Here’s a new version with some extra NPC encounters and some extra companion interjections, post-quest comments, and even a song or two.
Tales From the Commonwealth – DOWNLOAD v1.9
Changelog from v1.8:
- Added NPC encounter Maisie to Diamond City
- Added NPC encounter Pence to University Point Credit Union
- Added NPC encounter Watcher to metal shack north of Boston Airport near East City Downs
- Added new companion quest interjections
- Added more post quest and post romance dialogue to companions (greets, relationship status)
- Amelia’s Espresso – Added possibility of Lana Lafferty doing multiple routines before sitting
- Amelia’s Espresso – Added performance from R4 and Audrey (Birdie to come)
- Human Nature – Raised level cap and level multiplier for hostiles
- Added new cloned races for edited NPC races to help with compatibility with other race changing mods
- Fixed issue where Automatron robots would access Sadie’s brothel dialogue when recruited without companion
- Fixed line of dialogue where R4 used Birdie’s voice (for sure this time)
- Under the Bridge – Fixed issue where new bartender wasn’t enabled if previous bartender was killed
- Sanctuary – Fixed issue where potential suspects were enabled prior to quest start, which may have resulted in them dying and breaking the chain of events
Full Changelog:
Changelog from v1.7:
- Fixed prompts to be properly capitalized, previous versions didn’t account for mods and assumed all prompts were all-caps
- Indecent Exposure – Fixed Noon priest’s clue to imply the correct number of apostles and headstones
- Auction House – Fixed issue where junk items weren’t being given to the player after winning auction
- Auction House – Removed bounty amount when committing crimes
- House that Bruce Built – Fixed Charisma check to check player’s charisma instead of Bruce’s
- Love and Peace – Fixed unvoiced “Howdy” from Crystal Moonbeam
- Love and Peace – Added an objective to attend Crystal’s funeral
- Love and Peace – Removed unvoiced line in scene between Cosmos and Starchild
- Fairline Hills Drunk – Fixed issue where drunk would walk away during conversation (Needed a stay put package)
- Human Nature – Fixed issue where R4-04 would walk away during initial conversation (Needed a stay put package)
- A Pair of Jacks – Fixed objective marker to point to bounty board if Ghost hasn’t been met yet
- Paradise Bay – Fixed objective “Return to Singh” showing early if door to lab lockpicked before given key
- Paradise Bay – Added additional workers
Changelog from v1.6:
- Added alpha quest Paradise Bay
- Patriots – added classic handegg uniforms by FlipDark95
- Added NPC encounter Lost Libertalia Raider
- Added NPC encounter Diamond City Reporter and Busker
- Added Crabber and Son to fishing pier northwest of Witchcraft Museum
- Love and Peace – Added Virgil’s 3 Day timer script to quest, so player no longer has to enter modded cell to trigger next phase of the quest, 72 hours is all it takes
- Saints and Sinners – Fixed line from Cue being skipped when player hands them a note
- Saints and Sinners – Fixed failsafe greet for Cue if forcegreet fails after receiving note (version 1.6 introduced bug where base dialogue was prioritized over quest dialogue)
- Picket Fences – Fixed quest objective to point to Doc Crocker’s terminal and not Joe
- Under the Bridge – Fixed wrong ingredients message to correctly display after multiple failed attempts
- Under the Bridge – Fixed issue where finishing Antoinette’s room too quickly would leave leftover radiation because Audrey’s prep advice scene fails to finish
- Under the Bridge – Fixed first aid kit being opened automatically instead of being clicked on
- Great Green Jewel – Fixed issue where Brennan would award the player 2500 caps instead of 100
- Great Green Jewel – Fixed issue where entering Boston Library from a separate entrance instead of the intended meetup would force you to go back to Copley station to continue
- Great Green Jewel – Removed sandox furniture in unused portion of the cells which NPCs were teleporting to, trapping them inside and causing them to go missing
- Like a Goodneighbor – Fixed the inventory name for Fred Allen’s chem stash, previously said Solomon
- Like a Goodneighbor – Fixed issue where if player picked up ghoul mask before talking to Black Eye Bobby, the quest would not progress
- Rock ’em Sock ’em Robots – Altered cheering crowd to cheer immediately, removing potential lag time caused by game waiting to start animations.
