – Ginger Roll

The House that Bruce Built

  • The Pin – Matt Leonen
  • Strike – Shannon L. Shook (Arvil143)
  • Washout – Adoxographist
  • Teddy – Crys Blue
  • Bench Coach – Will Handford
  • Catcher -Giramor
  • Fast Pitch Fannie – Anna Castiglioni
  • Baseballers – MooderFooger
  • Bruce – Roksys

Patriots

  • Clarissa – Ash Eluned
  • Grogan/Gronk – James McLauchlan
  • Skinny – Nathan Suhara

European Immigrants

  • Ghoul 1A – Alice Bell
  • Ghoul 1B -Mike Foble
  • Ghoul 2 – James McLauchlan
  • Aaron – Will Handford
  • Cecylia – Viridiane

Atom’s Glow

  • Father Malcolm – Bigcowfeet
  • Emily – Kelly Camelio
  • Doctor Feldman – Bigcowfeet
  • Brother Jacob – J.T. Decker

The mod was constructed with the vanilla dialogue wheel in mind. This isn’t to say it’s not compatible with Full Dialogue mods or anything like that (although I’m not sure how they work so they may require a patch), but there are occasions where I’ve used the text prompts as a tool to add some specificity to the conversation. For instance, in this video here, you’ll notice how responses like “La Voz?” are used to bridge the gap between the generic dialogue and the specific conversation points being made.

https://www.youtube.com/watch?v=SPCXr_wmc-k

Lastly, a few notes on the companions. They pretty much have all of their base lines recorded – companion swaps, interjections, complaints when you step on a mine, that sort of thing. In fact, you’ll notice they have more exploration lines than the vanilla companions when going to locations that are seldom visited. However, it’s important to note that since these locations don’t have specific comment triggers, and since idles don’t fire as often as they do in Skyrim, a lot of times you’ll have to actually click on the companion to get the unique commentary, as shown here.

https://www.youtube.com/watch?v=oNBZ2ybswYU&feature=youtu.be

They’ll also interject commentary during modded quests, so bringing them along should offer some depth to your questing and exploration. The other thing that’s different is I’ve scrapped some of the more gamey aspects of the affinity system. Right now, the whole thing is tied to time spent together, which goes up on its own. While this will make racking up affinity take longer, you don’t have to worry about losing affinity every time you take some drugs. You can pick whatever dialogue you want, and you can do whatever actions you want, without having to worry whether [Audrey Dislikes That].

Technically two of the three are romanceable, but one is currently blocked off since the personal quest hasn’t been constructed. That will come in phase two. For now though, I just want to polish up the quests we’ve put together so far and make sure everything’s hunky dory. That Dory, such an illusive hunk.

3DNPC v3.19

tofmara

Here’s version 3.19. Not much in this update, but 1ndaJone5 made a nice little comb mesh/texture to add to Veralene‘s inventory. Also put in a failsafe script for the mod marriage candidates, in the event the post-wedding sandbox scene gets stuck.

I think the scene is temporary anyway (it’s conditioned to only run when you’re in the cell), but it doesn’t hurt to put a stop to it, just in case there’s some confusion as to why your wifey/husband isn’t following you out the door.

3DNPC 3.19

All Fixes and Tweaks from v3.10:

  • Added failsafe script that forcibly stops post-wedding ceremony sandbox scene in the event another mod runs it(from what I can tell the scene does not run on a vanilla game), which causes spouse and wedding guests to get temporarily stuck in the Temple of Mara
  • Added unique comb to Veralene’s inventory (mesh/texture 1ndajone5)
  • Added a little idle singing to Zora
  • Fixed some typos and duplicate lines for Lyrek and Veralene
  • Added Dibella amulet to Amalee‘s default outfit
  • Changed Berg‘s default outfit to Giant Clothes by testiger2
  • Fixed issue where Haakon and guards clash when player enters Bloodworks, script now checks to see if his cell door is locked
  • Raised level cap of Darkened Steel ghosts
  • Added light to campfire in Bards, Beasts, and Beauties
  • Bards in Bards, Beasts, and Beauties set to observe only during duel. Skjarn teleported to safety at end of quest.
  • Fixed issue where Alassea, Amalee, and Skjarn would run their innkeeper scene in all inns
  • Fixed some apostrophes that were the wrong font
  • Prompt-But-Bashful‘s inventory can now be accessed while in player home
  • Added Carmella to various beast factions
  • Removed some pops from Carmella’s tracks
  • Blacksmith sandbox packages added to Isobel if she’s in a Hearthfire home with a forge in the cellar (MTWTF 9-12pm)
  • Added missing drum file for Portraiture duet with Ygglief
  • Fixed unfilled property for PlayerREF in Pit Dogs (bug introduced in 3.11 or 3.12)
  • Added mod bards to the BardAudienceExcludedFaction
  • Forwarded some MHDT changes made by Dragonborn.esm
  • Carmella‘s skeletons are now protected
  • Carmella removed from necromancer faction and added to Riverwood faction to avoid battles at inn
  • Fixed a scene near the end of As You Like It that sent Daenlyn to the docks making him AWOL for the actual scene
  • Removed (Quest in Alpha) on dialogue to start Aldmeri Prisoner
  • Disabled trigger box in longhouse of Idle Dreams after initial use, as running into it a second time would make the initial scene repeat
  • Fixed Batheru‘s intro dialogue not to repeat when speaking to a Dunmer character
  • Made Blood of Kings possible to start before Pit Dogs. However, starting either quest must be done to completion before you can start the other.

 

In order to limit how often this idle is run, I set it to only play on 1 of 2 conditions, she’s a follower and it’s Sundas, or she’s married and at home and waiting for your return. Still only a 50% shot the idle will run, even then. Hopefully that will keep it somewhat rare. If Viridiane makes any more of them I’ll be happy to add them to her saylist, which is like a playlist, only you say it.