- Rock ’em Sock ’em Robots – Fixed issue where killing Bobby and the crew would leave the quest stuck in your journal
Changelog from v1.5:
- Picket Fences – Fixed issue where the quest would never load unless a non-Dogmeat Companion was in your party when a save was first loaded; changed Companion to optional
- Picket Fences – Changed Post Office cabinet to be lockpick-able, if note is read prior to quest it will do nothing until quest is at the appropriate juncture
- Added Audrey’s companion interjections to Great Green Jewel, Picket Fences, and A Pair of Jacks
Changelog from v1.4:
- Added quest The Great Green Jewel
- Added quest Picket Fences
- Added quest A Pair of Jacks
- Added Birdie and R4-04’s companion interjections to Great Green Jewel, Picket Fences, and A Pair of Jacks
- Added random encounter Hail Oh Hail Oh Infantry
- Added three Brotherhood of Steel NPCs at Boston Airport
- Added “Likes” to R4-04 to help push affinity along faster
- Fixed MHDT and MLEV changes removed by older versions of xEdit
- Fixed Robot Clinic entrance so it’s not blocking the Mechanist Lair’s exit
- Altered Birdie’s generic idles to fire while traveling as opposed to only when in conversation
- Fixed “Get to know you better” line where R4-04 uses Birdie’s voice
- Atom’s Glow – Fixed issue where clearing Mass Disposal of mutants before meeting the cult would improperly advance the quest
- Human Nature – Fixed objective to speak to R4-04 not completing
Changelog from v1.3:
- Added 29 new generic idles for Birdie
- Fixed bad condition on Birdie’s post-romance “How’s our relationship” dialogue
- Another bowling alley was found west of Libertalia. I must’ve been drunk with the CTRL+V button when I copy/pasted the one in East City Downs. This time I combed through FO4edit and didn’t find another one, but I’ll likely be seeing them in my sleep. If you see any in your travels, let me know.
Changelog from v1.2:
- One of the greets for R4-04 used to clear the affinity forcegreet referenced the wrong stage and as a result never cleared, thus blocking the greet for her companion quest
Changelog from v1.1:
- When I “fixed” Birdie’s Affinity conversation, I messed up the condition. So instead of not firing, it fired right away. Fixed to only fire if stage 500 of f3DNPC_ComBirdie is done (stage is triggered at 1000 max affinity)
Changelog from v1:
- New R4-04 companion quest “Human Nature”
- Removed duplicated Bowling Alley near the USS Constitution
- Fixed Birdie’s final 1000 affinity conversation to properly trigger (he was forcegreeting endlessly but the dialogue was improperly conditioned)
- Fixed an instance where neutral question led to negative response and vice versa in Three Little Wastelanders
- Fixed Birdie generic idles to have higher priority than base idles
- Fixed Birdie’s “Travel with me?” responses so they don’t loop to his initial conversation
- Fixed a handful of Audrey’s action-based commentary that was in the wrong section
- Added failsafe to stop affinity based forcegreets
Full Cast and Credits:
——————————————————– ——————————————————– ——————————————————– Sinners and Saints Three Little Wastelanders Love and Peace Extra NPCs Under the Bridge Atom Cats Brotherhood of Steel Soldiers Patriots Atom’s Glow Human Nature Picket Fences Hail Oh Hail Oh Infantry The Great Green Jewel A Pair of Jacks BoS Airport Guards Paradise Bay
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Cells
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Meshes and Textures
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QA
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Voice Acting
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Gomez – Will Handford
Nilesh Singh – J.T. Decker
Harvey – Matthew Dixon
Rick – James McLauchlan
John – James McLauchlan
Jeff – Jeff Wereden
Josh – J.T. Decker
Beth – Alice Bell
Craig – Michael Kennedy
Alex – Michael Kennedy